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Zaku

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Everything posted by Zaku

  1. Have you considered using the same textures for evergreens across spring-autumn? The quality of the textures are great, but it's weird seeing spruces and firs turning orange with the other trees in autumn. I ported summer fir and spruce textures over to autumn to show what they would look like:
  2. Only one ship 1/2-3/4nm aft acting as a plane guard to recover aircrew in the event of a mishap. Inner screen 5-10nm, oriented in the direction of known threats. Outer screen 12-25nm oriented in the direction of known threats. E-2 100nm ahead of the carrier along BRC or oriented in the direction of known threats. ASW assets including DDGs and helicopters along known threat axis and ahead of the carrier. A peacetime CSG is only one CG and two or three DDGs organic to the strike group, but can include an attached DESRON with several more DDGs if anticipating threats. CGs are generally an inner screen assets devoted to carrier defense when organic to a CSG, and are often used as the plane guard. DDGs are dispatched for ASW/outer screen/picket etc.
  3. Are there still plans to make an F-14A-90/95-GR for Iran? I'd really love to have one as it would make for a good early USN bird too.
  4. Pagan is pretty much as far north as you can go in the Marianas Islands before everything becomes largely uninhabited. I would really love to see this map eventually stretch up into the Bonin Islands, though. A map stretching from Guam to Iwo Jima is perfect for WW2 and there's a JASDF presence there today.
  5. I've heard that the 1st Fighter Wing trained for strike with their F-15Cs in the 80s and 90s, but they were the only unit to do so.
  6. It's directly tied into the skin's lua. We get around this by putting all of the texture files into coremods\aircraft\F-14\textures\diffuse_roughmet (to reduce install size with no duplicate textures), and every airframe has 20-40 variations for different pilot/RIO combinations.
  7. Working a few real MBU-14 color variations into my squadron skins. It's pretty easy to find the two-tone pattern using the normal map:
  8. I don't mean expanding the map, just adding them as countries/factions in the Mission Editor.
  9. Is there any chance of getting these added to the Mission Editor as countries? I've been using accidental incursions into Georgia by both countries part of my low-intensity CAP missions on the Caucasus, but I always have to make the Armenian jets Russian and the Azeri jets some other country. With GREFOR coming at some point in the near future and both countries' borders on the Caucasus map, it would be useful to have them available.
  10. All fixed wing air ops have moved to Marneuli AB, which isn't on the map (despite being within the autogen detail area). Kutaisi and Batumi are civil airports only, with Kutaisi having a new apron and terminal since the early 2010s. Tblisi-Lochini has most of the army's rotary wing assets posted to its northwestern apron.
  11. It freezes for me within a few seconds of starting to populate the server list and hangs with high CPU load and no change in RAM load. I've had to force close the program after leaving it in this state for several minutes.
  12. There are quite a few things that have held back Russian missile development. To put them excessively simply: Much of the missile development and production was taking place in Georgian and Ukraine, resulting in a loss of capability when the Soviet Union broke up and worsened when Russia invaded both countries. Many stocks of missiles (such as R-77s and R-27ETs/ERs) were sold off in the 90s on the export market. The Russian fighters in Syria actually had to borrow Syrian R-77s after arriving (suggested by no apparent progress on the government trying to acquire more and their instant fielding after the Su-34 shootdown, having flown only with R-27s and R-73s between arrival and the shootdown). Many of the overhyped missiles like the K-77 are vaporware that never or barely left the drawing board. Tom Cooper has written about it a little bit, here's one of his articles that specifically goes into the paralysis around R-77 development and procurement: https://medium.com/war-is-boring/russias-most-feared-air-to-air-missile-is-actually-kind-of-a-dud-ebebe8b28f4f
  13. This is a 41 year old document that has not been implemented and has no plan for implementation. Meanwhile, the few holdouts using metric have generally went towards imperial.
  14. Feet/knots/nautical miles are *strongly* recommended by ICAO and the vast, VAST majority of air forces use imperial for all aviation-related purposes. In 2017, even Russian civil aviation regulations finally began complying with this.
  15. Variable serials in DCS can't be repositioned in the description.lua, they're hard-coded into the model when skinning it. You can see the vertexes for the serial locations on some paintkits' uv maps. Most planes have several options for different skins that are left blank when not used on a particular skin, but I imagine the main issue HB is running into is getting the kerning to look right, which isn't exactly easy when 1's are significantly narrower than every other digit in USN font. For example, X10 and X11+ modexes look very wrong on the DCS F/A-18 because kerning can't be dynamically set.
  16. Yeah, it has real time protection, but I didn't specifically disable that. All I did was exclude my DCS folder. Maybe its real time protection actively scans running programs (unless they're excluded)?
  17. I excluded DCS from Malwarebytes and Windows Defender and the problem is gone on my end, too. It shouldn't be necessary to totally disable it.
  18. I have fully updated Nvidia drivers and I'm experiencing this, too. It's a random stutter every ~15-30 seconds, and when in VR it kicks me back to the Steam VR loading screen until it starts rendering again, which can take a second or two.. I'm running DCS off an SSD, I'm keeping preload radius maxed, and it keeps happening regardless of my other settings, even with everything at low. Also, it never happens when time compression is being used.
  19. Finally got mine in NJ. They came a week apart in separate packages.
  20. Made an overview of my virtual squadron skins:
  21. Georgia and Ukraine have access to a bunch of the Russian civilian ships.
  22. I'm making a PG training environment and would prefer to use a real training range if any exist on in the UAE or Oman. Does anyone have any leads? There are quite a few ranges marked on the sectional map, but none of them seem to have target areas on the satellite imagery.
  23. So, I've gotten a lot better with the mission editor in the last few years and Wings of Osea is a pathetic embarrassment to me today. I'm beginning work on a new version, with the same basic premise (supporting the invasion and hunting a carrier in the Circum-Pacific War), but drastically different structure and mission design. I'm also partnering with BillytheKid on textures. I'm looking at two options for how I design these missions, and I'd like input: Option 1 would be one highly randomized, with one mission per US aircraft. BARCAP for the F-15C with random enemy fighter squadrons, fleet defense for the F-14B with random enemy bombers/escorts, random CAS for the A-10C, maritime strike for the F/A-18C.These would work well in both SP and MP and will be updated with the F-16C when it comes out. Option 2 is a more narrative-heavy campaign with one aircraft and one squadron throughout the whole thing. I would need a lot of multirole flexibility for this, so it would have to be the Viper, Hornet, or Tomcat. It would definitely be good for single player, but I'm not sure how well I could adapt it to MP. Like last time it will feature full voice acting with plenty of Ace Combat melodrama.
  24. Next time you do shirts, I'd *gladly* pay extra for faster shipping with tracking. I was planning to pick up more, but this has me pretty apprehensive about it.
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