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Maverick87Shaka

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Everything posted by Maverick87Shaka

  1. I'll be surprised that another computer in the same wlan with a vpn tunnel can mess the things up of the other clients, but I tough at this point something strange is happening inside your LAN, and if this things is not happening with the VPN/laptop turned off, yes it can be that one! But yeah, to me you have some loops somewhere, NAT/Forward rules some times can be tricky, but never seen a loop like the one of your screen with 50 or mores entry duplicated in the list
  2. anche Kola probabilmente, e non è detto che ci si fermi qui
  3. removing current LAN cable of course to make test reliable, and leaving just the mobile hotspot
  4. This is definitely not normal at all, but not sure how to investigate since I didn't notice this behavior in several years and multiple router/ISP configuration over the years. I just see my own server just one time (not either three times to be honest) To me there is something strange at network level of your current setup, some crazy behavior with the "reverse NAT". Did you have a different router to make a test? (an old spare router, or just disconnect computer from current LAN and temporary connect computer with mobile hotspot just for a test)
  5. no work around available, reduce radio commands is the only solution available at the moment.
  6. Riferimento: https://www.mcafee.com/support/?articleId=TS102056&page=shell&shell=article-view Mi preoccupa che parla di singoli file o programmi, spero si possa fare sulle cartelle intere. Purtroppo però non conoscendo e avendo il programma in questione, non ti so dire. In ogni caso se hai ancora problemi, apri un post dedicato, non andiamo avanti qui che mi sembra già di suo alla deriva questo topic.
  7. Non conosco esattamente i prodotti McAffe (fortunatamente), ma in genere ci dovrebbe essere la possibilità di aggiungere delle eccezioni, cartelle consentite, e quant'altro. È una delle funzionalità base di tutti i sistemi antivirus etc in circolazione, dovrebbe averla anche mcaffe (spero), solo che non so indicarti dove di preciso trafficare. Apri magari un topic a parte e metti qualche screen delle schermate iniziali che vedi, magari qualcuno riesce ad aiutarti.
  8. Non mi risulta ci siano movimenti sul fronte tecnico che riguardano il singolo F-15E di Razbam a livello di licenze e attivazioni, in questi giorni tra release di Aprile e hotfix ci sono stati però un pò di problemi sui Master login Server, magari ha solo preso uno di quei momenti, o ha installato una MOD che sta dando problemi a quel modulo. Ti confermo tutto come sempre lato tecnico.
  9. Times to times the saved session will expire or get invalidated for some reason.....from log you're starting (like everyone else in a batch loop) directly the server. If you open the updater in the same working directory, you should be able to perform again the login and save the new session
  10. We've notice a similar problem in all our servers. Most of the time affected players was on F-14, while on other aircraft it looks fine. We'll try to collect more details on it, but we can confirm that our server is affected by this bug since a while. Never mind, it looks like we're in this situation:
  11. It looks like your client is not able to ping anymore the server this time.... From server log it looks like the port was opened by UPNP. Please make sure to manually create a firewall rule for bot TCP and UDP port used by DCS server, and also manually add TCP and UDP port forwarding on router to forward incoming traffic to the local IP address of machine that is acting as a server.
  12. It looks like nothing happens for about 3 minutes, and that's why the timeout kicked in, from the log I see that server is running several mods and scripts, and they maybe the cause of the issues. Ask your friend to run a clean server without any mods (olympus in particular), with a simple mission ( use a .miz file that doesn't exceed 1MB for a test) and see if it works or not in that way, and attach new log if the problem persists without mods.
  13. This is the behavior since DCS exist, or at least since I have memory when I start to make server back in the 2017, nothing related to the Apache FCR. That's why we are usual to perform a complete stop/start of our DCS server instances every 6 hours. Below you can see memory trend of our DCS server back in 2022: It's a good analysis, something interesting for a deep dive for ED team ( @c0ff ), but I guess it will not something that will be solved in short time.
  14. If you're talking about pure DCS server hosting, both of them are waste of money, but most important waste of energy, and you have to deal with thermal dissipation. I'll suggest to take as maximum the Ryzen 9 7900X if you plan to run multiple instance at once, if you need just one or two instance running at time, you can even stay safe with Ryzen 5 7600X since base clock and IPC on single core is what you really need to run one DCS server instance. I also suggest to stay on AMD platform since it's homogeneous architecture, the "new" Intel BigLittle is great for some specific use case, like laptop and consumer market ( if a decent scheduler it's implemented on both OS and application side ) but not really good when you have to deal with h24/7 server, or in general server machine. And last but not least, since it's the most important things, try to keep AI units below or around 1000 units. Even if you try to have the best badass server, at some points all the clients start to have bed performance regardless of how the server is working, simply because there are too many draw call and update on client side. So try to keep your mission below or near 1000 units, is the best things that you can do for all your players, rather than invest in new hardware that will not solve the problem if you want trow in the battlefield 2000+ AI units with 60 players on the server. FlySafe
  15. Since the persistence feature required to have this kind of game-play is not (yet) available out of the box in DCS, every server and mission designer implement this behavior in several different way, and it's mostly impossible have all this things in a .miz file that you can just drop in a server and play. The most close experience that you can have is using Liberation, but it's not ideal in terms of performance and easy to use. If you just want have a ready to play mission, take a look to the really great mission available made by Apache600. Actually also our first server runs a "custom" version based on his mission!
  16. It's not that, you can actually repair even in the middle of the runway, there is no technical limitation in doing that, but it's a gentleman agreement not occupy runway for rearm/repair procedure When ground crew reply: "unable to comply", actually you've not turned off completely your plane, and even if it's completed de-energized, you have to wait that all the blades of engines are not moving (spinning down)
  17. È una macchina molto interessante, ma temo non vedremo su DCS
  18. Su CPU Intel big-little potrebbe non essere così banale, onestamente per chi soffre di questi problemi, consiglio di pensare a un workaround definitivo con Process Lasso o simili, anche perchè, su big-little, torna utile anche per altro, non solo dcs.
  19. Unfortunately there is not such an option on DCS. The auto/manual flag settings is just my personal idea proposed to ED, but I don't believe it was take into account, at least for now. @BIGNEWY or @NineLine did you have some thoughts on this topics? IMHO It's not a priority issues to be address, but a nice to have for the future
  20. The fix it will be in there, it may just shift the release date, since it's "planned" status.
  21. Thanks for the update, I missed the FAQ. Good to know. For people that comes here to get info, this is the statement on the faq: So the server will download just one map, run a mission technically on the whole area, everyone can join, but they will see different level of details according to what they have bought. Thanks
  22. Dear ED, I would like to know what if the plan on how the recently announced Afghanistan map will works in multiplayer, if the two different version interact between each other in someway. So basically, the server can host the full map Afghanistan Map, and people will be able to join even only the Southwest part of the map ( and they will be "confined" in terms of visible details, usable items/airfield, or they will be manages as complete and different map? Please also address, in case of two different products that they not interact, if the dedicated server have to download two time the map ( full and only the southwest) and keep occupied double the storage of the Southwest part? Thanks. EDIT: Just realized that now and during early access they are only two, the complete project will be composed by 3 different region? Question is the same, but just "amplified" at this point.
  23. To enable voice chat from server side, you just need a single line change in serverSettings.lua inside saved games folder of server: ["voice_chat_server"] = true, under advanced category.
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