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hlfritz

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About hlfritz

  • Birthday 05/09/1963

Personal Information

  • Flight Simulators
    DCS
    War Thunder
    Star Citizen
    Steel Beasts Pro PE
    ARMA 3
    Sourge of War Napoleon
  • Location
    USA
  • Interests
    computers
  • Occupation
    Computers
  • Website
    http://www.rlgaming.com

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  1. @Surrexen, yes, speedboats are not working. seems there may be others as well. I got hits on and saw the notification (chat window) that I killed an SA-5, an EWR and one more item in the Latakia (i think i have that right), but they were not recorded in the units file nor in the static file. does the mission update the files even if it has nothing to do (i.e. write to them)? i do note time/date stamps are moving forward in time. i can dig more into the above kills and give you more info if necessary. thx!
  2. false alarm! apologies. i did not realize that the mission does not seem to create the files until after a player takes off or after the first kill is made. can you confirm this? we had someone test and he killed an SA-2, and the files are created and the SA-2 is listed.
  3. bummer, was excited to see the issue might be fixed (persistence) but now I go to load the mission and i do not even get the persistence files created. yes, my user has write permission to the directory, i even manually update my MissionScripting.lua each update. here is what it looks like: --Initialization script for the Mission lua Environment (SSE) dofile('Scripts/ScriptingSystem.lua') -- The following line must be added for LoTATC dofile(lfs.writedir().."Mods\\services\\LotAtc\\lua utils\\lotatcMissionServer.lua") --Sanitize Mission Scripting environment --This makes unavailable some unsecure functions. --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions. --You can remove the code below and make availble these functions at your own risk. local function sanitizeModule(name) _G[name] = nil package.loaded[name] = nil end do sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') _G['require'] = nil _G['loadlib'] = nil _G['package'] = nil end but if there were a permission issue, does DCS log an error anywhere? i scanned the log but saw nothing. any ideas? of course we can hope the update yesterday/today did not bork things again.
  4. @Surrexen Thx. I just did not report the persistency issue before, only voice attack. And what we see is different than the "static" reporting, we just see nothing. Do you know if this affects all of your missions? I.e. Clear Field and Snowfox as well?
  5. @phrogZdo you maybe have a pointer to where the issue was reported? I would like to keep tabs on it. @Surrexenthere also seems to be an issue with the persistency scripting? or perhaps that was what you were referring to when you replied? when the mission is started, it does indeed create the 4 files but when units are killed they do not get recorded. we just noticed this behavior on Monday night and confirmed last night.
  6. Thx Surrexen. Sorry I did not get back to you sooner, but we did a lot of testing. Interestingly we find that latest Scarlet Dawn runs fine hosted locally, but does not work on dedicated server. We tested my modified version and your stock version, same results. We also tested running the client with standard and multi-thread, same results, did not work on dedicated server and latest version of Scarlet Dawn. As an FYI, we also tested an older version of Scarlet Dawn is it does work on dedicated server with both standard and multi-threaded client. If you can tell me where to find an internal version number, I can tell you which version that is if it matters.
  7. @Surrexen, hope all is well - it has been a while. We are having an issue with this mission, latest version. I have disabled generals by commenting out the 2 timer lines. It seems that the mission is preventing Voice Attack/Viacom Pro from functioning properly. We have two Tomcat pilots, both report the same issue of not being able to control the RIO (ARIO commands) via voice attach/viacom pro. This is with both the single threaded and multi-threaded DCS version. Any ideas? Has anyone else reported/experienced this? Other missions, both single and multi-player, work fine.
  8. @davidp57 hmmm, so a wipe and new server install fixed your issue? how do you automate the choice of mission at server start? do you not leave your server up 24/7 and start it when needed? thx!
  9. I did remove the serversettings.lua file and start over, still not working properly. i have the issue reported above where selecting a mission in the list will run the mission above it. if i want the mission at the top bottom of the list I am out of luck. anybody at ED seeing/working on this? are all dedicated servers having this issue? has anyone had a uninstall and reinstall fix it?
  10. Does anyone not have a fix for this? Is it due to carrying an old config file forward to new versions? something? This is extremely annoying and painful when trying to run a server. I have tried manual edits to the config file for missions list, editing within the local web gui (which does update the config file correctly). the only thing that allows one to change the mission is stopping the server, editing the mission list to have only the mission you want to run, then restarting the server.
  11. @PB0_CEFThanks! I like that I do not need to open ME, I can then work on my laptop as it is very slow with ME. Thx for the hint, I will search otherwise for that list and if available ill post back. For expediency I will check other campaigns. In general, are users able to select their own liveries though the rearm window?
  12. @PB0_CEF Thanks for the pointers. To add aiframes/squadrons, do I need to open the mission (either the first mission or the ongoing mission) files in the ME to add them? or only in the OOB_init.lua and db_loadouts.lua? as an aside, is there an easy reference to objects in the game? airbases, squadrons/liveries, nations? far easier to look them up in a file list or database than opening the mission editor. Thx! I will share this effort once completed if anyone is interested.
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