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spacenavy90

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Everything posted by spacenavy90

  1. Can't believe someone actually made this mod, and even included the guns-a-go-go variant. My dad flew Chinooks in the US Army for 15 years (D and F models) and is gonna get a huge kick out of this I'm sure.
  2. I've always wanted DCS to expand a bit more into the naval warfare genre too, like they did with Combined Arms (but not terrible this time, also please overhaul that module) for ground combat. A whole world map would certainly make it more feasible although we would still be talking about days-weeks worth of travel across the seas in some cases.
  3. Wow that is very exciting, if not a tad optimistic by the ED devs... but if MSFS can do it why can't DCS? Look forward to see if ED talks more about this in the future.
  4. I always figured it was more oriented towards AMD graphics cards and NVIDIA would run better with DirectX?
  5. Could NVIDIA users expect any kind of performance boost from implementation of Vulkan API?
  6. Since this article is locked behind a paywall, can someone TLDR what whole world API is and what Matt actually said about it?
  7. I genuinely hope that MAC competes in some way with War Thunder. WT is a great concept, large variety of iconic aircraft to fly in a simplistic way in (somewhat balanced, depending on who you ask) combat against other players. Also it would be great if they copied borrowed the mouse flying system from WT also, that is a ton of fun to use.
  8. How is this still not implemented?
  9. DCS likes to play the quiet game. Sent from my SAMSUNG-SM-G900A using Tapatalk
  10. Agreed. Superior technology, and in my opinion better developer support, and shipping game controllers with the headset instead of holding back for months has the Vive out ahead for sure. Only thing to question now is the price of the V1 package and how many are willing to throw down the cash.
  11. That is amazing. I'm pretty confident at this point Vive is going to succeed over Oculus in have a game-filled product launch. Like the PS3 back in the day, Oculus seems to be going for the "get the hardware out fast as possible" approach. But the problem is, there isn't anything to do with it once you have it.
  12. Yeah seriously. Can you move your head right now without "moving furniture"? Congratulations, that is head tracking. But most games that do require movement are being designed with 1m by 1m space. I'm sure most people have at least that amount of space around them now.
  13. Extremely, extremely exciting stuff coming to VR soon. That UE4 building thing looks like a lot of fun even for non-developers. And to add a bit to the teleportation video (and share an awesome looking game): [ame] [/ame] Sent from my SAMSUNG-SM-G900A using Tapatalk
  14. I just don't think there is really anything to report. I mean no one can use it except devs right now so there would be little point to it.
  15. The Oculus was speculated to be $350 so maybe we should hold off on speculation until they actually announce it. Sent from my SAMSUNG-SM-G900A using Tapatalk
  16. :megalol: The fan boy returns to protect his joystick from the mean internet people. :megalol:
  17. Sounds like clickbait. If we knew the price of the Vive, we wouldn't stop hearing about it. Sent from my SAMSUNG-SM-G900A using Tapatalk
  18. Valve will really shoot themselves in the foot if they pull an Oculus and double their price for about the same product. Sent from my SAMSUNG-SM-G900A using Tapatalk
  19. Well, with the benefit of lower average FPS on games, means they can increase the screen size. Someone mentioned that 4k each eye would be doable on high-end cards in the next few years with foveated rendering. But agreed on the eye-tracking latency. But I don't doubt they would get it working eventually.
  20. My goodness... They need to incorporate this SOON. I bet Oculus and HTC/Valve are going to be fighting over SMI soon. Who ever gets them first will very likely win this "console war". That is unless either company can reverse-engineer their own system. [ame] [/ame]
  21. That certainly IS true. Thus why no one in their right mind will be buying one. :thumbup:
  22. http://oculusrift-blog.com/allthingsd-speaks-palmer-nate-d11/1616/ " If something’s even $600, it doesn’t matter how good it is, how great of an experience it is — if they just can’t afford it, then it really might as well not exist. We’re going for the mainstream, but time will tell what the market is. " -Palmer Luckey June 2013
  23. I feel like a broken record saying, but eye-tracking and foveated rendering is a MUST for VR to continue to grow. It helps with so many things especially reducing the workload for the CPU/GPU by rendering only what is necessary and in doing so would allow for larger resolution screens and less SDE. As for USAF simulators, I think the old fashion physical cockpit with all around projectors is the better way to go. At least for professionals, as for amateurs like ourselves VR is the best type of immersion you can get without building and dishing out cash for all the expensive hardware.
  24. Well... yeah. The display has to be at least 4k each eye to not have noticeable SDE.
  25. So you think making more products that people will likely buy ALSO with a joystick will make your productivity better? It just adds to the complication and workload. And then when is enough? When will you get to the point where you are like: "Yeah this seems like enough products to sell."
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