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dapits

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  1. hello every one screenshot of my mission ; .. .... .. .. ..
  2. SUBMARINE HUNT MISSION MARIANAS MAP Hunt down a soviet submarine spawned randomly in an area. Use S-3 Viking with COMBINED ARMS module commands. Audio detection sounds + ( buoys in water + help from other ships popping flares to help locate ennemy) Try to score 100 points maximum Avoid losing ships from ennemy sub attack. Use as less torpedoes as possible to score max points. INSTALL : ---------- ***************************** On my PC the files go here : ***************************** the Mission file *.miz = C:\Users\Pc\Saved Games\DCS.openbeta\Missions the FAKE SUBMARINE PEDRO folder = C:\Users\Pc\Saved Games\DCS.openbeta\Mods\tech Explain/Showcase Video : DOWNLOAD : -------------------------------------------------------------------------------------------------------------------------------------- IF YOU WANT THE FRIENDLY SUB AS USS LOS ANGELES : https://www.dropbox.com/s/a6rbxltnyristmp/USS%20Los%20Angeles%20SSN-688I.zip?dl=0 --------------------------------------------------------------------------------------------------------------------------------------- I suppose you dont need to OWN the super carrier module to have it used by IA but just in case, I made several versions of the mission; --------------------------------------------------------------------------------------------------------------------------------------- this version requires NO MODULES AT ALL, so JUST COMBINED ARMS no mod sub n super carrier https://www.dropbox.com/s/65h0681zyk36mhu/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20NO%20Mods%20SUB%20n%20SUPERCARRIER.rar?dl=0 ----------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER and Stock game TYPE 93 Submarine to simulate USN friendly Submarine super carrier but no usn sub https://www.dropbox.com/s/6to8s0dmyetyxnt/PEDRO%20TEST%20___%5E____%20%20SUB%20HUNT%201.0%20SuperCarrier%20But%20No%20USNSUB.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------- This version uses SUPER CARRIER AND USS LOS ANGELES submarine super carrrier and uss los angeles https://www.dropbox.com/s/x5v1qtai1nrwn18/PEDRO TEST ___^____ SUB HUNT 1.0.rar?dl=0 Have fun....
  3. Movie using Super Etendard MOD based on mission I made with ME. LINK : https://odysee.com/DCS.FRENCH.NAVY.TALE.LD:b
  4. PROBLEM SOLVED :thumbup: Awwright ! Just to let you know Thanks to your advice I installed the open beta and now I have the Hornet ! Thanks again for your help guys ! :worthy:
  5. :)THANKS for the help, I am downloading the open beta right now.... Hope I will have enough disk space though....
  6. :smilewink:hello all ! thanks for VERY quick reply... I hav NO IDEA if i am open beta or not. I was on 1.5 and I updated, and it asked if i wanted to be in 2.5, but i dont even remember if it said open beta anywhere :( I have launched DCS again, to see if it mentions beta somwhere... the only thing i know is the version : 2.5.0.15365
  7. Hello every one ! I have purchased F18 module dcs 2.5 but it does not show in the simulator as an activatable module. SO I PAID MY HARD WON MONEY FOR NO PRODUCT ! I had the very same issue when i tried to activate Mirage 2000C ED support never helped me, and someone gave me this solution : in the CMD prompt type : DCS_world>bin>DCS_updater.exe install RAZBAM_M-2000C AND IT WORKED !! I would like to try the same method for F18 like DCS_world>bin>DCS_updater.exe install "TECHNICAL NAME OF THE MODULE" But i dont know this name, i tried just "F18" or "F/a18C" and a few other things but i need the exact name.. anyone knows ?
  8. sorry for stupid question:(, but i cant find a downloads section.. I tried user files on ed site but did not find... is there a download section in this forum ? :unsure:
  9. :music_whistling: Every one has the right to have his opinion respected..:thumbup: Mine is that I see absolutely no interrest in looking at my PC doing Nothing just waiting for a green light saying you can go, the INS is aligned...:cry: That would totally kill my interrest for this module.. I am NOT a real fighter pilot of the real world training to be integrated in a real world squadron... I am just a simmer who is doing it at home to enjoy flying this beast which otherwise I would not even approach. HAVING to align the INS to make it work makes perfect sense... on that, I totally agree :smartass: (It gives a real feeling that the system is simulated and is taking some time to work.) but HAVING to wait for ever does not make any.. Plus, I am an INTENSIVE mission maker on the editor.. So if I have to test my missions developement and wait 8 minutes every time I launch the sim, Then I will be VERY pissed that some people denied me the right to be "a little unrealistic" in MY home.:mad: This sim is made for all of us, not just a few people wanting EVERY ONE to wait 8 minutes just because it is realistic. And I don't see anything wrong in making it an option so that if you are so attached to this piece of realism, then you can force it on YOUR server... But don't force it in MY home.. As long as we HAVE the choice, I see no problem in guys waiting 8 minutes because they like it and other guys waiting less... IRL i am working in the real pilots formation business, our Professional simulators all have an option for "quick alignment" of the IRS, because sometimes you want to train on Something else than just wait.. In this simulator, you have options (example : the radio realistic/assisted) Personaly, I am happy that people who like realism CAN set this option ON But I am also happy that it can be turned OFF As long as we have the choice... :D (This really reminds me of the discussion about a pilot showing in the cockpit... it is a matter of choice... if you can choose, then every one is happy..) And it does not kill your experience of realism to have other people at home doing Something else than you do. It is all about having the Choice... :smilewink: But then again... this is just my opinion :music_whistling:
  10. :doh: Not everything is a bug.... :rotflmao: ok.. ok... I get out.... :bye_2:
  11. :music_whistling: anyone interrested : http://forums.eagle.ru/showthread.php?p=2627710#post2627710
  12. hi all :) This mission can be flown Single Player :captain: OR Multiplayer :beer: No ennemies, no stress, short flight :smilewink: You are loaded with bombs, Target field is north/north east very close (you cannot miss it with all the things i have put on the ground) It is Better if you have the Range Objects Mod (training targets) BUT NOT NEEDED BECAUSE THE TARGET IS THE SMOKE Green Smoke = Bomb M82 target (but you can use any armament) Blue Smoke = Strafing target (Practice your gun skills against ground) YOU WILL RECEIVE A MESSAGE BULLSEYE ! IF YOU DESTROYED THE TARGET (BOMBs ) (and GUN PASS SUCCESS for Strafe) :thumbup: The Targets will automatically respawn after being destroyed, so you can do that all day if you want. Lots of things as eye candy and lots AI flying around :music_whistling: (they are not for target practicing, but if you want to unleash you agressivity, who will know ?) :gun_rifle::angel: PEDRO M2K ZARA TRAINING FINAL 1 Jan 2015.miz
  13. Thanks for posting Thank you very much for sharing :) :thumbup::thumbup: GOOD SCENARIO FOR AN ATTACK MISSION :pilotfly: I could not have the AI wingmen to Attack :(, so I took the liberty to modify slightly the mission (using MIST Scripting tool):book: 4 AI M2000c + 1 PLAYER M2000c so that you can also test your formation flying skills following them.:joystick: (I forced these to ignore ennemies and forbid a/a engagement to make sure they keep ordnance):doh: 4 M2000-5 as an escort against ennemies :gun_sniper: The Sa18 ManPads are now randomly positionned around the airfield each mission :juggle: The Mig29 have 90% chance appearance and they have missiles The SU27 have 75% chance appearance and they have missiles A few Eye Candies on attacked airfield (men and helicopters on the runway plus one helicopter taking off when you arrive at initial point) I included the marvelous suppression fire script so that if you strafe the AAA you can suppress it while your AI flight is attacking... (the suppressed AAA will stop attacking for a little while) :wacko: Thanks again for sharing :thumbup: (I always learn about the mission editor with missions designed by others) :book: Here the modified mission if anyone's interrested ; :smilewink: M-2000C Sneak Around The Back MIST.miz
  14. normally to remove the bar you press ctr-Y twice...:music_whistling:
  15. I would suppose so, YES.. it looks like the command is Something like this : function default_axis :dunno: But I did not investigate/experiment that way, so I dont know how you would choose which axis... (I only have a T FLIGHT HOTAS X joystick, so I am pretty limited in AXISes I can afford...) :hmm: (the type of usable commands are at the beginning of the clikable.lua file...):book: I guess you would have to experiment that yourself.... :juggle:
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