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Cabbage

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  1. Nickname: Cabbage_MS Your profile at ED forum: http://forums.eagle.ru/member.php?u=53200 Chosen plane type: F86F Country of residence: Guernsey Time: GMT 0 Language of communication: English Confirmation of familiarization with regulations of the tournament and the obligation to comply with them: Familiarized with regulations of this tournament, oblige myself to comply with them.
  2. Ok guys its all sorted now. I updated the "Killer Network Management" app that is required to run my ethernet card (E2200) and now it all seems hunky dorey. I also disabled the apps bandwidth control. Thankyou for your help!
  3. Yes mate, have tried both internet IP and LAN IP. Same result.
  4. Ok so a file transfer between the 2 PCs averaged at 12 MB/s. Network is router then cable through to a different part of the house into an 8 port switch. Both machines are wired into that switch. No firewall software, no AV. Router is Netgear DGN2200. If it makes any difference Rise of Flight runs flawlessly over LAN.
  5. The problem seems to have existed over several versions now.
  6. Just joined an online aerobatics server with 15 people on and they all appeared smooth to me, completely unlike when I attempt to run a server with my brother.
  7. Network speed is set to LAN (if that's what you mean by data rate?). Haven't tried measuring FPS yet. Ping between machines is 1ms average. It's been like this for a while, we tried playing over LAN about 8 months ago and it was laggy.
  8. My brother and I are having a problem trying to play DCS over a lan network. Both machines are reasonably high spec i7s with 6 and 12 gig of Ram. Both run the game smoothly in single player. However when we enter a multiplayer mission that either of us is hosting (literally two planes and nothing else), the lag is violent. The planes appear to bounce along the runway when looking at each other (as in bounce 8 ft in the air when taxiing). I read on here that the MSI killer network app can cause this and I have an MSI gaming laptop so I tried to shut that down but it didn't make a difference. I've tried connecting via LAN and through ticking the "public game" box. If it makes a difference, neither of us can see each others game on the public list, we always have to connect via IP. This lag has been happening for several patches now. Any ideas? Thanks in advance.
  9. I tried hosting a LAN gmae last night with my brother, both running off the same router. We couldn't see the game in the master list nor could we connect via IP. I did have the "advertise as public game" checkbox or whatever it is ticked. Does that essentially stop you being able to connect over LAN? We could both see other games in the master server list and we could both join to other servers with no problems. I tried moving the host ip into the DMZ on the router but that didn't work either!
  10. Hey Juju, Just be careful. Mine did exactly what you just described, got me back into windows but next time I shut down it failed to restart and I couldn't get out of the blue screen cycle. Hopefully you haven't got the same thing!
  11. To anyone who hasnt seen OP, all ssd defrag points are irrelevant as no ssd is involved.
  12. Smart report checked out all ok last night. Ive already reinstalled windows. Pulled 200gb of user and steam files off it using anothrr pc.
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