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whitav8

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Everything posted by whitav8

  1. Thanks for the response Qcumber. I really should have asked how much roughly is QVFR faster than FFR from OpenXR toolkit since I already use that (but is it really active with Virtual Desktop - even though I see the appCPU/GPU timings??)
  2. Just how much (percentage) roughly does quad-view foveated rendering improve performance for a Quest3 on a RTX3080ti running godlike resolution?
  3. Try running at 72Hz ( 36 FPS ) and using Virtual Desktop (Godlike mode 3000x3000 res) using a Wifi5 AX ($50) or wifi6e AXE second router ($150) setup as an Access Point (reserved static IP, DNS) connected by 1Gbps cable to first router which is connected to PC with 1Gbps cable. See Virtual Desktop Discord for example routers DCS Settings: VR Tab Pixel Density 1.2->1.3 and enable HMD mask System: Res of Cockpit Displays: 1024 , Antialiasing off, Upscaling: Off, Shadows: Flat Only Flat Shadows Blur: Off, Civ Traffic: Off, Water: Low Lower Forest and Scenery Detail, Rain Droplets: disabled OpenXR Toolkit : Some FSR or NIS or CAS
  4. Color-panel as mentioned just above works very well (BUT JUST FOR MSFS) - just set the passthrough color in Virtual Desktop (Streaming at the bottom center ) to purple with a small amount of threshhold in VD. Then when you are flying in VR mode, the Toolbar will then have a tab just to the left of center to enable it. Then you just move the panel to where you want it and size it. When you click on it to minimize it so you can see on the other side of it, it leaves a small outline and a small circle in the center of the passthrough panel to reenable it. I found that if I selected the panel by holding down the left mouse button, I could "bring" the panel toward me which helped my eye distance focus. I asked in the review comments if the addon author could make it work for DCS but no answer yet
  5. NonVR - Tried removing (after backup though) SavedGames/DCS and checked ST/MT - no significant difference with simple test like stock P-51 at Batumi parking. 9700K@5Ghz, RTX3080ti With VR (Quest2+Airlink), I did see very decent reductions in appCPU times (from 11 to 5 ms or so), however, many more stutters than nonMT.
  6. I didn't see you mention loading OpenComposite dlls and replacing openvr_api.dll - do some Google searching.
  7. I just tried the most recent Virtual Desktop - still get more clarity on Airlink (200Mbps) and unfortunately, I get more head lateral movement stutters with VD.
  8. I've tried TrackIR, OpenTrack with AITracker and quite a few other combinations to get a reliable, non-noisy way to look sideways on a 2D monitor and I just recently tried the Neuralnet tracker option with an inexpensive $25 Logitech Windows 11 720p webcam in daytime and with medium-level nightime lighting. I found it to be really useable and I can fly turns around a point on the ground well. It also lets me lean forward to naturally "zoom" in on the instrument panel. I had to use the mapping option to double/triple default yaw movement while lowering (half, third) x,y,and z movements. You have to use a key to center the movement before the z axis (fore/aft) will work. I appreciate that I don't have to use flat spots in the curve mappings to get "locked-in" viewpoints.
  9. The big issue with Win11 and Quest2 right now is increased stuttering. The fixes that I have seen are using ODT to toggle the console window to being visible constantly or another fix that involves setting the audio merge from the Quest and from the computer (search for this one). Using this fix, flight sims are much smoother and ASW works well.
  10. I have a 9700K@5Ghz and a RTX2070 (not Super) v33 or v34 for both Oculus Tool and Quest 2 Q2 90Hz at max 5408x2736 ODT / OTT (I use both) Pixels per Display Pixel Override (Default Super Sampling) = 1.1 OTT - ASW 30Hz - some folks prefer OFF FOV (.8;.8 ) Note: Use in DCS Ctrl+Pause to show FPS (upper left hand corner ) and confirm 30 (try 45 as well ) - I like a non stutter result out the side window ODT - Oculus Link Low, 2912,Disabled,0,300,0,Enabled Make sure you test your Link cable to being greater than 1 Gbps (mine is 2.6 for a $30 cheap USB-A to USB-C )
  11. OK - I forgot to change the settings on the Launcher so that Oculus was the default. I will have to test the performance differences though - for curiosity - I did notice that I could easily have the Oculus Performance HUD show with SteamVR but not with direct Oculus - unless I am missing something. Anyway, 30Hz is very smooth and the Link sharpening is a big improvement.
  12. Possibly this level of performance / smoothness (no stutter when looking sideways) plus image clarity was possible before but I didn't realize that I could set the ASW "lock FPS" value to 30 Hz (using Oculus Tray Tool) even though I have to use SteamVR with the Oculus Quest2. My PC is a 9700K@5Ghz+RTX2070 and it seems to look really good at ASW on/30Hz along with the recent image upgrade called Link sharpening. My non ASW performance is just below 45Hz so 30 Hz is rock solid even with MSAA 4x. I know that motion reprojection has its downside but I just prefer to be able to look 90 degrees from boresight and have it be smooth like in RL.
  13. I had the black screen after Launch for 30 seconds then return to Q2 only problem as well. It seemed to be fixed when v29 of the Oculus PC runtimes app got auto updated - try again when you see the update. Airlink with ODT setting of ASW forced enable gave me a very steady, fluid flight at 36fps (1/2 of 72Hz).
  14. Colonel_Izzi on reddit says: When running SteamVR apps on Quest2+(Air)Link, the Oculus PC runtime still handles the final stages in the rendering pipeline, where ASW,FOV-Tangent Multiplier, ASW, etc can be performed
  15. I am using Quest 2 Airlink (Q2 v28, Oculus PC v29) using SteamVR but I am also using the Oculus Debug Tool to set ASW and Performance HUD. How is that working?? I thought you had to be ONLY Oculus OR SteamVR. I know that Steam is executing because fpsVR is visible and I know Oculus is running with ODT because I see the performance HUD (and can change it without restarting DCS) - surprise! Also, I am getting very smooth ASW with minimal artifacting and very fluid performance (other AI aircraft are double images at times though). I have MSAA=4X and I can still keep locked at 36fps (PC=9700K@5Ghz+RTX2070) with Q2 set at 72Hz. Really, this new combo with Airlink looks better and fies smoother than I have seen in a long time! Also, the clarity of the image with PD=0.9 is very good - all instruments look great How can this (Oculus and SteamVR) be working together??????????????
  16. Several forum threads are saying to eliminate lag, set the bitrate with ODT to "0" - default
  17. Tried both the G2 and the Q2 - Q2 is better for edge to edge clarity for me! (Reverb G1 is about the same as Q2 )
  18. @zildac , @dburne, and @imacken, Thanks for confirmation that I wasn't just missing something about testing the G1 and G2. It's a pretty big step to return the G2 after waiting six months for it to arrive. Your comments give me confidence. Thanks Dave W.
  19. As far as fpsVR detecting the resolution, it actually causes a "pause" for a second or two in rendering and reads the raw resolution from the headset. It doesn't just query SteamVR but accounts for ALL multipliers including the game/app itself (PD = 1.4 for example in DCS World as well as SteamVR at 80% ). I have utilized it a lot when trying my G1 and then my G2 since I had to try to make very careful measurements to compare clarity - lack of any blurriness when looking at instrument panels with a fixed gaze (example: in Aerofly FS2 with the center of focus on the 777 PFD and then trying to read the MFD/NAV display just adjacent to the right from the left seat at the eye reference position) while using the exact same pixel resolution at the headset. By the way, for my lens prescription and face size, (IPD=64.5),etc..., I have decided to return the G2 (or sell it to someone who has been waiting for a long time). It was a very difficult choice because I like the new cable and audio but clarity off center was the deciding factor. From what I can tell, others just don't have that clarity problem with the G2 - so it has to be a personal eye issue.
  20. The most definitive way to know the final resolution is simply to use the "Detect Headset Resolution" feature of fpsVR. You wait until the application has started and is showing the image of interest, bring up the SteamVR dashboard using a hand controller, bring up the fpsVR menus, and then request the detection. It will include any and all factors - I find it especially helpful as I am trying to carefully decide whether the G1 ( I have both )might actually have a better clarity - sharpness (lack of blurring) from the center to at least 75% of the angular distance to the screen edge - than the G2. I have them both and I am testing with two resolutions - 2100x2100 and then 3000x3000 . I am careful to find the best position on my head and also the best IPD settings for the G2 - but all else is the same. So far, I am unsure of whether the G1 is better, since it still requires a judgement call (I don't think I can use a through-the-lens camera approach carefully enough ). I do know that my first impression was that the G1 was at least as clear - and others on the forum seem to have a similar opinion. It might have to do with my particular eyesight prescription - unless some of the Valve lens batches might be different during production? It certainly isn't obvious like some reports.
  21. Would anyone who like myself still has their G1 and also the new G2, try to simply evaluate the clarity (reading text and at a given closeness to a panel and then holding your head fixed and looking (gazing) around and looking for clarity comparisons away from the center of the screen - switching back and forth between the two HMDs but making sure you don't change any settings except what is required to get the final resolutions in pixels x pixels the same - at least with two different settings like maybe 2160x2160 and then 3000x3000. Thanks - I want to keep the G2 but not if I am really giving up some clarity. Dave W.
  22. @imacken, I just wonder whether there was a compromise required when they decided to make the lenses handle adjustable IPD. Also, I wonder if this clarity issue might have to do with our particular corrective lens prescription - mine is: O.D. -2.00 -2.00 92 O.S. -2.75 -2.25 84 IPD = 64.5 Keep us posted on what you find that makes the G2 definitely more clear - especially away from the center of our gaze! I certainly feel that I have to take more care with the G2 to tilt it just so as well as position it high / low just so
  23. @dburne and @imacken, I still have my old faithful G1 AND my new G2 - and I am wondering about image clarity improvement as well. Right now, I am on the fence in that I just might sell the G2. I have tried to compare them both by using Aerofly FS2 (because it starts up quickly ) and just sit in a 777 or Dash-8 where there are plenty of instrument panel objects and lines to measure focus with fixed-head gaze clarity away from center. I am using the detect final headset resolution capability of fpsVR to make sure that I am comparing the same resolution (I use both 2100x2100 and 3000x3000 (PD factor of 1.4). I'm thinking that for me and my vision (I am using my glasses to test in both and not my G1 widmovr lenses) that the G1 might be clearer and easier to find the correct head position in the HMD. Yes, I like the G2 cable improvement (but don't like the extra power brick cable ) but for me, I don't notice any particular color vibrancy improvement. Thanks for bringing up the subject because I always wonder when I think I have found a problem in my tech stuff, "Am I the only one?". I have searched for several days to find someone else wondering about this issue. I know that you guys on this forum thread pay VERY close attention to the quality of your HMD image and other flight sim details where others that just want to play Beat Saber, don't. Dave W. I'm referring to the comments above from Imacken: "6) most importantly, the image clarity is much worse. I clearly must be doing something wrong here, as with the G1, the text in DCS menus was solid and sharp, with the G2 it's a little jerky, and just doesn't stand out so well. The Hornet cockpit (only one I've tried) is nowhere near as clear and well defined as the G1. I've tried SteamVR SS at 50%, 100% and even 150% and it's just not happening."
  24. I hope this isn't an old issue that everyone except me has fixed. I still (for many months ) get the image flickering during mission loading while in VR where I have reprojection set (in SteamVR settings) to motionvector (always on) instead of "auto". I prefer the fixed 45 fps with my Reverb instead of sometimes 90 and sometimes 45. This flickering can be avoided by looking away from boresight but it is just really annoying. With the newest (modified ) kegetys mods, performance during actual flight is very steady at 45 and is a pleasure. Any ideas?
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