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JUICE-AWG

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About JUICE-AWG

  • Birthday 07/09/1963

Personal Information

  • Flight Simulators
    All Maps + WWII Assets, Super-Carrier, Viper, Hornet, Mustang, Spitfire, Sabre, Huey, Flaming Cliffs 3, and Combined Arms. I started flying on PC SIMs in the 80s, and have flown about 30+ simulations. My real flying started in 2001 through the US Air Force AeroClub.
  • Location
    CHECK YOUR SIX!
  • Interests
    Aerospace Think-Tank, General Aviation, Human Factors for Aviation, Aircrew Survival and Physiology.
  • Occupation
    US Air Force, Retired - Aerospace Industry
  • Website
    https://www.youtube.com/c/TheAirWarfareGroup/featured

Recent Profile Visitors

16364 profile views
  1. @grafspree I see what you mean on the picture...during aircraft accident investigation training, we learned about witness marks. I'm no professional investigator and only took the course as part of my degree program at Embry-Riddle, but the experts can calculate how fast the aircraft was going, what angle, and how much RPM was in the spinning prop when it struck. Some blades get one hit on the ground before the settling and the blades that end up on the bottom usually get the most flex/bent as they absorb the weight of the aircraft as it's settling into position. ED's model is good, just shows the twist as if it was a left spinning prop and not right spinning like most, if not all, western/allied propeller aircraft of WWII! J https://www.faa.gov/about/initiatives/maintenance_hf/library/documents/media/hfacs/2_accidentinvestigation.pdf
  2. @grafspee...great pic...that was a gentile prop-strike for sure...I've seen some that were ground-down and scarred to the point no paint was left on the tips. There are several cockpit errors on the TF-51D that don't occur in the P-51D model...trying to list them all for a report maybe soon. J
  3. Looking forward from the cockpit, the P-51D propeller spins to the right...so the prop-strike damage model when you crash land or nose over should twist to the left. When you hit the ground with the engine running, the twist of the prop would go the opposite of the direction of turning. Check it out...cheers,
  4. Hey there, I'm busy and traveling for 3 weeks but I've started an upgrade process to this kneeboard set for JTAC and will have a more complete document by JUNE 1. Having the kneeboard function in CA would help greatly...thanks for considering it. https://www.digitalcombatsimulator.com/en/files/3321493/ JUICE
  5. @BIGNEWY A kneeboard in CA would be great for J-TAC Operations! https://www.digitalcombatsimulator.com/en/files/3321493/
  6. Nice...I use iUFCExport for my iPad...hope it gets injected soon. I'll contact the DEV
  7. Hey there...is that the VNAO T-45C or the HAWK 1A Module?
  8. @MadMaxter Any chance you guys can reach out to iUFCExport and DCS UFC developers to have them add the T45C UFC to the program? https://wluc9875.github.io/iUFCExport/ https://play.google.com/store/apps/details?id=com.dcsufc&hl=en_US&gl=US
  9. Is integrity check set by the server you're trying to join?
  10. It would be nice for the AI Tankers on a Training Server...
  11. I thought about that and will take your advice today...just was busy a bit this week! Thanks!
  12. Copy that...I found it strange that when I turned it on, the slider was on 30 exactly. Then I moved it to 144 and magic!
  13. HI EVERYONE, FULL DISCLOSURE, I'M FIGURING OUT THESE FIXES AT MY BEST PACE AND WANT TO SHARE SOME EXCELLENT INPUT/CLARIFICATION FROM ALL THE WONDERFUL COMMENTS WE'VE RECEIVED ON THIS VIDEO. SEE THE POINTS BELOW: 1) GLOBAL SETTINGS TAB WILL MAKE CHANGES TO ALL YOUR APPS/GAMES AS FAR AS GRAPHICS GO. THANKS TO @Pedro SIMULATIONS FOR ALERTING US ON THAT. I AM GOING BACK THROUGH MY SETTINGS ON GLOBAL AND ADJUSTING WHAT AFFECTS EVERYTHING, AND SETTING UP SPECIFIC DCS SETTINGS IN THE "PROGRAM SETTINGS" 2) NON-NVIDIA USERS - DISREGARD THIS VIDEO!!!! AMD USERS REFER TO YOUR FREE-SYNC INSTRUCTIONS. 3) G-SYNC AND FREE-SYNC VS V-SYNC - THANKS TO @Jesse Skeens FOR THIS POINT. G-SYNC AND FREE-SYNC ARE NVIDIA'S AND AMD'S GRAPHICS MANAGING PROGRAMS (RESPECTIVELY) AND YOU HAVE TO HAVE A CAPABLE MONITOR TO USE THAT INTERNAL FEATURE. IF YOU USE THOSE SETTINGS, YOU DON'T NEED TO USE V-SYNC OR EVEN CHECK THAT IN DCS WORLD. IF YOU DON'T HAVE EITHER OF THOSE, YOU MAY USE V-SYNC BUT SEE THE NEXT POINT BELOW. 4) EDITING YOUR GRAPHICS.LUA FILE IN DCS FOLDER - THANKS TO @Solidsnake and @Phil Burnham FOR CLARIFICATION INPUT ON THIS ONE. CHANGING YOUR GRAPHICS.LUA FILE WON'T IMPROVE YOUR FRAME RATES, IT ONLY LIMITS IT TO WHAT YOU HAVE SET TO AVOID SCREEN TEARING. IF YOU ARE RUNNING G-SYNC, FREE-SYNC, OR SIMPLE V-SYNC, IT WILL JUST LIMIT YOUR FRAMES TO THE VALUE SET, USUALLY TO YOUR MONITOR REFRESH (ALSO HERTZ) RATE. DCS WORLD DEFAULT maxfps SETTING IN THE LUA WAS 180...SO EVEN THOUGH I AM USING G-SYNC WITH MY MAIN MONITOR AND THE ONLY ONE IF USE FOR DCS, I JUST SET THE LIMIT TO MY MAX REFRESH RATE OF 144. WHAT YOU CHOOSE IS UP TO YOU AND DEPENDS UPON YOUR SPECS. 5) THANKS TO @TERENCE WHITE FOR REMINDING US THAT UPDATES TO NVIDIA STUFF AFFECTS OUR SETTINGS!
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