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JUICE-AWG

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About JUICE-AWG

  • Birthday 07/09/1963

Personal Information

  • Flight Simulators
    All Maps + WWII Assets, Super-Carrier, Viper, Hornet, Mustang, Spitfire, Sabre, Huey, Flaming Cliffs 3, and Combined Arms. I started flying on PC SIMs in the 80s, and have flown about 30+ simulations. My real flying started in 2001 through the US Air Force AeroClub.
  • Location
    CHECK YOUR SIX!
  • Interests
    Aerospace Think-Tank, General Aviation, Human Factors for Aviation, Aircrew Survival and Physiology.
  • Occupation
    US Air Force, Retired - Aerospace Industry
  • Website
    https://www.youtube.com/c/TheAirWarfareGroup/featured

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  • Read Only Squadron  ·  1 member

    AIR COMBAT IS A TEAM SPORT - Fighting in the air-to-air and air-to-surface environment is a relatively new form of combat, spanning a period of just over 100 years. During that time, rapid technological development has spurred progress from very primitive weapon systems to the present beyond visual range and "point and shoot" capabilities of modern fighters. Nevertheless, the very basic principles of aerial combat have remained virtually unchanged, seasoned only by actual combat and training experiences. Aerial combat is by far the most difficult aspect of flight to understand and master. The arena is very dynamic, and the skills used must be learned over time. Personal desire and discipline will determine how quickly the individual masters the required skills. We honor all those who have served before us with passion and realism using the Digital Combat Simulator software. Through Discipline, Dedication, and Teamwork, we rise to the mission!

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