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Posts posted by Sport
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Did they do the famous avoidance manouver right at the end where they bounce off the target?
I've been seeing this behavior a LOT recently. Its particularly frustrating with the AIM-120B in MP
Here is a 5nm shot that somehow missed:
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Well done and thank you!
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F-5E re-WORK
in F-5E
Any chance you can also release the PSD files so we can adjust them to our own liking? I'm going to apply a lot of this to my own skins for the F-5. Great work!
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Its... beautiful
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Yeah, I saw your post in the screenshot thread, nice strips you got there.
I made a few myself :)
I might have used your template in that very mission! :thumbup:
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Hi Sport, I have an old livery I've never finished. Hopefully I can get it done by the weekend
Awesome dude! Been messing around with some civil missions in DCS Lately and its a nice step back
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Making some backcountry airfields and missions in the Gori Valley region
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Turn on the electric gyro on the circuit panel by your left butt cheek
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So someone with way better skills than me, needs to make a spraybar attachment for the pylons that generate "smoke" for crop dusting!
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Hey all, so I'm making some "civil" type missions and am looking for some skins for Mi-8s that you'd likely find on a helo used out in a farm-type mission. Grungy, paint flecking off, etc. There are some weather'd Yaks that fit the bill, which I am using, but am also looking for some generic, "rode hard and put away wet" Mi-8s to throw in as well. Thanks in advance!
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Will this function also work in multi-player or is the spawn set/lua on the client side only?
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Civil vehicles can light the road with lights, but tanks can't light the road. It's still dark under the lights.Maybe I should refer to the lights on the destroyer's apron?[ATTACH]232198[/ATTACH]
I believe its a DCS limitation at the moment. I think they're working on it
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The WA tail aggressors are much needed for the new model:
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To be fair, corn and wheat fields would be a very neat mod... I like what you're getting at
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Thanks for the info, it was very useful!:thumbup:
Im used to believe that when in PS things seem to point out they point inward in game...but I might be wrong...
Btw, just finished adding all the missing stuff over the cockpit's dash in all layers (diffuse, roughmet and normal map)...it was difficult to find all the bolts as they are different on each side, here are some wip pics:
Fantastic work. Will you be releasing this to the community? What sort of additional massaging do you intend to do to the model?
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Один из лучших модов в DCS. Спасибо!
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My repair order just got put in the mail back to me today... roughly 60 days later
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Here's a nice highlight reel of failure with me trying to get gud with the A-4. I really love this mod!
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FYI, I just received an email from them today saying a tech will be looking at my stick this week. Still not super pleased, but at least that’s positive news
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Funny how you all are having the same issue. They were great with my initial support last month in troubleshooting, then I sent them my base and I haven't heard anything since, even though I've reached out for an update several times
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I've seen reports that objects placed become invisible when the camera is greater than 4000 feet from the object. Overall, I'd suggest rolling your DCS install back to the last version
[NEED TRACKS] AMRAAMs - This can't be right?
in Weapon Bugs
Posted
It definitely wasn't my best shot for sure, but I appreciate you bumping the thread again to help highlight the issue! Despite it being a rough shot, inside of 5nm, at .67 mach, especially at that altitude, it shouldn't have had much trouble reaching the target. In fact, you can see the TTG counts down to zero where it says "LOST." I'm currently downloading the tacview (as you suggested) to try and see what the missile did. My guess is it did the ol "turn away from the target on intercept" that many have seen the 120B do lately. Further, I've noticed that the missile tends to bleed speed like it has a drag chute once the rocket motor extinguishes. My guess is the CFD data hasn't been addressed in the -B like it was in the -C and we're trying to use an extremely draggy missile.
Thanks for the feedback Max! Your expertise is always appreciated!