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Smith

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Everything posted by Smith

  1. Hello Red Dog, I wanted to thank you for all the inspiration you gave me. You belong to the Pioneers of Cockpit building. almost 20 years ago I was in my teenage years when i stumbled over your pit at viperpits and it blew my mind what you guys achieved there. Sadly i like the Su-27 the most and i m still waiting for exact meassuerments for the Su-27 cockpit, so i still didn't start to build a full fidelity pit like you did. Maybe i will switch to the MiG-29 cockpit, because Eagle Dynamics will soon release the MiG-29 with laserscanned cockpit. As the ejection seat, joystick, throttle, HUD and Canopyframe are the same on all versions i can interpolate the dimensions of the MFDs from the SMT version so i have a modern russian cockpit. But until this happens i will fly in my much simpler VR cockpit Thank you again for showing what we flight sim enthusiasts can achieve.
  2. As the F-16 and the F/A-18 heavily rely on UFC input controlls it was always a little pain to fly in my VR cockpit. For almost everything i needed to use the mouse with my left hand (I am right handed) and now that WinWing released a nice looking (also not 100% realistic dimensions) UFC i bought it and made a nice update to my cockpit. And this is how it looks now: I think it looks quite cool and i like just sitting in it hehe I had a little break from DCS, as i didn't have a plane that i liked to 100%, but with the updated flight model of the F/A-18 and now more realistic landing behavior i started learning the F/A-18 again, and with the UFC controlls it makes much more fun.
  3. From the newest Newsletter: Key features of the DCS module: MiG-29A Fulcrum At Early Access Release: Fully interactive and highly detailed cockpit that is based on 3D laser scanning and photogrammetry. Thank you so much Eagle Dynamics. This is what i wanted to see. When the Aircraft is released i can start making a CAD Model and build my own and very accurate MiG-29 Cockpit I never liked to build a look a like cockpit. If i build and spend 1000s of hours on building it, it should be spot on accurate. Almost 10 Years ago i made a CAD Model of the F-16 cockpit based on accurate infos from the viperpits forum. Here is a picture of it: When i have more time beside my work i will make a new topic where i can describe what i don't like about the DCS F-16 Cockpit. But the easiest thing for ED would be to just update every cockpit of DCS based on laserscanned data. Now that they made even the MiG-29 with laserscanned cockpit i m sure that sooner or later they will update every cockpit to this standard
  4. Finally my report gets addressed I hope ED gets it right. Landing Gear behavior is so important for carrier landings
  5. Does someone know if Eagle Dynamics uses 3D Scans for its new planes and cockpits? Grinnelli Designs showed some pictures of using it for the cockpit and details of the F-100D. The F-16 Cockpit is not very accurate on the Dimensions in the cockpit. I hope ED can scan a MiG-29 Cockpit.
  6. I know, but it is still not correct. I will make another video when i have more free time.
  7. Here i made a report that the suspension is not correct modelled. I even made a video that shows what i mean: Why ridiculous? Read my Bug report and then tell me again if this is ridiculous. The Su-33 always had it right. The F/A-18 and F-14 suspension is just not correct.
  8. Thank you Beacon, but as you say it, its just for singleplayer. I can't use it on a training server like 4YA-Servers. And also i can't reload the weapons, so if i have more targets then i can not RTB and reload and fly another attack. Since when do we need system details on FC3 planes. How to use any weapon is very simplified on all FC3 planes. For FC3 planes we don't need detailed informations for the weapon interface. I m not against a working mod, but at the moment i can not reload the weapons or play on training servers. A official option just would work without a lot of bugs or restrictions. As i said before, a FC3 plane doesn't need detailed information on how the weapon is deployed.
  9. Thank you Exorcet, that is what I am thinking. Where is a AGM-88 on a MiG-29 fantasy. And because it is FC3 we don't need to know how it is used or how the missile is wired to the plane. Just Launch Override and there it goes would be enough for FC3 standard. The same goes for Kh-31P for Su-27/33. I don't ask for fantasy loadout or that ED has to put a lot of effort into it. This is what I am trying with this poll I really think that the FC3 planes would sell more and would be flown much more if they had a few more capapilities. And that would mean more money for ED. Or ED would let me mod these weapons to the plane, that would already be enough for me. But they encrypted the needed LUA-Files, so that is not possible for the moment.
  10. That is why it shoud be a option. ED has 122000 followers on youtube. So maybe 30000 would be very happy about this option. There are options in the sim that are used by a lot less people.
  11. At the moment 1 out of 4 people would like to have more advanced weapons on the Flankers and Fulcrums. It is the minority, but actually not very small. I at least hope ED is re-evaluating their decission and giving us the option to get some of the weapons of Flanker 2.5 back
  12. I still fly Flaming Cliffs becuase the Su-33 is the only Carrier Aircraft, that has good landing dynamics. The F/A-18 still doesn't bounce on touch down and the F-14 only has good landing dynamics when i tweak some files
  13. Glad to see that i m not the only one who thinks ED should give us a little bit more options about the weapons. This is somehow the same i think about it. MiG-29 with AGM-88 HARM or Su-33 with Kh-31P would be a gamechanger for me. I would only fly the russian planes
  14. I made a poll. I hope i made it correctly
  15. Hello Friends, I wanted to ask how you guys think about the current situation, that we have a lot of blufor multirole fighters but not a single redfor multirole fighter. My favorite plane is the Su-33 since Flanker 2.0 and i m a little sad that because of the lack of modern weapons the plane is not very usefull in a complex mission. In Flanker 2.5 the Su-33 was able to carry the smart russian weapons like KAB-500Kr, KH-31, KH-35, R-77 and more. Eagle Dynamics used Air to Ground modes like the ones from the Su-25T for the Su-33 so it could fire these weapons. I know that these weapons on these planes are not realistic, but it made a good gameplay. For me its not very unrealistic because if these planes would have been modernized in the '90s it could have been that these planes could have carried these weapons. Or shooting HARMS or KH-31 in "launch override" would already make these planes more usefull. I think it should be a option, so if someone wants only real loadouts he could disable these weapons for these planes in his missions or servers. So, as long as we can't get true redfor multirole fighters i think this option would be cool What do you think? Should it stay as it is or would you like the Flanker 2.5 abilities back.
  16. Is there a poll somewhere in the forum to see how many people want absolute realistic loadouts and how many would like to have some more weapons on the russian planes? I m curious if i am in the minority or are there more people like me who would like to fly with smarter weapons on the russian planes.
  17. I m okay with EDs decision of removing unrealisitc weapon loadouts. I just think that adding them as an option or at least let the modders add them would please a lot of people who like to fly russian planes. I just don't understand why ED locked the lua-Files to add these weapons. Before 2021 it was possible to add R-77 and KH-31 via lua-Files.
  18. Yes, i love this mod, but the problem is that i can't reload these weapons within a mission. So when i play on a PvE server like 4YA i m still only able to carry the normal loadout. Or in a singleplayer mission when i used all the weapons but didn't destroy the target i m not able to reload and try it again, i need to end the mission and start from the beginning again. And with the KAB-500Kr, in this mod its just diffrent looking dumb bombs. If i could get the SU-33/27 with guided weapons i would never fly the F-18/F-16/F-14 again. I just love the russian planes too much, but with only dump weapons they are not fun to fly a complex mission with them. I don't care about full fidelity or not, as long as it is as realistic as the FC3 planes i m more than happy. And as long as the russian multirole fighters are not allowed to be simulated i just want the Su-25T ground modes added to the existing Su-33/27/MiG-29S. And for servers that want to be realistic they can disable the option for these planes to carry these weapons. I fly DCS because there is no alternative, i don't fly it because it offers Full Fidelity Modules.
  19. I just want to drop guided missiles and bombs from a redfor fighter that can do air to air refueling. Im so sad that ED took away the capabilities of the Flanker that it had with Flanker 2.5 25 years ago it was possible to carry KAB-500Kr, KH-31A or the like on a Su-33 without a mod. I know that these capabilities are not realisitc, but as long as full fidelity 4+ gen redfor planes like Su-27SM3 are not allowed then at least give us the option to fly the planes like that. And everyone who doesn't like these weapons on russian planes can dissable the option.
  20. Why did ED lock these LUA-Files? They already have Integrity Check. Who asked for it to be locked?
  21. I m also trying to figure out, how to load R-77, KH-31 and KH-41 on the Su-33. This Mod is great, I finally was able to sink some ships with KH-41 and KH-31 loaded on the Su-33. The only problems i have is that i only can select predefined loadouts and i can't rearm these weapons from the Rearm & Refuel window in game. Does anybody know what files i need to mod, so that i can select these weapons also in the Rearm & Refuel window? I think there could be a lua-File where all selectable weapons for every pylon is listed, but i didn't find it yet for the SU-33 or MiG-29S. It doesn't need to pass Integrity Check, i just want to be able to reload with in a misson via the Rearm & Refuel window
  22. Found a nice video where you can see what i m looking for. At 19:55 you can see how a suspension should look when landing. The suspension of a lot of planes in DCS look like that (Su-25/27/33, MiG-29, A-10, KA-50) but not the F-14 and F-18 at the moment.
  23. Hello, are the scan files of heatblur available some where? i would like to download them.
  24. With the new Update Heatblur changed a lot in this config file. I tried to make the suspension bouncy again and it worked with the main gear, but the nose stays very stiff no matter what values i change. Maybe with the new file there are other values relevant that i don't know at the moment. With the old config file it was very easy to change the spring and damping values and i could see the change take effect in the game. With the new file i can't change the spring and damping values of the nose gear. So i think i will wait until they finish the suspension update and then check it again for realisitc suspension behavior. Until then i will use the config file that fat creason postet with my tweaks for a bouncy main landing gear: Config.lua The changes i made to his file are: Line 94: I lowered the damping value of the main gear a lot, so that at touch down the suspension compresses almost fully like in the video I posted. I checked it with ACLS carrier landings and at about 54000 lbs weight. If i lower this value more the suspension will bottom out. If i raise this value the suspension will not compress like in the video. Line 94 Original: amortizer_direct_damper_force_factor = 160000 * 0.6, Line 94 Tweaked: amortizer_direct_damper_force_factor = 160000 * 0.13, Line 96: I raised the rebound damping value a bit, so that the plane doesn't bounce back in the air after touch down. Line 96 Original: amortizer_back_damper_force_factor = 160000 * 0.20, Line 96 Tweaked: amortizer_back_damper_force_factor = 160000 * 0.3, Line 155: This change is very important to achieve the behavior in the video fat creason postet. In this video when the pilot brakes, the nose suspension first dives in very far, and when the brakes are released it moves out again until it tops out and the wheels lift of a bit. There you can see that there is almost no weight on the nose wheel and the suspension stays almost toped out when the wings are swept back. The lower this value is, the more the front suspension is topped out. Line 155 Original: amortizer_reduce_length = 0.1, Line 155 Tweaked: amortizer_reduce_length = 0.03, Line 163: This value for the rebound damping is a lot to low. I think Heatblur wanted to achieve with lowering this value to 0.012 that the nose lifts off a bit after braking, but as i mentioned in point 3 this is because the front suspension is almost topped out and not because the rebound damping value is so low on the real plane. On planes you want a softer compression damping value so that the touch down is not to hard on the airframe. After the suspension absorbed the shock of the touch down you want a higher rebound damping value, so that the plane doesn't jump back in the air again. Line 155 Original: amortizer_back_damper_force_factor = 152000.0 * 0.012, Line 155 Tweaked: amortizer_back_damper_force_factor = 152000.0 * 0.18, So, as you see, its not difficult to make the suspension behave more like the real deal. The damping values should just not be too high. I hope Heatblur is adapting these ideas to the official update. Maybe someone finds out how to make the nose bouncy with the new update. I will continue trying to find a solution for this.
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