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paulca

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  1. There are multiple parts to this question. Finding the general area of the targets you are meant to kill. This will usually involve your waypoints. If you are not following and/or not aware of how to follow waypoints for the mission you need to do a few more training flights and start there. Note the name of the waypoint often (not always) gives you clues. TGT for example, or IP / FENCE. Fly to the IP, circle using the autopilot, select the TGT waypoint and china hat aft long to point the TGP towards the target. The second part of this question is, when you know the area and have the TGP pointing in that area, how do you spot targets. The answer is, with difficulty. It's a long standing issue with DCS that the TGP and IR cameras don't work right. A tank sitting in the middle of a road or field should be easy enough to spot, but anything in a built up area or forest is impossible. You can turn labels on and see with your eyes were the targets are but still spend 5 minutes trying to pick them up on TGP. Switching between Low Light, IR Black Hot and IR white hot repeatedly can draw your attention to somethings, but it's still not easy. Adjusting the gain can sometimes help, usually not. When all else fails, use lablels, boresight the TGP and HUD and fly at the target, with the HUD as SOI slew the target data cursor onto the target and set it as SPI, then slew the TGP to the SPI. Or with TGP as SOI move the TGP view cursor around on the HUD to be over the target. Sometimes the target will be behind a building or under trees and you still won't see it. Have another look or just chuck an area weapon in, like a CBU. Hopefully this new IR system will not be too long in the making as the current TGP is terrible. In 2.0 we currently have white hot cacti in the desert!
  2. The A10 isn't difficult to fly. The learning curve comes from the high level of detail in the system's simulation. Basic flight however is pretty easy, much easier than, say, a 737 model in Prepar3D for example. Where it becomes tricky is learning to fight. This will require you learn at least the basics of the systems and weapons. The hardest part, I found, was remembering all the key commands, particularly for the HOTAS functions. That said, I had thousands of hours of flight sim experience, but virtually zero combat experience. I started in the Su-25T and while it has simpler systems and simpler weapons it was much, much harder to learn to fight in. Only being able to target things directly in front of you on a crappy low-light TV camera and only really having about 6nm range meant I got shot down almost 100% of the time. The A10 provides you the ability to scope out a target area from 15-20 miles away. To orbit at 10,000ft for half an hour picking targets and then run in, launch mavericks at 5-7nm or drop JDAMs from 14,000ft is much easier. The two biggest game changers for me and the A10 were getting the Worthog HOTAS and TrackIR. Made it a completely different ball game. Much more immersed and to a great degree easier.
  3. Yea, that's pretty much what I did for the bunkers. They were easy to spot on TGP. To look for the SAM and other stuff would require I get heads down, but it was dark. Couldn't see the terrain under the clouds so couldn't locate myself somewhere safe enough to spend time in the TGP. It must be a setting I'm missing as when I originally played the mission is was well after dawn and well light by the time I got on target.
  4. The pedals are plugged into the Mobo USB. Usually the pedals don't work until I unplugged and replug them. Tonight I did this straight after boot up anticipating it, but when DCS loaded I had to unplug/replug them again to get them to work. Toe brakes. They are set individual axises(sp?) I just don't seem to be able to apply the two pedals evenly enough. Flying the A10 or the F15. I tried to apply both feet at the same rate, but invariably one brake 'catches' first. It's okay taxiing it's more braking on landing at 80 knots or so, it causes a nasty veer to one side. I can quickly 'pivot' my feet or try and steer against it or both but... it's not easy.
  5. Just replayed this mission tonight. I think I need to tweak a setting as my DCS is loading the seasons, including dawn/dusk based on the system clock time of year. This mission was hard when it was daylight. I just tried it in the dark. It didn't go well. Almost flew into a mountain, twice. The bunkers were easy with a single dual JDAM pass, but the SA9 and ZSUs I just couldn't find a safe location to orbit without being able to see the terrain long enough to properly scan the area. Tried a few run ins using labels aiming the mavericks at the red labels, took out something but received a SAM in response. No missile launch warning just BANG, master caution and no engines. Still fun though. Challenging and frustrating, probably next to impossible but still fun.
  6. Hi guys, I finally invested in a set of Saitek Combat pedals, now actually sold by Logitec. The odd thing is, they don't work after a fresh boot of the PC. I discover once in the game and do a flight control check that I have no rudders. I have to climb under the table, unplug them and plug them back in. Then they work fine until I reboot. Has anyone seen similar issues and is there a known solution? Googling revealed many people have similar problems, but as usually few fixes. Machine is Windows 7. I installed the drivers from the Saitek website, but oddly they are branded "Mad Catz", so I'm a little suspicious. On a totally different point, are there any suggestions to make toe braking easier? I find it quite difficult to apply the brakes evenly and tend to wiggle my way down the runway. I envision some form of control mapping to link the pedals and only allow differential braking once there is a large differential in the pedals themselves. Cheers, Paul
  7. Didn't know this, thanks. Will it lock while being moved via the TGP SPI?
  8. This kind of stall is not a function of speed at all. It's purely a function of AoA. A wing stalls when the AoA exceeds the point at which the laminar flow of air over the wing detaches from (usually) the upper surface and the wing, produces a turbulent flow and stops producing lift. That can happen either by trying to maintain level flight when too slow which requires a higher and higher AoA or it can happen at any speed by pulling the stick back aggressively and pitching the aircraft away from it's direction of travel. You can get the stall horn to sound at any speed if the aircraft is suitably agile. I believe it's called an accelerated stall or high speed stall. The wing dropping is usually caused by there being minute differences between the airflow over each wing. This caused a tip stall on one of two wings first. The moment this happens the wing drops as it has stalled. This usually induces a yaw towards the stalled wing which actually helps to prevent the other wing stalling, at least initially. This is why stalling aircraft often results in a spin. Note that aircraft are often "tuned" at cost of performance to be nose heavy and the tail plane is set up to stall after the main wing. The nose heaviness gives them much more roll and pitch stability helping to prevent the wing drop tip stall and impending spin characteristic. The wings are often "washed out" with the wing twisted to lower the AoA at the tip relative to the root to prevent tip stalling. The tail stalling after the main wing produces a distinct pitch down as you begin to stall automatically correcting the issue. The A10C however is designed to be highly agile and less stable, even requiring electronic stability systems.
  9. I believe in the real world you would feel the 'edge' of the stall in the controls and with your ass and be able to modulate the stick pressure like you do the clutch in a car.
  10. I believe I did. It's been about 2 weeks since I flew in DCS. Shame on me. So yes, you can ride the beep, beep, beep but it's a very, very fine margin and you do have to "pick a wing up" from time to time. Personally I like the A10s instability. It means you can spin it and ever snap roll it (to a fashion).
  11. If by the chopped tone you mean the Beep, Beep, Beep. I 'ride' that all the time. The solid tone you can also ride, but you need to correct the odd wing twitch. Typically though after a few seconds you don't have any energy left and it gets harder and harder and more and more pointless. If I had an RC plane that dropped wings at high AoA (and I have had RC planes that did this), I moved the weight forward a little. ie. moved the CoG forward about 0.5% usually stabilises things at a slight cost of "flickability".
  12. I believe he is asking for a way to plot a flight plan using the TAD as opposed to having to type in the coords of each point on the flight plan. So create markpoints using the TAD, then convert the markpoints to waypoints of the flight plan and then fly that plan.
  13. Some people need to learn the difference between "loading" and "displaying" from memory. Unless people have too little RAM for all needed textures in memory stuttering should be limited to the first time the texture loads. Most of them load in the first few minutes before take off. The only time you should notice any major stuttering after than is if you view a unit miles away and there are textures to load. The point is you would be better off buying more memory than an SSD. An SSD is still going to be 1000 times slower than RAM. Further, does the TGP use different textures or just modify (B/W) the existing ones?
  14. I found if I land right I don't need the brakes at all! Just roll out to the end with speed brakes and flaps and turn off.
  15. Just double check it's not the gear horn. There is a separate silence button for that beside the throttle. If it's the gear warning horn the gear knob will light up red. Sometimes it goes off if the gear is damaged.
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