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emko

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Everything posted by emko

  1. Thanks! Well, now I can imagine some "uh oh" moments of Spooky gunship crews...
  2. What is 'possibility of control over the mouse', please? If you mean aiming and shooting the minigun using a mouse, that works. You just have to activate a mouse look - either double click the mouse wheel or LAlt+C (if the default keybindings are used).
  3. Thanks, I'll probably watch the whole series :) . In this video you deactivate the unit to "embark" it to an IFV. Is there a way to diesmbark it without using a script? This is one of the cases why I use the aforementioned technique. I am in a process of creating a mission where you have to protect a couple of IFVs from ambushes (using a Gazelle L), lead it to some designated place where the troops would be disembarked and capture a bridge. Deactivated or late activated units are still visible on the F10 map and making them invisible on map doesn't work for this mission as well because you need to order them to fight/capture the bridge using Combined Arms.
  4. I usually spawn or destroy the unit. This needs a bit of LUA scripting. I am a programmer by profession so it's a piece of cake for me but for many people it could be really tough thing to get into. If you are willing to do scripting, here is what I do: I create a unit in editor, save the mission. The .miz file is a zip with some directory structure and LUA scripts inside. So you can open it with WinZip or Total Commander. In directory l10n (= shorthand for "localization") and another directory DEFAULT there is a file "dictionary". For your unit name find "DictKey_GroupName..." This is the key you can find your unit under. This applies for DCS 2.5. Older versions didn't use this mechanism for translation. In miz root / "missiom" file, you can find the unit data for the DictKey_GroupName you found earlier. These data can be used for spawning a unit. You can then remove your unit from game using trigger - do script: Group.getByName(env.getValueDictByKey('dict_key_for_the_group')):destroy() And create it again using something like this, again trigger - do script: You don't have to care about "groupId" parameter - if there is a collision of unitIds, a new is automagically generated (they need to be unique). Name of the unit is important and here you should use the DictKey. And of course, fix the location/heading parameters (x, y). Technically this is not a transport which never really worked for me predictably. You completely remove the unit and create a new one.
  5. Hi, I'm just curious about your "typical" firing range of the 20mm cannon or the SNEB rockets. The effective range of the autocannon should be around 2km (1.25 statue miles) HE round (http://www.navweaps.com/Weapons/WNFR_2cm-90_Giat.php), the SNEB rocket 3-4km (1.8-2.5 miles)? However from this helicopter I find it hard to hit anything beyond some 500m (1,700ft). The autocannon has quite a dispersion even in this range. Rockets fly accurately (probably) but I'm too lame to aim them using the fixed sight (I don't have the sight depression tables like for Huey anyway). Most people I see on youtube fire these weapons from close range as well, e.g. Do you fire the Gazelle L version weapons in the same ranges as the WWII fighter pilots fired their guns as well?
  6. Well, you don't have to kill yourself. Like in this (untrue) story: https://darwinawards.com/legends/legends1998-04.html :-D
  7. Yeah, that would be awesome! Luckily this module has a better autopilot than the Huey so putting the AP into the alt hold mode, switching to the gunner position and shooting while steering the helicopter with the cyclic and pedals works reasonably. Luckily this is just a game so I don't kill myself and two more guys upsetting their now-orphans while winning the Darwin award :music_whistling: . What I miss more is the fact I don't know how much ammo is left for the minigun.
  8. The navigation system commonly used for trans-Atlantic flights before the dawn of the civilian GPS also had only 9 waypoints: https://rotate.aero/forum/ata-34-navigation-general/146-carousel-iv-a-ins-operators-manual . Maybe it's just common for the era? :) It's quite a long time since I played the Gazelle campaign. If I remember correctly, most missions have less waypoints so I had no troubles using the NADIR. IRL there are two people in the helicopter so probably one would update them. In this mission (if I'm not mistaken) you are not given the coordinates in the briefing. You can get them from the map in the mission planner, write them down and update the NADIR during the flight - this is what I did. Or you can use the kneeboard map. There is even a function which marks your position, some folks consider it cheating, though.
  9. It's not really that hard if you can program, at least on the basic level. I'd personally start with http://wiki.hoggit.us/view/DCS_mission_editor http://wiki.hoggit.us/view/Simulator_Scripting_Engine_Documentation and go without any libraries at first.
  10. Yes. In such situation you know very well what you are doing and that AI in many situations means 'artificial idiocy'. :D
  11. Quite a good point to start is this wiki page: https://en.wikipedia.org/wiki/Basic_fighter_maneuvers You can pick which maneuver is suitable for F-5 in certain situation and find more of that topic. And rehearse rehearse rehearse ... E.g. in most situations you can out-turn Mig-21 and (s)he can out-climb you. So if you are attacked by fast-flying Mig-21 you generally don't want to initiate vertical scissors (unless you know very well what you are doing). BTW flaps do increase drag. Doing sharp turn with flaps down causes you to lose more energy than doing it with flaps up. Maneuvering simply slows you down. Look at alpine skiing competition and compare speed of slalom and downhill racers. Who are faster? Those who turn or those who follow their noses down? ;)
  12. I'd also like to see this refined. But is it possible to have realistic fragmentation and damage model with today desktop computers (or laptops)?
  13. Some pilots suffer from Maverickophobia (fear of Tom Cruise in Top Gun movie), some people suffer from Mk82-missophobia (fear of missing the target using iron bombs). :-D TBH I don't want Mavs in F-5, it's good in current shape. But if they are good simulated, why not? Just for fun... ;-)
  14. Hello, I came across a problem with AKAN pods. If I hit an IFV with AKAN, DCS doesn't count the hits and they are undamaged even if TacView shows they were hit. I followed the manual, can't see that I did something wrong. Does anybody have similar problem, please? I've tried searching this forum without luck. Thanks!
  15. 10 people will tell you 11 different opinions on which module is easier/harder to learn. For me, Viggen is one of the easiest. I have only one joystick (buying more would be "wife-unfriendly") so learning to fly cargo on a sling under Huey with spring-centering x52 was a nightmare where Viggen was easy. Learning to "fly" Viggen is no harder than other fixed-wing aircraft and her systems are pretty easy and straight-forward. OTOH Viggen needs more skill to deploy weapons properly. Like with Huey and Gazelle - Huey has simple systems but it's harder to use in combat. Gazelle M has much more complex targeting system but its combat use is easier once you learn it or navigation system which is harder to setup than just plot a course on a map but simpler and more precise to use when in combat.
  16. You can't use those NDBs from F5. BTW they are in "normal" range (which is used in civilian aviation ... assuming somebody still actively uses that ... can't imagine even even a Cessna pilot keen on using it). You can add your own beacons in mission editor or write a script for vectoring.
  17. emko

    Mirage Status

    Although the M2k may feel a little bit neglected, it's fine. Keep in mind that until somebody makes an affordable force-feedback chair, the sensation of flight "at home" will be very very different, even with force feedback (sorry, apart from force trim in helicopters, it doesn't really helps that much; BTW the DCS helicopters are designed to be flown with spring-centering joysticks so you don't even need FF at all). It's not easy to judge the flight model, especially when you are not a real world pilot of a fighter aircraft (Cessna 152 doesn't count) or you haven't flown the aircraft in full-motion sim. Especially the fly-by-wire aircraft can behave in quite unexpected ways. Is M2k's flight model wrong in edge cases? That's unfortunate and SHOULD be fixed. Yes, it should. But if it doesn't limit "normal usage" of the aircraft (and in M2k it doesn't) I wouldn't think twice before buying it, especially when the devs are working on fixing the flight model. I'm into strike missions (bought M2k long before Viggen was released), not A-A combat. I can't tell you how the aircraft behaves or what are your odds in online dogfights. But for ground attacking it's fine. Keep fast, low and enjoy July 4th (or 5th November, if you are from England :) ).
  18. Yeah, the FlyJSim 732 and 722 are the airliners I enjoyed the most in X-Plane :) . Well, you can also take advantage that this is only a game. Do you miss a beacon? Add it there! In DCS this is a little bit harder than in X-Plane, but ... there's a trigger action which allows you to transmit a radio message. The sound file can be a morse code (e.g. the nearest real world NDB beacon to my house transmits "HLV" in morse code which is an abbreviation of the beacon's name - "Holešov"). Frequency and modulation - check your aircraft radio equipment. Then you can use it for ADF. This may sound like an overstretch but some low-powered radio beacons can be quite small/portable - e.g. downed pilots used to have one in Vietnam era.
  19. In the case of Gazelle, see that there is an SAS system and an autopilot. So the manufacturer tried NOT to make it twitchy. But it's very hard to cheat the physics. ;)
  20. emko

    Still in beta?

    Getting fixes and updates should be taken granted for software products. Especially in case like DCS when the underlying platform is developing as well. But with early access or beta products I expect that there can be minor things still unfinished, some of the things are subject to a major change or there can be nasty bugs.
  21. Well, for completeness, I suppose that the M and L versions (anti-tank guided missiles and unguided rockets + 20mm cannon) are complete. The most recent variant is the one with Mistral missiles, I haven't tried it yet. A variant with snipers is yet to come. I'm not a real world Gazelle pilot so I can't comment the flight model. However since it has a stability augmentation system, the feeling is quite weird - it's a light and highly maneuverable helicopter yet thanks to the system it's rock stable. You can trim it for hands-off flying and (assuming no winds) you can go walk the dog. The helicopter doesn't crash. With the package you get 6 training missions, 5 instant actions and a campaign. All of it focuses on the M variant (the one with anti-tank missiles). The training missions go through basics, no surprise here. Same with the instant actions - some pre-defined scenarios for various types of flight. The campaign is very good - it's story based, comes with a document with a lot of information about each mission, including the political background. However the missions are quite long and sometimes you have to push both the helicopter and yourself to the limits.
  22. Worked. BTW if I left ROE in Weapon Hold, the GBU hit the JTAC vehicle. I hope that they don't work like this in the real world :-D .
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