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hannibal

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Everything posted by hannibal

  1. ok.. looks like 50 cal is more of a CH53 stallion thing... cant hurt to add to wish list... happy for M240 and any type of player controlled weapons!
  2. some heavy fire power for chinook please. 50 cal GAU21... or MK19 nade launcher....
  3. Full set of features will be announced prior to early access release STILL EARLY! we have time to know details...
  4. Crew Capacity and Configuration: Typically operated by a crew of three (two pilots and a flight engineer), the CH-47F can also carry up to 3 gunners. I wonder if it will be 3 multicrew slots....! inquiring minds want to know!!
  5. time zone? and flight times?
  6. exactly.. especially helicopter rotorwash AND jetwash over water areas... please add ED!!
  7. Just want to see water effects when flying low.. next to the mach cone! but it would be nice to see visuals when low over water.. i mean water is a big part of most maps! shooting rounds into water, i am grateful for that! step up the visual game! as been going with the explosions and what not. dust kick over land could be improved too, i recall there was more dust kick in lomac back then..
  8. love for older modules always welcomed! ever dcs module is a master piece!
  9. *** update*** After the recent situation with the TV controls, seems to me that controls related to axis assignments are the ones (control functions) that give multicrew most issues, particularly when one player has axis assignments binded to a joystick, and usually these controls are constantly sending input to the game, which means it would conflict the input of a multicrew user.. i believe that axis assignments between pilot / copilot / gunner should be distinct when it comes to selecting that role.
  10. already joined the discord. just waiting for some kind of play or train schedule! thanks @Blight14
  11. today i tried sa342L with a buddy. i think it has been mentioned or reported.. basically the armament panel with the two red safety covers would disappear and turn into the UHF radio stack during a multicrew play session. the first flight, i didnt arm the missiles, so the rest of the flight my buddy couldn't shoot the HOT3 and the aramament panel turned into a UHF panel so, no way to turn on.. second time we hopped in a SA342L and immediately flipped up red cover toggled on missile.. and set knob to M, and during this flight we were able to fire HOT3 (the armament panel becomes a UHF radio half way in flight. during these sessions we did alot of hopping out and request to join, because we suspect major desync issues
  12. i am still having this problem in all aircraft, i dont have any issues using F10 map except for the Hind. only in the HInd, i have an issue where i zoom out to a desired level .. then when i go back into the cockpit, F10 brings me so zoomed in, that its distracting as a VR user, to continue to zoom back out, everytime i switch from F10 to cockpit view. am loading track file now Syria - Village Cleaners Wed072838-20240403-164701.trk
  13. i stil have to get through a checkflight with you guys and join the heli fun. thanks for all the efforts to build a better heli community!
  14. also i think i heard some commentary that not everyone has the PC hardware to run at high detail. so if there more DCS with less powerful PC's, probably have a hard time getting full afgan, then just getting one part of the package makes sense. i mean if one is crying about 23$ already, then its its even more obvious that not only cant get the full map and probably dont have the hardware to run it even if they have the full map... or storage space? at the end of the day, everyone has their hardware and finance situation. options are not bad.. as gentlemen mentioned above, maybe they care for a part of the pie. and if the preorder is so bad, just dont jump in to it. it is your money! me, i have jumped into the full map, not complaining about early access discount!
  15. more traverse limits would be great! especially when live videos seen that the doorgun is almost forward. but because i dont have access to real helicopter doorguns, i wont ever know. but key thing i want to point out in DCS is that if traverse limits are to be increase, please increase for BOTH mouse and joystick assigned traverse limits. MORE also on the HIND and HIP would be amazing! also, your photos identify limited left and right traverse could be bigger.. i also hope the up and down can be addressed to! not related to the ED products, but i hope polychop's gazelle joystick controller traverse limits will be improved (their mouse controlled doorgun has good range, but the joystick Does Not!!! (it has been reported to them) thanks @Flappie for passing the word on! yea, it would be so nice if player can have the range, i can tell a buddy to engage with more range.. opposed to being at mercy of what ever the Ai fires at...
  16. pre-ordered! the afgan map with the discount. 25$ more than the just the partial section, plus the pre-order discount! it is a good deal to me, and i support ED. 2024 and beyond, lets go!
  17. i update my oculus pro headset last night to v64, thinking it fixed something.. it did not.. still running DCS through SteamVR as defualt openXR runtime at this time
  18. they can't calm down... they are DCS pilots!! someone get them a t-shirt..
  19. quest pro user here the virtualdesktopvropenxr didnt work for me, had to go back to steamvr as default openxr runtime and run dcs via steamvr
  20. working well.. all your suggestions working nicely.. i did a test with another player. everything working so far.. didnt manage to get all the infantry.. one gun ship against all was brutal lol and it didnt help that troops dispersed off the building.. i have to work on that. flare and explosions, very cool... i hope to proceed to build next objective once i can figure how to get the troops to stay on the roof tops. but AA working nicely i was amazed that that the zu23 sounds like a zu23, barrattt barrattt barrattt sound effects..
  21. thank youuuu ok, i was able to solve the last flare launch problem by making individual units, and not one singular spread out unit.. so left is the second question... can i set a time in between triggers that use the same attribute? in the include file, the attribute is "91done" i like to make flareB & explodeB come 30 seconds after flareA & explodeA 000 DML Test_D C.miz also. even though i placed troops near explosion.. it is up to the player to either shoot at infantry first, or get a lucky shot to kill the AA emplacement and get a nice splash kill. it is up to the skill of doorgunner.
  22. ok so looks like disperse worked.. may have lost one or two but at least they all dont go running off building.. i just set disperse for 1 sec. so i am left with two issues here so far with the current objective. 1) on my miz file, the unit ground 54 AAA, has two explosions triggers. i like to know if possible to have the second trigger activate at a decided time after the first trigger ocurred? 2) im having problem with flare module. i set up 4 separate triggers each of which have its own flare module. my problem is when i trip the last one, no matter in what order, tripping the last flare trigger initiates flare launches for all the other triggers.. when 51 is destroed, flare 51 launches. later 52 is destroyed, flare 52 launch. for some reason, when the last unit, AAA 54 is destroyed, then flare 51, 52, 53 and 54 flare launches.. uploaded my miz.. 000 DML Test_D B.miz
  23. this mission was intend to show case doorgunners.. going to be some what up close? to give them the visual feel.. ok, ill look into flare zone.. i tested the radio menu trigger... sooooooo cool! lol i feel like i am playing with ppl's lives here.. btw, is there a way to make troops not to react and move around? during test.. some of the infantry just went off the roof.. @cfrag @Exorcet
  24. yes, i like to try to add voice message as well.. but not there yet.. i like to ask is there a way to get this kind of explosion that is in this video? i see flare like things popping out.. go to 8:00
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