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CypherS

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Everything posted by CypherS

  1. The ground radar is in development and was slated for the next updated, I think it'll be ready next month though. There is no news regarding the jammer. Its been mentioned only once before the Hornet was released but no news since. I'm excited to see how jamming will be implemented
  2. I made a bug post about the acceleration which could be due to the pylon drag. However, no response from ED:unsure:
  3. Not really, according the survey results FM fixes came out on top
  4. The Hornet's RWR recognizing TWS launches as STT has been an issue since the module came out. (It sure does make things easier given that the RWR gives very little information) But, this has been reported I think, it seems that when they added the guidance fix to TWS launches this started happening.
  5. Nothing seems changed in the flight model. They did however change the curves. I had my curves so that when I'm at the detent on my warthog I'm on the in-game detent according to the in game control indicator. Now if I'm in the same position it indicates I'm past the detent and the afterburner are already on.
  6. Hi BN, I think the crux of the matter is the accumulated disappointment when we hear that features won't make it in only a couple of hours before the OB drops. I wouldn't mind knowing that the developers can't finish it this week, at least they're still working on it.
  7. I got something like this https://www.otto-controls.com/htwm-hall-effect-mini-proportional-output-thumbwheel Stuck it in between the gap of the warthog throttles, drilled a hole into the throttle handles insides to pass the wires, then drilled another in the bottom of the base get the wires out to the bodnar board. Had to give the wires a lot of extra slack. Would I do it again? Probably not, to much effort and cost for a functionality thats constantly broken
  8. Does it still work? I tried it just now but nothing changed in the flight model. I set FCS_FAILURE_PITCH_RATE_GYRO_1 and FCS_FAILURE_AOA_SENSOR_1 FCS 1 and FCS 2 lit up and I put the switches to on and clicked FCS reset but nothing changed. Am I missing something? Edit: Nevermind I'm dumb, was pressing the reset button instead of REC
  9. I'm part of the group that would like for it to be kept as an option. I spent a fortune on a centering thumbwheel to attach to my leo bodnar board, wouldn't want all that to go to waste suddenly
  10. Mid-200s USN Hornet's didn't use Litening pods:dunno:
  11. Could also be the SA page on the hornet, it reportedly causes stutters
  12. The radar is in LTWS by default. I just tried it; if you are in LTWS you will need to double click the reset button to undesignate the target(This matches with this article https://sofrep.com/fightersweep/hornet-vs-viper-part-four/) If you go to the DATA subpage and switch LTWS off, hitting the undesignate switch will clear your lock.
  13. The gun page on the Hornet says PGU, so hopefully we'll get the SAPHEI rounds.
  14. Bump Was anyone able to check this out?
  15. Well there are videos out there of the Super Hornet doing Cobra-like maneuvers at around 90 deg AoA. I'm not sure if the legacy Hornet is capable of such things, but what you're saying may be true
  16. They added drag to the pylons recently. However, it doesn't accelerate according to documents (much slower), I made a bug report about it. I think the issue is there is no solid data about the Hornet's newer engines, there is one data point from a GAO document which in agreement with DCS's flight model. There is a non-classified document (A1-F18AC-750-300) that has the EPE Hornet's turn performance, but there is no copy of it online. Using pilot testimonies isn't very accurate as well, as most of what is online is from blk30 pilots. The blk 50 gained a bit of weight over the blk 30
  17. The HAF manual says that a Viper with drag index of 0 and GW of 22,000lb (i.e. 26% fuel and no pylons) should achieve a turn rate of 21.4 deg/s sustained; I got the same thing in DCS. If you try the next test point which is a drag index of 50 and GW of 26,000lb it says you should get around 18 deg/s sustained. I tried it with 2xAIM-120C and 2xAim-9M(on the inner launchers) and 60% fuel for a gross weight of 26,000lb; Admittedly the drag index here is around 30 (can't find the DI for the AIM-120C) I got 19.4 deg/s sustained. A lovely monster full of information:joystick:
  18. On what basis are you saying the Hornet is over-performing? The Hornet's turn performance is in line with the GAO document.
  19. No mention, it just says: "Weapons load is 2 AIM-9 and 2 AIM-120 carried externally, no external fuel tanks and 60 percent fuel remaining". However, it is very rare to see the hornet carrying missiles without at least one of the wing pylons on. Anyway, ran them again. If the pylons are all removed with no missiles it does indeed get to 1.08 Mach in 21 seconds. If you add the missiles it gets to 1.03 Mach in that time.
  20. The temperature was off, rerecorded the tracks at 15C, 1013.25 hPa and edited the OP. The issue is still there.
  21. According to the GAO document, the legacy Hornet should be able to accelerate from 0.8 Mach to 1.08 in 21 seconds when at 5000 feet ASL. 60% fuel, 2 AIM-9Ms, and 2 AIM-120s In DCS it reaches 1.02 Mach by that time. To make sure I'm doing this right, I had the autopilot on and used active pause to ensure that I'm starting from maximum thrust. I've attached tracks of the issue; I also tried it without any stores and still couldn't get to 1.08 I'm not sure if I'm allowed to post the document because of rule 1.16, please PM me if you need the link. Clean_2.trk 2xaim92x120c_2.trk
  22. It could also be that the missile is going for the chaff hence the hard pull. It doesn't make sense though; if the missile went for the chaff it shouldn't then reverse its turn back to the bandit
  23. Given that this happens with the AI a lot, and that the AI knows exactly where to go to notch a missile. I'd say that the notch parameters are out of wack.
  24. I think the issue he's bringing up is the lack or INS integration with the RWR. RWRs keep spikes in memory and update their location using the INS until they show up again. The F-15 does this
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