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Nodak

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Posts posted by Nodak

  1. I'm waiting to see what the new XR capable headsets can do, they're just around the corner, Samsung's Galaxy XRVR edition should bring something to that table, hopefully at least specs are given this year if not actual production.  I want to be able to read a physical kneeboard in hi-def color, along with certain controllers in my pit.  Currently nothing I'm willing to cast the G-2 aside for that's a big enough leap, its still competitive.   

  2. Yeah, a jet needs a minimum airflow rate through the AOA sensors for the flight control computer, the servo-actuators function might get a bit wonkey without.  You never want to have an aircraft on jacks with power and hydraulics on and no airflow over the AOA probes, it can jump itself right off the jacks when the controls start fluttering, they have that much momentum and can move that quick.  You always see the crewchiefs standing well clear once powered up, good way to get your head mashed in.

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  3. Lack of raw data must be a problem, how do you flesh out a map from the past without solid and consistent satellite imagery?  Even the time span of the war is too long with massive industrialization taking place in both North and South over long periods, the map won't be the same in 63, to 69, nor compared to 75.  Seems to be an issue with even the Guam sized map in the shorter period of WWII, that's a lot of leg work and risk for the level of fidelity many will be demanding.  There's no quick and easy way to do it, as it can be done more by machine in the current google maps era.  It's going to have to be painstakingly researched and laid out all by hand, with a big risk it won't be plausible to many.  

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  4. Well if you ever served or crewed real world than your well aware it is nothing but fantasy and a game, and that's all it will ever be.  Your on a wild goose chase to obtain unobtanium, reality itself let alone history can't be duplicated in a hardware box no matter how hard you wish it, or the effort and energy you can waste trying. 

    Nothing against good smoke and mirrors, but you should recognize that's what your dealing with, especially known to those building it, and aware of the marketing risks one takes attempting to sell it off as something other than a fun and complex game.

    I know some want to think they're fighter pilots and biting an actual chuck out of some war, but your not, nor will you ever be, not even close for $79.99.

  5. Even if you had every detail accurate to an absolute degree, it will never play out in a historical way, because we're no longer connected and we will never make historically correct or connected decisions, the theater ops tempo and mentality is gone forever. 

    It's a fools errand to waste the effort on what will never be again, close is good enough.  What percentage of the player base can discern it anyway, so why waste a whole bunch time and effort?  If it's easy to do and references abound go for it, it may look more historic but the game will still play out exactly the same in the end, one of those deals where your never going to really arrive where you imagined you wanted, as the clock ticks we're getting even further away. 

    History doesn't play out in a game or simulation, too many variables missing in these simple and limited worlds, and than there's the human factor.   Its not a realistic expectation, not a healthy one for this industry either.  War never plays out the same twice, it's a human thing adapt, change up, or die.  But simulations and games tend to play out very similar, it's all just programing with the same limitations, your inputs are definitely limited, pretty much the same for every game. 

    Its easy to hop from one sim to another without much in the way of challenge once you've built up game experience.  Not so much hopping a different war, time, and battlefield in the real world, it'd make your head spin changing those up, doubt that experience can ever be captured, certainly not captured as anything but bits and fragments for history.  You can live and experience it yourself, but it will never play out in a game, don't waste valuable effort trying, what games can do good is extend and pretend with illusion.  Do you have a good environment to create and design your own tactics and strategies to beat the machine within the parameters we're handed, that's as realistic and worthy a goal and as close to war as we're ever getting inside a PC.      

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  6. If you haven't noticed in every photo of an E with the tanks off, the fuselage missile mount points are smoothed over, because they were never factory incorporated.  You just lost half your missile attachment points, who has the better odds now.  

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  7. After pushing the take off trim reset button and taking off lite weight weapons empty for training, I give it three good bumps on forward trim than take off, works well for me.  You can go external and check the actual stab position to get a good idea what works best for the situation.

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  8. The role of the airplane?  How many USAF Viper and Eagle pilots out in the real world with confirmed air to air scores walking about, how many with real world task munitions drops, can close this debate now.

    I haven't even dropped an egg yet, still to busy with systems training, navigation and autopilot modes with basic flying.  Seems pretty deep to me, may be incomplete, but there's still massive systems complexity to dig into, for me an average bear this ones quite satisfying and plenty challenging.  Hard time seeing how anyone could be bored so quickly, I'd guess the opposite would be more likely, getting overwhelmed at the complexity and walking away with not enough time to devote.

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  9. I'd really love to see WWII in MAC format, be the best for fastest expansion, so long as the weather and maps are to the current levels of art work.  Jets, meh, already pretty good sandbox, no interest in doubling down.

  10. If assigned to an axis knob it only utilized the last 50% of the axis, maybe an error going on there, just can't get it bright enough for even a cloudy background.

  11. Reloptics, they can do a formula for readers integration in your prescription if your dependent on them for normal ability to read.  Works slick for reading instruments and everything close up in the cockpit.  I'd second avoiding VR rock, utter crap, threw them away immediately in disgust, they were not my prescription, not even close.

  12. It's hard to keep station on an aircraft that's basically little more than a low resolution blob.  There's more detail and easier flying the wing off a newer module single seater than trying to do it off a 135's wing.  How do you go about judging accurate distance and depth on a huge blob with nearly no detail?

  13. On some modern aircraft the jack lugs, what you bolt onto the aircraft as a jack point often double as a level attachment point.  The C-141 had to be jacked and leveled to load an 80,000# minuteman III or you risk cracking it in half if it were to settle during loading/ unloading.  For weight and balancing an F-16A I remember the intake scoop itself had a designated spot to lay the level, the jacks were the weight scale, to be accurate it had to be level.

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  14. Potential gold mine with this new map, for any third party WWII aircraft maker.  Really think the ball would get rolling much faster with some AI heavy and medium bombers and a few period correct fighters that could be fleshed out later.  Even with the mismatched planes we have people still want air targets to shoot, and a good variety to keep it interesting. 

    Neither targets, nor variety of flyable period aircraft are a missed opportunity, not much point in making these maps to this level.  Apparently someone knows something by this latest effort, hope to see some of the fruits soon.  I'd love to make the leap over with the gang, but there's really nothing to leap for yet.

    Are you listening third parties? $$$$$$$$

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