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lukeXIII

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Posts posted by lukeXIII

  1. On 5/17/2023 at 8:46 PM, Aernov said:

    I found no evidence of it creating a markpoint at the same moment.

    The "Position Marking" section in the NFM-000 states that upon pressing the TOO button, the point beneath the aircraft or designation is stored as a markpoint and you are then given the option to also store this as a targetpoint.

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  2. With the manual fuel system turned on, throttle position should be directly related to fuel flow (with max flow of 260 lb/min at max throttle) and should not contain any limiters. At high altitude you might only reach half throttle position before exceeding recommended max RPMs.

    Currently in game the RPM becomes limited at about 111.5% after which the fuel flow at max throttle starts to decrease with altitude, which is not correct behaviour.

    MFS.trk

    • (With no designation) Pressing the markpoint button on the EHSD creates a markpoint in the air instead of on the ground
    • Markpoint 0 range is not updating correctly in the HUD (it is currently using the range of the last selected markpoint)
    • Unable to create markpoint offsets
    • Pressing the TOO button should automatically create a markpoint (there shouldn't be a markpoint and waypoint ODU option in TOO)

    markpoint.trk

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  3. 1) The video doesn't show what the ambient conditions were, the rpm reached or the gross weight. Not enough information to compare turn rate.

    3) Trim should be set to 2 degrees nose-down, for shore procedures. That being said trimming nose down is also not working well. Rotating the nozzles down should result in a pitch up moment which doesn't seem to be modelled.

  4. A couple issues I noticed when pressing undesignate:

    With TPOD unselected; pressing undesignate is causing the selected waypoint to disappear and reappear off the HUD.

    With TPOD selected; pressing undesignate is causing waypoint to disappear off the HUD and will also leave DESG boxed.

    With LMAV uncaged; pressing undesignate causes the seeker to float off to the side and can become unusable.

    undesignate.trk

  5. From what I saw of that track you were able to uncage and get a lock fine. Only issues I could see was that your nozzles weren't fully aft which would prevent a launch and you weren't getting the INRNG que (probably going too slow).

    EDIT: As said above, you are late getting a lock because you weren't pointing the cross pattern on the target.

  6. In theory in order of preference:

    1. CCIP/AUTO is used if a target has been locked in the DMT and there is sufficient angle rate
    2. RCIP/RAUT is used if the above is invalid, "BOMB" has been colonised and radalt is less than 5000 feet
    3. GCIP/GAUT is used if the above is invalid, "GPS"  has been colonised and GPS signal is available
    4. BCIP/BAUT is used if the above is invalid

    In game however there is functionally no difference between these modes so it doesn't matter what you have selected. The HUD will also show CCIP/AUTO whenever you have DMT selected, regardless of if you have a lock or not.

    On 7/8/2022 at 12:49 AM, Ramsay said:

    *Note calculating the slant range using "Angle Rate" requires also knowing your altitude above the target point.

    That's not quite correct. Slant range is derived from true velocity, line of sight angle and angle rates. Height above target is then derived from slant range and line of sight angle

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