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Marsvinet

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  1. Any larrge AAR capable helicopter would be very welcome, even if it would be the earlier, less advanced HH-53.
  2. Any steam gauge version would end up at the top of my list. Steam gauges is where the real fun is.
  3. A possible functionality I realized could improve the immersion/usefulness of sling loads, would be to have your 'crew' guide the cargo to a point. At this point in time, the crew chief (If you have one, looking at the Ka-50) will lead you to a chosen cargo and put you in a position to pick it up. The same does not exist for the release point of cargo, without extensive scripting. My suggestion would be to have a way to designate a target where you want to put the sling load, either through the ME or 'on the fly' somehow, that then would allow the 'crew chief' to guide you towards the point, the same way it currently does for the pick up. The motivation is that precise placement of cargo is quite hard in all modules that aren't the Mi-8 and even there it is still quite difficult when you have to constantly swap between looking down and back into the cockpit. With an addition like this, you can use your 'crew', even if you are flying alone.
  4. Everybody needs to know that the second somebody books some time off for a release, a developers computer catches fire, delaying said release by at least two weeks™!
  5. Hopefully it includes working winches on the helicopters. The LPG-150 on the Mi-8 has been teasing me for far too long!
  6. I am a sucker for the blunt nose in air force liveries. But even then, the long snout of the E is still attractive.
  7. Now that is a certified "Hnnngh" post, with a taste of "WANT".
  8. A temporary half-assed solution would be to use my friends excellent livery: https://www.digitalcombatsimulator.com/en/files/3317484/
  9. Correct, Harrier is not FBW. It has a stabilization/dampening system to help you fly it, but no full-on fly by wire setup. As for Mark's question, it has a Q-feel system to provide feedback to the pilot since all surfaces are hydraulically controlled, meaning no natural feedback is felt. I can't remember exactly what the Q-feel involves, but at least one part involves springs fitted to the flight stick between the stick and the hydraulic actuators, which is why the pilot isn't supposed to jerk the stick around before there is sufficient hydraulic pressure, to avoid damaging the spring setup. I know the AV-8B NATOPS has more information on it, but look for it at your own risk.
  10. From my limited testing, it appears we got new sounds for the rotors and the shake/rattle when around ETL with this patch
  11. I personally think it should be in the rearm menu, simply because it is much more user friendly. The radio menu system is adaptable, but a pain in the behind to use.
  12. Yeah, that was for the scripted rescue winch, but the rope length for the slingloads was still unchangeable
  13. No, there is no functionality like that as far as I know. It would be really useful and I haven't seen any requests for it either.
  14. I am assuming that it is a work in progress, especially since it wasn't even present in the changelog. So right now it does end up funky with the mix of old and new sounds. Though one cool aspect added is that you can hear the igniters crackling during engine startup now.
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