Jump to content

Legioneod

Members
  • Posts

    160
  • Joined

  • Last visited

Recent Profile Visitors

4125 profile views
  1. D-22 and D-23 are identical except for the prop and they have similar performance, D-22 being slightly faster. Even the D-20 would be similar in performance when using the same engine settings. FM would need to be reworked to some degree due to the difference in fuselage.
  2. P-47D never used 72", that was only for the P-47M and P-47N with the C series engine. Highest manifold pressure P-47D used officially was 70"
  3. I'd prefer a D-22 or D-23 just because they'd still be competitive with the later war stuff that we have (they have the paddle props, D-22 has Hamilton Standard and D-23 has Curtis Electric. D-22/23 could be used in scenarios from late 43/early 44 up to the end war scenarios. Best version of the razorback imo. Once they add earlier German aircraft like the G-6, etc. I'd be fine with the D-20.
  4. What's the top speed of the K4 and at what altitude? Me and my friend were flying P-47s at 29-30Kft and we could not catch the K4 at all. Based on what I've read the D-30 should be at least 435-443mph at 29,000ft (no idea if it's like this in-game) yet we could not catch the K4 no matter how much we pushed our aircraft. Is the K4 overperforming? I've never read any charts saying the K4 was able to get 440mph at 29,000ft.
  5. Posted this in another thread, figured I'd post part of it here if this is the right place. Basically would like more mapable options with jester making controlling him alot easier/quicker. some examples of what would help imo. Green: Can already be mapped RED: Opens to a sub menu mapping the commands inside to a key should be an option if possible. Some things can't reasonably be mappable imo so the sub menu should be mappable as a way to quickly get to that menu (Scan Alt at Distance menu for example) Default Text: End command that should be allowed to map. STT Target Ahead STT Enemy Ahead STT Friendly Ahead Choose Specific Target First TWS Target TWS Target Number Scan EL and AZ Auto Scan Elevation Scan Alt at Distance Scan Elev Low Scan Elev Low Middle Scan Elev Middle Scan Elev High Middle Scan Elev High Scan Azimuth Scan Az Left Scan Az Left Center Scan Az Center Scan Az Right Center Scan Az Right TID Range TID Range Auto TID Range 25 TID Range 50 TID Range 100 TID Range 200 TID Range 400 Radar Auto TWS Auto (TWS mode is mappable but not sure if its for auto or manual) TWS Manual RWS Mode Target Size Normal Target Size Small Target Size Large TID Ground Stabilize TID Aircraft Stabilize Jettison Drop Tanks Break Lock Original post below. https://forums.eagle.ru/topic/203935-tomcat-pilot-radar-controls/?do=findComment&comment=4533231
  6. This 100% there needs to be a way to tell jester to prioritize targets (something like set priority target to targets within x nm or something. Just something so we can reset the priority to targets that are closer instead of targets that are 100nm away.
  7. Anyway the devs can make all jester commands mappable? This way players have more freedom/control on what they deem important to map vs leave in the redial menu format. It would make managing/commanding jester alot easier compared to going through all the menus. You've already done this with a few commands like range 50, 100, 200, etc. but I'd like more options that I can just set to a hotkey. Why not just allow all commands to be mapped and let the player choose what they need to map vs leave in the radial menu? The main thing I hate about jester is going into the menu and losing SA, having commands mapped to a key would make things alot more fluid. EDIT: Just to give an idea of what I mean here's some commands that should be able to assign to a key press. (some of them you can do already) Green: Can already be mapped RED: Opens to a sub menu mapping the commands inside to a key should be an option if possible. Some things can't reasonably be mappable imo so the sub menu should be mappable as a way to quickly get to that menu (Scan Alt at Distance menu for example) Default Text: End command that should be allowed to map. STT Target Ahead STT Enemy Ahead STT Friendly Ahead Choose Specific Target First TWS Target TWS Target Number Scan EL and AZ Auto Scan Elevation Scan Alt at Distance Scan Elev Low Scan Elev Low Middle Scan Elev Middle Scan Elev High Middle Scan Elev High Scan Azimuth Scan Az Left Scan Az Left Center Scan Az Center Scan Az Right Center Scan Az Right TID Range TID Range Auto TID Range 25 TID Range 50 TID Range 100 TID Range 200 TID Range 400 Radar Auto TWS Auto (TWS mode is mappable but not sure if its for auto or manual) TWS Manual RWS Mode Target Size Normal Target Size Small Target Size Large TID Ground Stabilize TID Aircraft Stabilize Jettison Drop Tanks Break Lock
  8. I recently got back into the F-14 and Jester is the only thing that keeps me from enjoying it 100%. If I have to do the RIOs job for him that kinda ruins the experience but I would much rather have easier/quicker control of the radar than having to go through a bunch of menus. If jester was more autonomous/smart with the radar I wouldn't have much of a problem because then I really wouldn't need to tell him anything at all. I think they made jester a bit too dumb (maybe dumb isnt the right word, a bit too reliant on the player is better I think). I understand they didn't want to make him unrealistic or "op"/unfair but really he should be more autonomous without me having to tell him every little thing. Maybe I just don't know how to use jester properly (I'm still rather new to the F-14) but from my limited experience a human RIO is far more efficient due to them knowing the radar and working it autonomically/more effectively.
  9. Anyone else like the idea of having a MH-53E in DCS? I don't know why but it's my favorite Helo. I'd love to fly one in DCS since I'll probably never be able to do it irl. I know attack helicopters get all the attention but there's just something about these big helicopters that I really like. EDIT: Not sure where else to post this so just posted it here. If I need to delete it or something just let me know.
  10. Been hoping for an Iraq map for a long time along with Afghanistan. Iraq would certainly make for some very interesting scenarios and timeframes. DCS definitely needs more historical conflict zones. Syria is a step in the right direction, hopefully Iraq will follow.
  11. 56" 2700rpm should get 310mph (sea level) at least when not using water injection at. 56" with water injection should be around 340mph on the deck. Also depending on the fuel being modeled 60+inHg wont kill the engine even without water injection, it'll just be slightly slower than when it uses water injection. (slower by about 8-10mph)
  12. Either way, the speeds I listed are accurate for the D-30 at 64" WEP.
  13. Curtis Electric Blade 836-2C2-18. Pretty much the standard paddle prop on all P-47s (except for the D-22, D-25, and D-27. They used the Hamilton) D-23, D-26,D-28, and D-30 all used the Curtis prop. I should clarify that the speeds below 29,000ft were achieved at a design useful load of 13,020 lbs. The Speed at 29,000ft was at a weight of around 12,700 lbs. From other documents I've seen at 13,000lbs it would be closer to 436mph at 29,000ft.
  14. Top Speed of a D-30 IRL. at 64" WEP SL: 345mph (555kph) 5,000: 370mph (595kph) 15,000: 404mph (650kph) 24,500: 437mph (703kph) 29,000ft: 443mph (712kph) Once the P-47 is finished we should see speeds very close to this.
×
×
  • Create New...