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Pocket Sized

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Everything posted by Pocket Sized

  1. Or, better yet, roll upside down and pull. The flanker does not like negative G at all :P
  2. Well that would explain why the FM isn't as simple as "just tweaking the 27 and adding a tailhook." Modeling how the air is disturbed by one part and its effects on another part... can't imagine how hard that is to accomplish without killing the end user's PC.
  3. The spitfire wing stalls at about 15° in my experience. The airplane just has enough elevator authority to push the wing far, far past stall AoA (large, high deflection elevator and aft CG)
  4. Does anyone know about the specific differences between the Su-27 and 33? I can't help but wonder if the canards make the aircraft less stable, or if they compensate for a further aft CoL caused by the larger wing.
  5. Huh! I had assumed the tomcat had an inferior TWR across the board.
  6. Probably this: https://forums.eagle.ru/showpost.php?p=3139346&postcount=3
  7. Forgive me, I haven't read the entire thread, but is this something that is purely a visual issue, or does it have a negative impact on flight dynamics as well?
  8. Up near the sound barrier, I imagine the Tomcat's turn rate would suffer due to the wing sweep in comparison to something like the Hornet (which has better TWR and relaxed stability to boot)
  9. Cobra said it is predicted to be released this year (with no small amount of confidence) but I wouldn't accept that as an official statement just to be on the safe side.
  10. Most WWII birds, to my knowledge, have good enough stability margins that a self sustaining spin is very difficult to enter. As for DCS in general, the only aircraft I can really spin are the F-15 and F-5E (with a bit of practice, that is). Edit: good point, OnlyForDCS. To fully center the controls In a spin, you need to apply a considerable amount of pressure IRL.
  11. That's all subjective, though. I can maneuver a lightly loaded A-10 very tightly with a bit of practice. If only I had a better joystick and more training, then I could probably ride the chopped tone all day long. Oh wait....
  12. If the EGT limits are implemented properly, then hot starts will also be modeled.
  13. People love the Jug for the same reason people love the Warthog... it's just a very badass airplane all around.
  14. Sounds like a trim issue. The AP alone doesn't have enough authority to cause such a severe upset.
  15. Any veterans of this thread recall the infamous split S discussion? In game, under pretty much optimal conditions (low fuel, medium airspeed, consistent 20° AoA) I managed a split S from about 2,400 ft (731m) AGL... barely. I think I pulled out with <50ft to spare. And that's with the recent turn performance update. If I recall correctly, the story claimed a 500m split S in an operational aircraft (decent fuel load and reconnaissance equipment)... so I think we can put this one to bed ;)
  16. The following factors will reduce the probability of a successful afterburner lightoff - combined, they can make it very difficult or impossible. Low airspeed High altitude High Angle of attack High sideslip angle Rapid throttle movement The F-5s engines are quite picky. The most reliable way to ensure afterburner lightoff has occurred is the nozzle position indicators. If either one fails to swing through the 6 o'clock position (stays closed), then that afterburner hasn't lit. Biskly moving the throttle back to full MIL, then to afterburner should fix the problem. If not, then you're probably near the edges of the afterburner lightoff envelope.
  17. I think its all of them put together. For instance, even on a glider with very wide wings, there is a very strong rolling moment with even a little rudder.
  18. The outer wing (stub) moves faster when you kick the rudder. Also, when you induce sideslip with the rudders, the air hits the top of the stabilizer more than the bottom and produces an additional rolling moment in the direction of the rudder input.
  19. I think yes. My understanding is 2.1 will be an update to the existing 2.0 install which will bring Normandy and graphics enhancements. It's just like any update that brings a new module with it, except this is a very big update, which is why they're incrementing to 2.1.
  20. Adding to what Zimmer said, I personally find the huey to be mushy, unresponsive, and underpowered. The Ka-50 is a high tech rocket ship, but it has very bad visibility and flies too twitchy for my taste. Is the Mi-8 objectively better than any other chopper? No. But whenever I get in the cockpit, I feel very... comfortable, if that makes any sense. It's like being back in my own house after spending a week on vacation. It's cluttered and it's ugly, but it's home.
  21. The textures are very early WIP. Placeholders, IIRC.
  22. https://forums.eagle.ru/showpost.php?p=3103848&postcount=2027 ;)
  23. 1.5.5 made it variable depending on gross weight. It will be ~6G when maneuvering with full fuel.
  24. It helps not having to deal with negative numbers, because negative is just less than 10 when you're using units. For example, the best acceleration AoA in the F-15 is 8 units, which is slightly negative. I really don't know what else leads to manufacturers using units over degrees.
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