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zbmtwo

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  • Flight Simulators
    DCS World: FC3, KA-50, P-51, A-10C, MiG-21, F-5E, UH-1, M-2000C, Gazelle, F-86, MiG-15, Mi-8
    FSX
    X Plane
    Kerbal Space Program
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    Australia

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  1. Hi, having some issues with the analog thumbstick upgrade. Install was very easy, thanks to the very clear instructions. However, I followed the initial setup and calibration instructions but I cannot get the thumbstick output to be centered. I'm using the VKB joystick tester tool, which shows that while calibration using the tool you supplied has a very slight effect, the X axis is always about +10% to +20% above centerline and the X output reaches full scale deflection in either direction well before the stick runs out of X axis physical travel in either direction. The Y axis is consistently off center as well and I am unable to fix it through calibrating with the tool you supplied. The Y axis stubbornly sits at about -90% output when it is physically centered. Moving it a minuscule fraction +Y brings the output to center, and at about +50% physical Y travel it shows full scale deflection +Y in the VKB utility. Here's what I've tried to fix it: - checked I'm on latest throttle firmware (v23) using TM WH tools - unplugged all other USB game controllers (VKB stick, button panels, etc) - used "Reset to Default" under the Windows USB Game Controllers menu app ("Apply" was greyed out, but I hit "Ok") - uninstalled the device and drivers, reset the throttle to bootloader mode and reinstalled firmware and TM WH device drivers I've tried recalibrating after each of these steps, restarting my computer before and after. Pulling my hair out, as the unit is quite clearly well made and I am really keen on a better slew capability. Mechanically, the unit feels fine with smooth action throughout its range of motion. Absolutely out of ideas and desperately need help. Thanks!
  2. When all the busy stuff due to launch has died down, I'd love to hear more about the team behind the GF and the story of how it was designed and made. Amazing piece of design and engineering! Had it for three days now and blown away a little more each day as I dial it in to my preferences. After four or so iterations, I'm running #30 + #50 springs on #30 cam on each axis with extension + TMWH grip. With a touch of damper dialled it feels phenomenal. Can't remember my high school physics, but it feels as if combining different strength springs acts in a complimentary way over the entire range of motion (it feels nicer than using 2 x #40 or 2 x #50). Does that stand to reason or am I fooling myself?
  3. I used the small gunfighter plate that came with my pro as a template and drilled the extra 2 x 4.5mm holes in my Monstertech plate. It helped having a small file to get a perfect fit. Very happy with the result.
  4. I found a cheap way to make custom panels on iOS and Android devices - here's one I made for the MiG-21: Thought I'd share what I'd learnt so others can make panels for whatever devices they have handy. As mentioned in a previous post, I've been having a crack at making panels for a Nexus 7 using a program called LEA Extended Input It's a client / server type setup that runs on PC and works with Android and iOS devices. Timed trial or purchase for something like $4. Here are some pics of where I'm at as of now: A-10C on Nexus 7: http://imgur.com/a/EmTZy MiG-21 on Nexus 7: http://imgur.com/a/zdLwg Github link to the files for these panels - very much WIP: https://github.com/mejtoogood/DCS-LEA-Panels It works really well with DCS although the UX of the editor is a little rough. LEA Extended input provides up to 512 DirectInput buttons and 32 joystick axes via four vJoy instances. You can create a multitab custom interface using buttons, sliders, and even the sensors on your mobile device. It supports bidirectional comms via TCP loopback (*relatively* trivial to interface via export.lua), which means you can incorporate annunciator lights, C&W panels, sync switch states, show inventory, etc. Docs and SDK here: https://github.com/tomi17250/LEA_Extended_Input_SDK_CS Going to keep plugging away at this, but would appreciate any feedback or assistance that is available.
  5. After about 10-15 minutes in the mission DCS becomes unresponsive; the screen goes black and the sound loops. The only solution is to hard reset my computer. This has happened four times in a row. Similar crash occurs with MiG-21 whenever flying at night/dusk/dawn but with less frequency/consistency than experienced with MiG-21 campaign mission 02. No problems with other modules under similar conditions. Log files attached (crash logs were only generated for one of the crashes despite it happening four other times today). logs.zip
  6. Shame. I suppose eyex + IMU headtracker* might work like we're talking about, but I think I'll give it a miss till the tech matures a bit more. *something like edtracker (or an arduino based IMU) with OpenTrack; eyex needs IR so an IMU would be a suitable complement
  7. Combined eyex and trackIR input? Does that work? i.e. Headtracker for gross movement, eye tracker for fine movement. I like the current head tracking setup I have, but one of the minor frustrations I experience is the relatively large & slow head movements required to glance at gauges. In real life you don't move your entire head to glance at a gauge and it's a bit of an immersion breaker for me. I'm wondering if it's possible to use eyex in conjunction with a trackIR type head tracker? That way I can move my head to look around the cockpit and use my eyes to quickly glance at gauges etc.
  8. I'm interested in writing a LUA script to send NMEA data over TCP/IP or as UDP broadcast. I understand that the DCS coordinate system doesn't necessarily match the real world 100% of the time (it's a flat plane instead of a spheroid?), but I'm still interested in trying as at least AHRS data would be accurate. I would like to receive the data with a Glass Cockpit app on my iOS devices. In particular, I'm interested in Air Navigation Pro as it already has FSX and X Plane integration. It should be a matter of taking ownship information from DCS, converting it into the relevant formats for the appropriate NMEA sentences, then open a socket and send the data as NMEA sentences to the client. I've emailed the company that makes Air Navigation Pro asking for more info about the protocol they use, but in the meantime I want to get started writing the export script (I'll post their response when I receive it). I understand that I would have to do something like this from the example in the default export.lua: function LuaExportAfterNextFrame() -- get the variables local t = LoGetModelTime() local name = LoGetPilotName() local altBar = LoGetAltitudeAboveSeaLevel() local altRad = LoGetAltitudeAboveGroundLevel() local pitch, bank, yaw = LoGetADIPitchBankYaw() local engine = LoGetEngineInfo() local HSI = LoGetControlPanel_HSI() -- format the data and send it over the network socket.try(c:send(string.format("t = %.2f, name = %s, altBar = %.2f, alrRad = %.2f, pitch = %.2f, bank = %.2f, yaw = %.2f\n", t, name, altRad, altBar, pitch, bank, yaw))) end Outside of having a basic understanding of what is required, I'm stuck as to execution. I want to send the following NMEA sentences to start with: $PAHR - AHRS info; pitch, roll, heading $GPGLL - Geographic position; latitude / longitude So I'd need to convert: angles from Radians to Degrees in the format of DDD.DD (radian * 57.296; +ve values for roll to port/pitch up, -ve values for roll to starboard/pitch down) LAT/LON to the format DDMM.MM,N/S / DDDMM.MM,E/W time to the format HHMMSS.SS speed from m/s to knots in the format KKK.KK (speed * 1.943844) height from meters to feet (alt * 3.048, as an integer) Is someone able to point me in the direction of some resources or otherwise provide me an example of how to format NMEA strings and send them via TCP/IP using LUA? I don't want to reinvent the wheel if someone has already made something for this purpose. I had a look at the TacView export script, a script for exporting UH-1 telemetry to Android, and at LotATC but the info in this post is as far as I've got on my own for now. I'm going to have a go at writing a LUA script based on that UH-1 script (I see that it uses the ID of specific instruments, but I'm thinking I can get the values I need using LoGet functions?) Thanks for your help! Here's some greater detail on what I want to accomplish...
  9. Fantastic work BJ, thank you very much! Ever since I saw the work Emolina had done with the "Interesting Mission Generator" (particuarly the kneeboard flight plan for each mission) I had been wondering how to generate a flightplan from the MIZ file using LUA. Have you seen the format Emolina used for the flight plan table? I think it could make a great addition to your already excellent graphical representation: Keep up the great work!
  10. That is a really good resource, thank you. I found the list of words by subject/domain very useful: http://www.multitran.com/m.exe?l1=2&l2=1&CL=1&SHL=1
  11. Thank you once again, that was a huge help - especially using the ADF as an example. I really appreciate the effort you went to. I'm learning the MiG-21 at the moment, and I've added the vocab you provided to my flash card set for that aircraft: https://quizlet.com/156261260/mig-21-russian-cockpit-terminology-flash-cards/ If anyone is considering taking the time to do the same, it's a bit of effort, but it's well worth it. It is a very rewarding experience and has given me a greater appreciation of the thinking behind the aircraft and its systems. Thanks again for all the help!
  12. Brilliant! That's exactly what I'm after, thank you for taking the time to provide that. If you've got anymore to add that would be fantastic.
  13. I enjoy learning new languages, and have made a start on learning enough written & spoken Russian to enjoy DCS in greater depth. I've found a number of Russian Military Vocabulary resources, but they tend to be encyclopaedic in size (e.g. https://fas.org/irp/world/russia/sovmil-glossary.pdf). Does anyone have any RUS-ENG resources specific to DCS? For example: - names of switches, gauges, warning lights (perhaps extracted from LUA files or such?) - a précis of radio procedures / brevity codes from in-game - basic military vocab as used in-game It's not efficient for me to learn Cyrillic script in isolation; I find I get the best results in the first stages of learning a language with a non-Roman writing system by starting with basic vocab. Thanks for your time :)
  14. Great story, via BBC: http://www.bbc.com/future/story/20160905-the-pilot-who-stole-a-secret-soviet-fighter-jet "On 6 September 1976, an aircraft appears out of the clouds near the Japanese city of Hakodate, on the northern island of Hokkaido. It’s a twin-engined jet, but not the kind of short-haul airliner Hakodate is used to seeing. This huge, grey hulk sports the red stars of the Soviet Union. No-one in the West has ever seen one before. The jet lands on Hakodate’s concrete-and-asphalt runway. The runway, it turns out, is not long enough. The jet ploughs through hundreds of feet of earth before it finally comes to rest at the far end of the airport. The pilot climbs out of the plane’s cockpit and fires two warning shots from his pistol – motorists on the road next to the airport have been taking pictures of this strange sight. It is some minutes before airport officials, driving from the terminal, reach him. It is then that the 29-year-old pilot, Flight Lieutenant Viktor Ivanovich Belenko of the Soviet Air Defence Forces, announces that he wishes to defect. It is no normal defection. Belenko has not wandered into an embassy, or jumped ship while visiting a foreign port. The plane that he has flown 400-odd miles, and which now sits stranded at the end of a provincial Japanese runway, is the Mikoyan-Gurevich MiG-25. It is the most secretive aircraft the Soviet Union has ever built. Until Belenko’s landing, that is." Story states MiG-25 is almost as big as a Lancaster bomber - wow!
  15. Tuning tactile transducers with EQ curves Loving SimShaker! I'm using Voicemeeter Banana to route system audio through my transducers in addition to the SimShaker sound module effects. My setup consists of 4 x Dayton TT25-16 Puck tactile transducers wired as two 8 ohm channels driven by a Lepai 2020a+ stereo amplifier. All four transducers are contact mounted using wood screws underneath my office chair (the base of the chair is thin plywood, and I would have achieved poor coupling had I installed them by using a hole saw as recommended) and the effect is excellent - especially considering the price. I'm now considering adding the Jetseat on top of this. I found that these Dayton pucks have a nasty resonance at their center frequency of 40Hz and were inclined to produce transients (loud buzzing / ringing) when receiving input at this frequency +/- ~5Hz (the stated frequency response is 20-80Hz). I used an online tone generator to sweep through a range of frequencies, determined where the transients occurred and where response fell off, created my EQ curve, then repeated the process until I was satisfied with the result. I have found the following EQ curve in Voicemeeter Banana removes the transients in my setup without producing a noticeable 'notch' and somewhat lifts the low end response of the transducers: Hope this is of some use. Thanks to f4l0 for the excellent Simshaker / Voicemeeter Banana guide. See also this guide on installing and configuring bass shakers / tactile transducers: [ame=http://www.parts-express.com/pedocs/buyer-guides/understanding-and-using-dayton-audio-exciters.pdf].[/ame]
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