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chlywly

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Posts posted by chlywly

  1. Keep in mind, through VD or cable the Q2 will discharge at a high rate. It truly stinks for SIMS... nothing you can do. The battery discharges quicker than you can charge it, plugged in. In some sense you're better off doing VD with a spare battery plugged into the back. Will give you more mileage.

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  2. 3 hours ago, Jon Fenton said:

    Remember that the actual resolution is a product of the two.  ie : final resolution = global setting x per app (DCS) setting.

    Then..... FSR downscales the render first to the factor you place in the FSR settings file, does its algorithm stuff, and then the image is upscaled BACK UP to whatever you set to be the final resolution using  the product of the two Steam VR resolution settings.

     

    The frame rate increase is a result of the FSR algorithms but comes at a cost of a degredation in quality of image DESPITE being at the produced at the desired resolution.  That is where the sharpness filter is used if desired.  Alternatively, you can experiment with increasing the final desired resolution  - but obviously there comes a point of zero return as the benefit of increased frametime of the FSR algorithm gets cancelled out by the cost of setting increased resolution (and thus more pixels to move) to combat the induced blur of the image due to the downscale/upscale process.

     

    ....At least that is how I have understood the process. 

    That makes more sense! I finally got it to a place Im comfortable with. Also using Steamvr as the OpenXR backend seems to have made it better. Dont think FSR was working before.

  3. 23 minutes ago, Sr. said:

    Yes, that is the Global setting. From there open then Video menu, per application and select DCS from the pull down menu. Try setting it to 60/70/80 etc. Each change will require restarting DCS to take effect.

    Ah gotcha, but there would be no diff between setting it in there vs in DCS. So ill just set it in DCS to make it less confusing.

    One thing I'm not sure about is why my game keeps opening Oculus... Like it's using the Oculus run-time.

  4. Thanks. What render res in steamvr? I can't notice any difference by changing steamvr render scale settings what so ever.
    In game it's at 1.0 and in WMR its also high quality.

    Games runs like absolute ass in most areas that have any planes which is odd, it was running WAY better before; not sure what happened.

  5. I was very excited about filming in DCS and although the cameras are great the replay system is completely non-functional... Just not sure what I am supposed to do? Single player replays are totally corrupted, multiplayer replays don't work either. Nothing seems to work right. Am I missing something, is there some way to improve them?

    How does anyone film anything if not by using accurate replays?

  6. One of the biggest potential areas of improvement in VR is the way interaction is handled with the switches,knobs and gauges. Basically, right now it's very clunky... Super easy to make a mistake because they auto-trigger. VTOL VR does this perfectly both with what happens when hand goes unto stick (binds to stick) as opposed to the opposite, as well as how clicking/feedback is done when interacting with the cockpit.

  7. For reference, I'm new here. I've been off - on DCS for many years. Mainly I've always found it too difficult and time consuming to get into. However, I've always been a massive aviation WWII buff, and as of recently and due to the Tomcat, F16 have finally started getting into DCS and I think at it's current state it's absolutely incredible (save for some glaring AI issues, which I also realize are quite tough to iron out).

    With that said, I find the community quite helpful and pleasant but I'm also quite new.

    I came across this Youtube video and scoped out the comments and seems many people feel the DCS Community has some type of toxic elitism toward other Simmers.

    How do you guys feel?
     

     

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