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AOG

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  1. you’ve seen the effects you just don’t recognize them. the accessory gearbox is usually on the N2 section of the engine. the more load on the N2 section the more fuel is required for it to operate the N1 section for a given N1/EPR rating. The impact of electrical load (and hydraulic load) is to fuel consumption. In a nutshell more sparks = less range
  2. I can’t speak to targeting pods but i’ve done FLIR turret integration into SAR helicopters in my younger days. We had the capability of marking a survivor on the FLIR and passing the position to the flight controls for use as a hover point. The problem in the real world is that the FLIR requires the ship’s position to figure the angle math to the target. The position you get from your INS,GPS, FMS etc isn’t your actual position. it’s the center of a circle (it’s actually a flattened sphere but we will keep it 2D for this discussion) that you are somewhere inside of. The diameter of the circle is the estimated position uncertainty (EPU). The EPU is a function of the accuracy of the navigation sensors. The FLIR is using the reported position. the further the aircraft is from the reported position the more the mark point will be off. Physics being universal I would guess that the targeting pods are subject to the same issues. I would be curious to know if and how EPU is modeled in DCS Tony
  3. So is that the equivalent of a squelch disable switch on a western radio? AOG
  4. I thought I read on another thread that their helicopter expert was on sick leave. That may explain the delay in the project. AOG
  5. I’m going to disagree. I find having a body in the seat in vr very distracting because you can’t move it so you move your head to strange angles to see around it. Let’s face it if your knee is blocking LOS to a gauge in real life. you move your knee not your head. Without the body I can keep a more natural and comfortable head position. AOG
  6. Well that's not it. I have one more suggestion. Reduce your preload radius to the minimum setting. That has helped increase frame rates with my previous computer. AOG
  7. What's your pixel density set to? Any more than 1.4 to 1.5 and my computer starts to choke on larger missions. AOG
  8. The impact on CG is directly proportional to the distance from the fuel tank to CG point of the aircraft. It's like the tank is on a lever. The further the tank is the longer the lever arm and the more impact fuel level has on CG In practical terms the tank is so close to the CG that the lever arm is very short and has little impact on CG until it gets very close to empty. That's why the tankage is placed where it is. AOG
  9. Do you have a super computer in your house to run it? Because that's what it would take to do a true CFD physics based flight simulator. We have them at work for the development of new aircraft and they can't be run in real time with any fidelity without bringing the cluster to it's knees. Even the level D simulators used to train pilots are table based and get wonky at the edges of the envelope. We are 10 years out from doing it in professional level D simulators and 15-20 years from home hardware being able to run true physics based simulations. AOG
  10. It sounds like one of the FBW inner loop integrators is blowing up from the lack of feedback. If I'm right, trim up the aircraft into a steady state condition (in this case fly straight and level until it's done auto trimming) and then hit active pause. Even if your not perfect it should buy you some time before it blows up on you. BTW this happens a lot in the real world when you bring in real flight control computers into the labs for testing. You always have to make sure to unload the inner loop integrators before you pause the sim or it will blow up on you spectacularly. AOG
  11. I can't speak to the complexity of becoming a charity. It's not that hard here in the states but that would very by your location. The point I was trying to make was that this could become a full module with access to the SDK and still be nonprofit. Revenue beyond the expense of makeing and maintaining the module goes to charity. That way the creators get reimbursed for their time and costs. ED gets paid, BAE is happy and we get the Buccaneer we want. AOG
  12. Nose wheel stearing is actuated by a hydraulic piston or pistons controlled by a servo valve. If you force the spool valve wide open (which is what happens when you press the button with full rudder) that piston will go to full travel in a little over a second. I can't speak for the f5 directly but the aircraft I work on uses a similar sized system that has a wide open slew rate of 65-75 degrees per second. So the modeled behavior is not unreasonable. AOG
  13. Nonprofit does not mean no revenue. It does mean that this probably won't be a free mod. All you have to do is become a registered charity. You pay ED and any other contractors what they need for their services and give the rest to charity. Everyone gets good publicity including BAE and they are satisfied. AOG
  14. It's all about what we use AOA for. AOA is used (in a pre flight path vector world) as a proxy to how close you are to stalling. By normalizeing the values the pilot only has to remember a couple of critical numbers to know where he is in relation to stalling the aircraft. Each manufacturer has a different way of doing that. The one I work for normalize the AOA such that stall is equivalent to 1. Anywhere in the flight regime if you stall you will see a 1 on the AOA indicator regardless of how heavy or fast or dirty you are. AOG
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