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Strikeeagle345

ED Beta Testers
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Posts posted by Strikeeagle345

  1. USLANTCOM's 157th vFS, the Swamp Foxes, are now recruiting new pilots.

    USLANTCOM provides a "milsim" experience that strikes the perfect balance between realism, accessibility, and fun. From painstakingly hand-crafted dynamic campaigns with carefully detailed story lines, to tactical training that is second-to-none, USLANTCOM offers a multiplayer experience that is unrivaled in DCS. Our dedicated staff and real-world SME's work tirelessly to provide us with top-notch training and content.

    However, don't let the term "Milsim'' fool you - There is no "yes sir, no sir", or anything of the sort in our group. We pride ourselves on being able provide an enjoyable, family atmosphere, full of people just like us (and you) who share our passion for military aviation — when the F-16's canopy closes on Saturday night, the gloves come off and it's time to lock in.

    We welcome DCS players of all levels of activity. Whether you plan to fly a few times a month, or if you are a hardcore daily driver, USLANTCOM and 157th invite you to join us in a DCS experience without equal. Take your DCS adventure to the next level! Join 157th today!

    For you hardcore DCS devotees, USLANTCOM also offers a secondary qualification, where you can branch out into another specialized air-frame on top of your primary air-frame. Current options are the 104th FS (A-10C II), VMA-214 (Harrier), and Aggressor squadrons.

    We are also recruiting for supports roles such as Air Traffic Control, GCI / AWACS and other specialties such as JTAC.

    If you are looking to become part of a team, refine your skills, and enhance your DCS experience to a whole new level, then head on over to www.uslantcom.com and apply for the 157th vFS to begin your journey.

     

    Typical flight times start at 21:00ET. Training flights typically last 1-2 hours, with Campaign missions lasting approximately 3 hours every other Saturday

    To apply, please visit https://www.uslantcom.com/.

    Please allow our staff a few days to review applications. An email will be sent once your application is reviewed and accepted. Recruiting will be open until slots are filled.

    157thsf.PNG?ex=6553b992&is=65414492&hm=c

  2. stepped_with_391_new.png

    USLANTCOM's CVW-11 is Recruiting F-14B Pilots. Apply at https://www.uslantcom.com/ .

    CVW-11 Black Flag 2023 Video

    Are you looking to take your DCS experience up a notch (or ten)? Look no further than USLANTCOM's Carrier Air Wing 11. CVW-11 will provide you with the opportunity to share in your love for DCS and realistic naval aviation with other like-minded, dedicated sim pilots.

    USLANTCOM provides a "milsim" experience that strikes the perfect balance between realism, accessibility, and fun. From painstakingly hand-crafted dynamic campaigns with carefully detailed story lines, to tactical training that is second-to-none, USLANTCOM offers a multiplayer experience that is unrivaled in DCS. Our dedicated staff and real-world SME's work tirelessly to provide us with top-notch training and content.

    However, don't let the term "Milsim'' fool you - There is no "yes sir, no sir", or anything of the sort in our group. We pride ourselves on being able provide an enjoyable, family atmosphere, full of people just like us (and you) who share our passion for military aviation — when the canopy drops on Saturday night, the gloves come off and the fangs come out.

    We welcome DCS players of all levels of activity. Whether you plan to fly a few times a month, or if you are a hardcore daily driver, USLANTCOM and CVW-11 invite you to join us in a DCS experience without equal. Take your DCS adventure to the next level! Join CVW-11 today! CVW-11 is recruiting members for F/A-18C (VFA-97, VMFA-232), and F-14B (VF-31).

    For you hardcore DCS devotees, USLANTCOM also offers a secondary qualification, where you can branch out into another specialized airframe on top of your primary airframe. Current options are the 104th FS (A-10CII), VMA-214 (Harrier), and Aggressor squadrons.

    We are also recruiting for supports roles such as Air Traffic Control, GCI / AWACS and other specialties such as JTAC.

    Requirements: Prior to your assignment to a line squadron, you will be asked to pass a checkride showcasing basic airmanship and systems knowledge, notably Start-up and take off Navigation to tanker Air-to-Air Refueling Land at Field.

    Typical flight times start at 21:00ET. Training flights typically last 1-2 hours, with Campaign missions lasting approximately 3 hours.

    To apply, please visit https://www.uslantcom.com/.

    • Like 1
  3. Looking for a professional group to fly the AH-64D to its full potential?

    USLANTCOM is now recruiting for our U.S. Army branch, 10th Mountain Division, 6th Squadron, 6th Cavalry's Outcasts. For more information about the squadron and requirements (on the application) please visit our website at https://www.uslantcom.com/ .

    Prerequisites:
    ■ Be 18 years of age or older
    ■ Cannot be a member of another virtual squadron

    All pilot applicants should be able to perform the following tasks prior to joining USLANTCOM.
    ■ Be able to Cold and Dark start their airframe
    ■ Be able Hover, Hover Taxi and depart (Rotary Wing)
    ■ Be able to navigate a pre-built flight plan (Rotary Wing)
    ■ Be able to return to and land at an airfield following appropriate airfield procedures.

    USLANTCOM flight times are usually around 2100 EST and can last from 2-3 hours in length. Wing missions are held every other Saturdays at 2100 EST and last approximately 3+ hours.

    Required module list for USLANTCOM:
     Maps
    ■ NTTR
    ■ Persian Gulf
    ■ Syria
    ■ Sinai

    6-6 Cav Only
    ■ AH-64D

    kzttjbj21uha1.png

  4. 20 hours ago, YoYo said:

    You didnt listen :angel:. I wrote before to you, if you guarantee (as only one) that the map works better than the others on low level and you have stable FPS at your home I can give you my 3090 and I'll take your 2080 LOL. What you wrote sounds totally incredible. Above you have exact arguments in the form of screenshots, timing and FPS. The settings do not matter completely because the comparison is to other maps with the same settings, so I don't know what it is for. If you want to show something, please take a screenshot, fire up fpsVR and test it. Give us both results on Ushuaia Heliport below 1000ft looking up close at the city (or better short movie with internal DCS FPS on). You also did not write on what goggles you fly and what precise resolution you have there. All my friends has the same problem, my friends on 2D screen has -50% fps in SA airports (land) compared to big airports from PG or Syria so sorry, I cant belive that "for me it works great" on urban areas here. It sounds unbelievable without any data for me. What you can see on this map the GPU is choking and clogging and uses near 19-20Gb of virtula memory (DCS feature 😄 so this is quite ok).

    If its so good, where do the next such topics come from (and every day there are such new posts from others, 2D users too)?

     

     

    Like I said, it works fine for me. I am not selling anything from my setup since it works 😉. I know people that have these issues as well and I have no idea what causes them and why I do not experience them.  I also do not have the time to grab test shots to post them for you. I am very busy. I am running on a Reverb G2. SteamVR is set to native resolution and in game PD is 1.0.

    19 hours ago, Hammer1-1 said:

    I have a higher o/c than you do and I run into the exact same symptoms YoYo mention. You may indeed be lucky, but my system is seriously leaned out to max out performance just short of Process Lasso and really theres nothing else I CAN do to get better fps in SA. Quite literally nothing else; I use OpenOVR, shader mods, driver tweaks for nvidia, culled background programs that arent necessary and no aftermarket A/V software installed. Quite literally have to avoid half the map to get playable frames. The next thing I can do is add more memory and thats it.  The fact theres like 6-8 airports in the whole map makes it a little easier to avoid the map until a later date.

     

    Yeah, no clue man. As mentioned about, some of my buddies experience the same thing and it makes no sense to me. They have better systems than I do. I am not running any shader mods / vr mods. Everything is stock. I am afraid to change anything hardware wise on my system.

  5. On 6/9/2022 at 4:43 PM, YoYo said:

    Sorry but It cant be true or you do inaccurate tests (you wrote also that near all in settings you have on High level). It isnt possible to have stable FPS on urban area and near trees (larger forest). If you are in the cosmos, you can reach good FPS or when you are on empty places - here right but not on low, urban/airports level below 1000ft. Im on 3090, not on 2080 and see here an issue, like many in this topic. What I wrote before, if your GPU has stable 45 fps and you gaurantee this, sell me it, I'll pay the price of 3090. ☝️

    Few next topic about performance problem (and you havent it, really strange):

    (I see that on urban area some people in 2D have 25-30 FPS).

     

    Don't know what to tell you. I don't have these issues, it runs great. Maybe I am lucky and it's just my combo of hardware, who knows. I am very happy with my setup. I will say, prior to my CPU overclock, I was running into those issues. I OCed it and it all went away.

    Textures are all on high, water on high, heatblur off (looks like crap), traffic off, shadows low, in cockpit screen res. 512, msaa on 2x, ssaa off, clouds standard, trees and grass on max, preload max, chimney smoke off, anisotropic filtering 16x, terrain shadow default, raindrops on, rest is at default.

    i7-9700K OC@ 5ghz
    MSI pro-carbon MoBo
    32gb 3200
    NVMe Samsung Pro
    GTX 2080

  6. 21 hours ago, NightstalkerNOR said:

    Interesting.

    Where did you fly, and at what altitudes? Everything was working perfect for me until I descended below 1000 feet AGL.

    What in-game settings do you have? I have no issues playing other maps with heavy scripted missions (ie. Liberation), and I took off from the SA map without any scripts or other units. Just myself. So I suspect there may be a significant setting that impact the performance so heavily

    I have most settings on high (shadows included) with MSAA at 2x. I have good performance all over the map.

    21 hours ago, YoYo said:

    Do You use any VR mod? What altitude? Where have you been? You are on GTX 1070 and its ok? WOW :smilewink:? Sell me your GPU pls!!!

    Tested Rio Gallegos , 300 ft, urban area, 10 minutes of circles, stutter like a hell.

    btw.

    In Syria urban areas (bigger and more detailed work better for me, no issue like here. Outside urban areas here its ok but it is also very empty, even no any bushes like on Syria map.

     

    No VR Mods, running a G2 with steamVR. Altitudes from the ground on up to 60,000ft (apache downlow, jets up high). Flying all over the map (including the populated areas). I'm on a 2080. Runs the same as Syria in the urban areas (45FPS) and better when I get away from them (west / northwest) 60+FPS.

  7. 3 hours ago, bradmick said:

    Just want to point out that the “pressing and holding the force trim release for 3 seconds” is only applicable if the SAS is “saturated”. Saturated means the SAS has run out of authority. It doesn’t enable anything. The key thing to understand is every time you interrupt the force trim, you’re commanding the SAS to recenter itself and give it back it’s “maximum authority”. Pressing and holding for three seconds does not enable (turn on) the system. Just gives it its full authority again.

     

    ah, that is what I was seeing then. SAS was re-centered. Thanks 

  8. 1 hour ago, Rongor said:

    so you still don't understand. As long as you think there was relevance, you didn't get it. Please read Raptor9's post above. Or do as you said and move on.

    I know exactly how the Force trim works. Been flying it for a long time now and tested it thoroughly.

    You were wrong for telling the guy his question wasn't relevant. It was relevant. In the section of the video he is asking about, Wags is explaining how to use the force trim release bind to help  establish and hold the pedals to maintain the trim you want. He asked if it was a trim mode, it is not. This is a thread titled "Force Trim." Perfectly relevant question to ask...

    Anyway, apologies for the derail everyone.

    • Like 2
  9. 3 minutes ago, Rongor said:

    No you didn't think, you posted it publicly, probably to leave a stain on my credibility, which is sad. I didn't meant to hurt you or anybody.
    In the aviation world, it's good practice to suppress emotions like this and keep eyes open for ideas opposing your established mindset.

    There was no ill intent to stain any credibility. Simply pointing out that what was asked was completely relevant to this Force Trim thread. Clearly, this was a misunderstanding with the use of language.

    • Like 2
  10. 1 minute ago, Rongor said:

    yeah. two topics in one sentence and now we have a problem. You have to disconnect Wags use of the FTR from the reason he intended to maintain a certain pedal attitude. He could've done it in any other moment, maybe while hovering or during a turn. This doesn't mean FTR is connected to these specific attitudes.

    read and understand what @Raptor9 explained here

    English is not my native language so I couldn't have explained it close that well he did.

     

    With any repetition of connecting Force trim to aerodynamic and/or nose-to-tail trim, you will promote further confusion. This thread is much too long already and we can't expect anybody to review all what was said and then differentiate between helpful and misleading.

     

    Ok, I think you are just misconstruing what I am saying, as well as what that person asked in their question, as you stated  English is not your native language.

    Anyway, moving on now.

    • Like 2
  11. Just now, Rongor said:

    So how is it relevant to a force trim thread, besides the fact that Wags used force trim in a video in a moment he wanted to maintain aerodynamic trim?

    The guy asked what Wags was referring to in his video. Wags was explaining how to use the Force trim to hold the pedal position to keep the aircraft in nose to tail trim.
     

    • Like 2
  12. 2 minutes ago, Rongor said:

    This is highly individual. Don't see why you would trim for keeping  only minor adjustments. It's not like you want to take your feet off the pedals.

    Your whole argument is basically saying all steering adjustments have to do with the force trim release. Regarding your ED beta testers tag line, I find that highly problematic. Beginners will deem your comments more credible than others, so you create a lot of confusion by your words. I really hope you don't test helos.

    You should be trimming your aircraft out to reduce workload. Just a good practice to have. No where in the above did I say "all steering adjustments have to do with the force trim release," you are taking what I am saying way out of context and need to re-evaluate. 

    The guy asked "What is the nose to tail trim mode I see Wags mention in his landing video?" . I explained it wasn't a mode and that wags was explaining how to use the force trim to hold nose to tail or aerodynamic trim.

    You then told him his question wasn't relevant to this force trim thread, which is just plain inaccurate.

    • Like 1
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