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shimasteama

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Everything posted by shimasteama

  1. thr viewDx has nothing to do with the tilt or pitch rotation of your camera. -1 just means 1 viewport left of main viewport. 1 is one roght to main viewport. The tilting is a result of having the head respectively camera looking along the aircraft longitudinal axis. This axis is tilted downwards while the aircraft is on ground. Unfortunately DCS offrs no correction. But to be honest, it ismimportant to have a right view while in the air.
  2. non-radio commands on TX6? I just installed vaicom and I am surprised how well it works. I use TX1 for VHF AM, TX2 (UHF), TX3 (VHF FM) and TX5 fot Intercom, mapped on the 5 way china of the warthog throttle. When using non radio commands, do I have to use TX6 (e.g. cargo menu)? And when I want to import commands (e.g. opening/closing doors of the Huey), how do I assign a command to TX6 or TX3? Thank you so much for advice.
  3. what is your opinion on the fliht dynamics of the dcs huey? In particular concerning inrtia in hovering state, VRS and translational lift. A friend of mine with ovee 5000 hours on the huey and ch-53 was not too convinced though I would say I have a well configured simpit with a Warthog throttle converted to a collective.
  4. When I had an i5 CPU a friend of mine with over 8000 hours of heli and roughly 5000 hours on UH-1 told me, DCS is a little to hard in the hover. Inertia is much greater that simulated. When I changed my PC to an i7-8700K, hovering got terrible. It felt like a waterbed wobbling. This is due to the fact that some parameters are computations derived by time. When computations derived by time assume a larger frame time, you get larger values by timespan. This is why on X-Plane you should choose every 4rth or fifth frame for a new flight state computation. In order to get this done for the DCS Huey you have to correct the following values on: Whatever:\DCS World\Mods\aircraft\Uh-1H\FM in the FMoptions.lua file set cushionStrength=0.15 cushionWeakening=0.20 Now, by estimate of a very experienced UH-1 pilot, you will get a quite real flight physics on velocities below 20 KIAS.
  5. In the 2018 Trailer we can see a sequence with a dry thunderstorm. But corrently I Ground also mir ging to configure. I tried thunderstorm with high athmospheric pressure and Temperatures but still you get Rain. We have to wait ....
  6. I just list key commands in Excel and find for the Huey and the SA342 following key command: Score Window \ Category General. It actually conflicts with the open communications menu command. And in the DCS commands listing it is also double: "Score window" and "BDA show/hide". Does anyone know, what is behind these commands?
  7. Thanks for this behind the scenes info! 3-5 years of system research is tremendous, but it shows in the end. For contributions and questions about behind the scenes I will use the Chit-Chat section …
  8. No, definitely not. I want to fly over earth and according to earth history. Why not contacting Orbx in Australia? Maps like Afghanistan (1), Afghanistan (2) , Vietnam, Korea, New Guinea, Solomons, Marianas should depict our military heritage with that museal dream beasts we can fly now with DCS. DCS should not become a second Arma 3.
  9. Wow and huahhh! Actually I am personally sitting just on an analysis description for the simulation market as such. And what you demand is in my view a strategic perspective for market players being huge. I really mean being huge. I do not mean ED with a turnover of definitely under 50 mio $. What you demand is a very complex IT and sim-infrastructure that cannot be delivered by a current sim provider. This also includes Lockheed Martins Prepar3d. This is - to be emphasized - not an ED statement, but my own. The overhead costs for graphics engine development and scenery development are rising and will not justify separate production in the future. Simulation markets such as for flight, maritime, alternate living, etc. will probably base upon a separate technology set, providing inter-OEM-community building. In my guess, even steam is a bit too low, and too yesterday for thinking and acting that way. Only an extended value chain with a centralized platform and service infrastructure can realize that. But now, the market for entartainment and study-level simulation, for both aviation and maritime is too small (niche) and too fragmented in order to step into that direction. I guess, you have to keep your dreams, and for the short run, just join a virtual squadron.... :thumbup: So, my friend, I wish you many happy landings!
  10. I guess, concerning SDK and API and wishlists, would it not be favorable to have a thread on the forum or so, or perhaps on the ED side, just to show what happens behind the curtain? Respectively the word "dickheads", yeah I mentioned the same term on a meeting for eGovernment on the same topic last monday: could we not have, and have that, and have that?????? All it seems to the out-observers is a James Bond nerd sitting on a mouseless desktop hacking into the "NSA" and retrieves a 3D setup of the server rooms.... or a new community mod for whatever weapon system or whatever ... This is not how software development works. And this is not how high-fidelity study-level-simulation works. People behind the curtain know, but people upfront the curtain cannot differentiate between Assassins Creed, Arma3, Prepar3D and DCS. Perhaps a thread on how work is delivered behind the curtain will give customers and the community an idea of the task to deliver such an extraordinary simulation platform, such as DCS? Just a proposal...:huh:
  11. Yep, actually I would not put it that blunt, but this is how the situation is.:smartass:
  12. Hello 3WA, I share your interest in creatkng landmark objects such as castles. Community members such as guys from virtual squadrons created some. Also upunauts helipads are awesome. But still, even this is a lot of work and also requires an autodesk 3DS license. This is currently the only 3D modeĺing tool to produce edm-files. Perhaps in the future, ED could come out with an exporter plugin for blender. Who knows, but aeven such a plugin has to be programmed and also maintained according to blendee versioning. And software development is a costly thing. Im am professionally engaged in eGovernment software. Alone for 1 person day of development you have to add 2 to 3 days of planning and validation. For the life cycle after release you have approximately 4 days overhead on 1 person day programming. Quality oriented professional software dev is a hack of systems engineering overhead. Perhaps one sentence to arma. Bohemian Interactive denies completely 3rd party dvelopment outside their liability. Mod makers will have to attend a training and a modmaker license, wich is a couple of 1000 $. All other mods are outside any liability. The strategy to support commujity mods is a marketing question, and often mods, seekingly a mod produced by some lonely genuisnis a mod provided to most parts by the OEM. Adding weapons to airplane is definitely hacking into the innerst of a module. Absolutely a job for the module providers.
  13. A controlled 3rd party supplier quality management, as provided by ED, in my view is a strong asset. With a glimpse to X-plane and FSX, community contributions lead to a hack of quality issues and finally overwhelmed 1st Level support and last not least a lot of frustration on the customer side. Community mods may be for free, but it often requires a lot of understanding of the guts and bowels of the simulator. What is more, community mods in regular require other items, also stemming from the community side. But with different versioning cycles a lot of incompatbilities result. As with bohemian interactive on Arma3, ED seems to provide a very well done quality support and lifecycle management on the software. This by pursueing a controlled 3rd party license management, and a quality controlled user file download service. Thumbs up!
  14. Thanks.Got the same issue, V 2.5.3 as of Nov 25th.
  15. shimasteama

    SHIPS

    it would be great to get that with the harrier :-)
  16. How to Install? Hello, I downloaded Folder "CrazyEddie and Kobras Carrier Eye Candy Main Files" 4 Folders "CVN 71 USS Roosevelt", "CVN 72 USS Lincoln", "CVN 73 USS Washington", "USS Stennis" Folder "Update Pack" 1) Could you give please Installation Instruction for the Main Files and the 4 original Carrier Files? I do not understand the Folder and Files structure. I tried by reading all kinds of threads between you and others, but you are obviousely deep in the topic, while I myself just started on DCS last Friday :helpsmilie: 2) How do I handle the Update? There are 2 Kinds of Texture file Folders throughout all carriers (Alternative-Newer Style, Alternative-Older Style) and 4 New Texture File Folders (for each Carrier one). Where should These Folders and files go? 3) Where are the EDM-Files to replace with the newer ones? My DCS Version is 1.5.4 Thanks a lot for your answer. I hope, you do not misinterprete my questions as criticism. I really appreciate how communitiy passionates create awesome stuff! :thumbup:
  17. Missing Seafort, Redsands, Heliports and Hospital Hi, thanks a lot for your great work. Unfortunately, in my DCS your Seafort, Redsands, Heliports and Hospital do not appear. :cry: By the way some of your dropbox download Targets seem to be missing. Perhaps you forgot some of your excellent 3D Objects in your compressed packages? Seafort, Hospital and redsands would be sooooo great!:thumbup:
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