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Jace11

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  1. The Dora template isn't available via the template section in the downloads, and the one made available in the stickied thread in this forum has been out of date for a while. Examination of the stock official Dora skins reveals many changed have been made to the template recently including, new rivets, new lines etc on the diffuse layer, marking positions have altered, colours have changed. Wear and bare metal has been added to accompany the new roughmet layers and new normals and speculars to match the new diffuse layers so that rivet positions etc match. These have been like this for a while, not just since 2.5 released. So please consider uploading it sometime soon. Thanks.
  2. The files are located in P-51D.zip which is located in \Eagle Dynamics\DCS World OpenBeta\Bazar\World\textures You need to open them with the nVidia dds plugin in Photoshop or GIMP then save them as DXT1, but make sure the format option is set to 2D textures (this should be the default). There are a couple of ways to replace the broken textures, one is by placing the new ones into the original zip, but I suggest you make a folder \Eagle Dynamics\DCS World OpenBeta\Bazar\World\textures with the same file name as the zip... so... \Eagle Dynamics\DCS World OpenBeta\Bazar\World\textures\P-51D and place them in there, this will override the zip for these two textures only. But it sounds like you havent done this before so I zipped the two textures and attached them to this post. Do not copy this zip file to \Eagle Dynamics\DCS World OpenBeta\Bazar\World\textures - it will overwrite the original, extract it first then copy the resulting folder to there instead so you have a folder called P-51D in World/textures with the two damage textures in there. When finished you can check in modelviewer or in game thats it's working. The damage textures should look like this....: P-51D.zip
  3. Just a note, there is bug caused by the damage textures for the P-51 being in the wrong .dds format. P51D_damage_main.dds and P51D_damage_main_2.dds have been saved as volume textures (this is normally used for damage_maps only). This results in bullet holes etc being black. I opened them and re-saved as a DXT1 2D textures and this fixes the issue.
  4. I've made some helmet skins for F-5 pilots, I saw some attempts to map a star onto the F-5 pilot helmet for Aggressors, but they were a little crooked. So I mapped the texture to worked out the correct shape. I use the white helmets on F-5E-3 aggressor style skins, and the grey one on F-15 aggressors. But they are interchangable actually so mix and match as you please. The textures lack mip-maps, this is deliberate because the centre of the helmet will have a grey line if mip-maps are used (due to that part of the helmet being on the edge of the texture). Unfortunately, because its just the helmet texture, it will require you to edit the description.lua to use them but I've included some instructions on how to do it in the accompanying read-me. I've uploaded them to the user files area, they should be approved today or tomorrow. https://www.digitalcombatsimulator.com/en/files/3105433/ J
  5. That looks like the entries I was seeing with illumination rockets CTD.
  6. It happens with the A-10C's M257's and the Ka-50's S-8OM rockets also. Seems like a bad script or something in the weapons table to convert from rocket to illum - bomb. Normal illumination bombs form SUU pods seem ok, its just the rockets. BUT ITS AN AUTO CTD!!! Let's hope they get around to fixing it, you could probably crash a server or two if unaware.
  7. Hi, does anyone know what the reference AV8B_WV refers to in the skin description.lua It calls the AV8B_T4 texture (nozzles and engine parts etc) but T4's diffuse layer is already called by AV8B4, its not ROUGHMET and its not a Spec. I think it involves the alpha layer of the T4 (nozzles section) which contains some info for the rear nozzles as an alpha. I wondered whether this was for the future implementation of new FLIR rendering (cause its hot right), something to do with the overheat "red nozzle" effect or something else?
  8. http://www.mediafire.com/file/zco703q0ilucvyi/RAF_Decals.zip Maybe useful for some of you making RAF skins, a small set of decals in .psd I had to make for my skins, includes: That Weird exhaust/blast warning on the top of the harrier between the wings Danger Explosive Release (for Pylons) RAF style NO STEP (basically a bootprint with an X) Some mission markings (GBU + F-15) A shark mouth and eye like those seen on some RAF GR7s on active duty. You'll have to fit them yourselves, but you can recolour, rescale etc more easily in this format.
  9. Well it was a different aircraft I was basing it on, and moving the mouth is a pain, any further forward and I have to start merging and compressing as the nose cone is a different surface at right angles and conical. I had a go and couldn't get it looking right - I've never been any good at that. However, I have shrunk it a bit and put the mission markings on, see if you think its close enough. https://www.mediafire.com/file/9k7r5t0exub8wxb/RAF%20ZG479.zip
  10. Still working.. got the shark mouth done! Still need to do pylons, and redo no steps and a few other things. Edit: pretty much finished now, will upload to the DCS site sometime in the next couple of days. Here's a link in the meantime... http://www.mediafire.com/file/niy38e4ocuw65d8/ZG476.zip
  11. I seem to remember reading something many years ago about how the unique exhaust placement on the harrier could be used by the pilot to greatly reduce his IR signature by positioning the aircraft to hide them under the wings so a plane with IRST or IR missile would be severely hindered, perhaps even unable to lock. Doubt it translates to DCS though.
  12. http://www.b-domke.de/AviationImages/Harrier_II.html#HarrierGR7 This is nice for the little placards and warnings on RAF harriers.
  13. Seems everyone is making RAF skins, here's mine
  14. yeah decal sheets are helpful, I found this one which is a model manual, the last few pages have good sized pics, colours etc. https://www.eduard.com/store/out/media/1166.pdf
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