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John Hargreaves

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About John Hargreaves

  • Birthday 12/29/1964

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  • Flight Simulators
    DCS XP11 AFS2 MSFS
  • Location
    Yorkshire

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  1. It is a shame really, DCS has been one of the best VR experiences since I got a Rift CV1 five years ago, those aircraft cockpits are beautifully realised and it's such a pleasure landing the Huey on the back of a ship or flying the Hornet or Spitfire pretty much anywhere. Combined Arms could have been an amazing experience, but it feels like the forgotten child that no one ever really liked.
  2. I don't think the way you put this is complaining, it reads more like objective feedback to me. OK, 'horrible' might be a bit subjective, but I think it's clear what you mean.
  3. Ah, so what we are saying is not much has happened in the three and a half years since I started this thread :thumbup:
  4. From what I've read you need to factor in the price of a cooling system that only a few years ago would have bought you a high end GPU, it looks like once the revs get near the red line, you can boil soup.
  5. I never realised that Oculus ever supported Win7, I think you've had a good run there. Win10 is fine, just go with it. Do you have any compelling reason to stick with Win7? The oldest software I run is CorelDraw 9 from about 15 years ago and it runs fine. edit: There's obviously a problem but Oculus and Win10 play nicely on most systems, there must be something unique about your setup. Are you saying Oculus works but just not in DCS or does it not work at all?
  6. I've been pretty lucky with mine so far and I'm really happy with it. Haven't had any of the gremlins that you read about, and the clarity is just so good. I love the comfort of it compared to the Rift S, and the distant detail I see is the best I've experienced in VR. I have a little test mission that I use to compare performance, and there are planes I now see in the sky that I never even noticed before with the CV1.
  7. I'm making my first visit to Flying Legends this weekend, looking forward to it seeing as it's the 75th anniversary of D-Day. I was in Normandy for the 50th, and it was nice to see so many old guys revisiting the scene of their younger adventures. Those chaps will all be older now, I hope they can make it, but at least a lot of the hardware is still in fine shape and will look and sound as good as ever. If I see any Russians bearing microphones I'll be sure to say hello.
  8. I've had this both in the CV1 and the Rift S, definitely a tracking problem. Never quite got to the bottom of it, but my hunch was it had some connection to where the controllers and HMD were when you fired up the headset, so that with the CV1, I always moved back a bit so that the sensors and touch controllers had a really good view of the headset before moving closer to my joystick and pedals once it had started. With the S, it seemed to happen more if I put the headset on, then scrabbled around for the controllers after the software launched. By launching oculus software first, then making sure that the headset and controllers can see each other and pressing all the buttons as I put the headset on it seemed to lose tracking less. Very unscientific I know, but it might help. Restarting the oculus software from the settings>beta tab while the headset was on my head also helped to fix some of the many gremlins.
  9. I think the decent blacks come from the fact that the screens are quite bright, so there is good contrast between lights and darks. It's like a cinema screen is all white, but once an image is projected you perceive black areas. I'm finding the Reverb to have slightly better contrast and blacks in daytime scenes than the Rift S. Night time/space though is a different matter, as you don't necessarily have the bright areas to fool your eyes into seeing blacks as much. Having said that, the Steam VR grid area has a night time sky and it certainly looks decent. Also, just did a quick test on IL2 BoS (which is a title I never found much time to play up to now) and I would agree with all the points noted above. I have turned on the WMR motion smoothing so it runs at a steady 45fps, but is very smooth and detail and clarity are very impressive, to the point where makes me want to play this game more. Edit: one thing I did notice in IL2 was the mouse not working in VR, I had to prop the Reverb on my forehead and navigate with the mouse on the mirrored image on my monitor, so a bit of a glitch there, although that might be due to inexperience with the WMR/IL2 combination.
  10. Great write up there Tinkickef, I agree with what you have written. In the Huey cockpit, you can now tell the difference between 3D modelled screw heads and 2D jpeg ones on the various instrument panels. It's always tricky going to a whole new software ecosystem and I'm as lost as you are. The nose gap is too well engineered and you can't peep out through it. I'm also happy with it so far and I think it's worth the money, but I think we were lucky to have Luckey on our side for the CV1, that was a premium product.
  11. I plugged in the Reverb, everything installed automatically and I was up in about 10min. It's the joys of PC gaming.
  12. Just got a Reverb and I am entering the world of WMR for the first time. Seems oddly old fashioned to be editing config files rather than toggling it in the main steam VR settings. Do you WMR guys see this as a feature that will be more integrated into Steam VR in the future? How is the WMR system in terms of support and development? I've only had Oculus before and their software support has generally been good. Does Valve/Steam support VR better than Microsoft?
  13. It's fascinating to pool information and compare the different points of view. I like Imacken's Vive pro comparison, and having never tried one of those it helps to put everything in context.
  14. I have my 7700K running slightly over at 4.6ghz, other than that it's all stock speeds. I'll do a more detailed look over the weekend, I'll run a stock mission and post settings. That was just my very first impressions that I wanted to share. No affiliation with HP, I got the Reverb because the Rift S is giving me bad headaches, otherwise I think I would have been happy with it.
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