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bertOC

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  1. It's flyable with this setting for me, not ideal but good enough. Would be awesome to see this problem getting adressed.
  2. So after a little bit more reading and talking to other people it seems like the damage that's being simulated is a jammed control surface, not a loose one.
  3. I've recently got my hands on a VPForce Rhino base, it adds so much immersion to the game just out of the box, and the Telemetry software adds effects which DCS doesn't simulate like feedback for gun fire, weapons release and many other features. The spring force is controlled by the DCS FFB simulation, increasing and decreasing with speed which works great. Once in a while after getting hit in a warbird, i get what i think is control link damage. Moving the stick around the center has no effect on the affected control surface until a certain amount of deflection is reached, but the centering forces are still active, making it difficult to find the useful area of stick deflection. I don't have any sources for this, but just going by logic I'm thinking there should be no centering forces in the scenario i described, right? The stick would just flop around for some amount of travel and then hit resistance if it is still engaging the damaged control mechanism somehow. Are there values specifying the amount of play a damaged control surface has? I guess the VPForce Telemetry software could read those to simulate such an effect. Since the spring force is controlled by DCS though it might be easier to implement the effect into the DCS FFB simulation.
  4. BTW why is this marked as solved? I DM'ed Nineline a week ago about this but no response, seems like the issue isn't solved at all?
  5. +1, had this happen too while taxiing below 15kts
  6. Thanks a lot for this, finally some hope after a long search.. Please make trim following an optional effect ED!
  7. Hey everyone, i saw Winger's offer on January 6th as an alert i had set on kleinanzeigen.de (online fleamarket like craigslist, gumtree etc.) went off. Got in contact with him the same evening and immediatly noticed his passion for flight sims and the rhino base. We talked for half an hour, and my concerns about buying expensive DIY hardware without any warranty or customer support from someone i just got to know vanished quickly. The base arrived five weeks later, which included a week of waiting for the pulleys to arrive. Winger kept me well informed and built up my anticipation. Since registering to the Rhino queue in September last year i asked the bot about my position about once per week, so it's safe to say i was hyped. The base arrived in a cardbord box which contained this wood box. This thing is a beast! All in all the best protected piece of hardware i have ever recieved. Yes, the cover on the edge was slightly bent first, but evened out later. I suspect it might have happened because of temperature differences. Did a quick comparison to my CM3 base to decide on mounting height, as Wingers base has 20 degrees of throw and a shorter connector than Walmis' Rhino base. Coming from a CM3 with 30 cm extension, i mounted the Rhino base 2cm lower and ended up with a similar sight height and a few degrees less throw. I always thought that 20+5cm or 20+7,5cm extensions would have worked out better with the CM3 base, so this was a very happy moment for me already! S-Curve mounted, definitely difficult and something that should be done with absolute caution and care to not damage the threads. I'd go as far as saying that Virpil's 20cm S-Curve is a must-have for the Rhino. I was too clumsy when i first tried to attach the extension and made a dent in the upper threads. Eventually i managed to tighten the extension and i know i'm never going to take it off again. Changing grips is no problem with Virpil's metal connection and the profile loading is just as easy. Oh no, i spent all my money on hardware so i had to.. improvise.. on the mounts. I never tried a proper simrig with profile mounts, and yes my PC is stopping the throttle and panel from shaking. Its far from rock steady, but normal use on the panels doesn't let you notice they're mounted on a wobbly mess of wood and screws. The base is a huge gamechanger, i am still in the process of learning and tuning configurations, but i can't really find the words to describe how much more immersed it makes you feel. It's amazing how little time it took to configure and start flying. I really like the look and feel of the emergency stop button. The second potentiometer allows for perfect tuning on the go, i wouldn't want to miss it. Demonstration of the amount of throw: As a helohead experiencing how proper force trim feels for the first time was another very happy moment: So yeah, i'm really happy with my base so far. If flying virtual aircraft is your passion, you won't regret getting this amazing hardware from Winger. I was blown away by the feel and precision of Virpil's hardware when i replaced my 10+ year old X52. The step from Virpil to the Rhino now feels even bigger and more sigificant. What i've experienced so far from Winger and the VPForce Discord communtiy makes me confident to recieve support if any problems come up after long term use. I'll definitely do the FFB mod for my pedals later this year, which i'm sure will be another huge gamechanger for flying helos. Thanks a lot Winger!
  8. Same problem here, running a AMD 5800X3D and 5700XT. Tesselation set to x64 fixed it for me, use application settings doesn't work.
  9. Ran into the same problem just now, i managed to make your lines work with the DCS axis settings. Set axis to slider and change Y-Saturation to 50 fixed it for me.
  10. Thanks, just to make sure though, you said the game is lacking a a quicker way to reset heading AP. With my setup there is no way at all to reset the heading autopilot. Even turning the yaw channel off, and then on again will not make it work either. The game thinks i am constantly holding my pedals off center without realizing that i have trimmed a new center. Having proper microswitch simulation would be awesome though!
  11. You didn't understand my problem, i can not use the heading AP to fly straight at all. My pedals do not go back to center, they look like this when configured for helos. null I can only use the heading AP when the pedals are centered, moving them to a desired position and trimming does not disengage the microswitches. My stick also has no centering force, i only need the trimmer switch to interact with the autopilot really. The game needs a logic to have force trim release set a new autopilot center for the stick and pedals.
  12. I did figure out there is incorrect behavior, thats why i made a post in the bugs forum.
  13. Is this the arguing about how to fly hip forum? I just want my yaw AP to work, ever had to fly a straight line for more than 5 minutes?
  14. I have springless pedals for flying helicopters, which do not return to center. Not sure if i made that clear enough above. The Yaw Autopilot is not sending any inputs if my pedals are not centered, that's my problem. It does not matter where or when i engage the yaw AP. I know this is intended and correct behavior with centering rudder pedals, but it makes no sense for springless setups.
  15. It certainly does something to the yaw channel. With instant trim mode or centering trim mode selected, the force trim button sets a new neutral position for the yaw axis. Yaw channel only works with the pedals at their virtual center, so not being able to set that in no-spring mode makes it go into indefinite pause mode.
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