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kornykidd0

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  1. Same issue with Index and Quest Pro. Can't confirm in ST, but definitely present in MT.
  2. This might not be the right place to post, if it needs to go in the bug section I will put it there. After the MT patch I've noticed that I can see players, AI, and ME structures extremely easily in VR. I'm not sure if this is some kind of intentional fix to make it better for VR players or what, but I have found myself constantly calling out targets air and ground as well as friendly aircraft LONG before my pancake friends are seeing them. They show up as large black pixels but are also visible through clouds (I think) which leads me to believe its a glitch or an unintentional side effect. Today I was walking my CPG in the apache onto an enemy compound from ~18km away at ~100ft elevation from the pilot seat with no zoom or anything. I also just watched a Longshot youtube video and he mentioned that he saw some bandits that i think were pretty far away but he was commenting on how well he could see them. So what is this? A glitch or a godsend for VR?
  3. My thoughts are that the Apache really needs a human CPG. If you don’t have someone to actually fly with the Apache (to me) is quite a frustrating experience. They did a good job with George, but In VR I find him very annoying to utilize and You can’t use him to fly in MP so you’re stuck using him as your CPG and doing pretty much all of the fun stuff. The f18 is a more complete experience and opens the door to BVR and dogfighting, maintains ability for ground pounding, carrier ops, and is not reliant on having a human partner to have all of the fun. i think it all comes down to whether you are flying alone or with a consistent dcs friend.
  4. Not sure if this is intentional or not, but the head tracker diamond now rolls with your head in VR. Additionally I've noticed that the diamond blurs/judders when you move your head left and right or up and down and it is in your field of view as though it is trying to move WITH your IHAADS but the programming is telling it to stay put. Prior to the last patch I believe it was fixed in place and rendered separately from the IHAADS symbology.
  5. I wonder how long it’ll be before we get some quality campaigns. I haven’t really kept up on the F14 campaigns, we’re they designed around 2 player coop or just jester? Hopefully ED and the 3rd party teams don’t lock us out of coop.
  6. I just hope that In vr the pnvs display is usable. The tgp mirror in the a10 hmd is not usable in my experience, and I imagine the pnvs is going to work similar. There is not nearly enough contrast I find in the A10. Admittedly I haven’t used that mirror function much at night, but in daylight it’s not good at all.
  7. On steam the release is currently listed as Jan 26th, or at least that’s when they will be currently shutting down the pre-order discount. Not sure how well that can be used to gauge it, but it may be that soon. Frantically refreshing YouTube for the next instructional video is getting depressing.
  8. I got a better understanding of the commands and the way things work. I stumbled on "Switch transmission"just saying anything I could think of and that did the trick and will swap from transmitting to AI or transmitting to SRS when the SRS PTT is held down. It also showed me that the AI interaction is only forced first if there is AI on the channel. If there is no AI present SRS will transmit normally. I did notice though that the "Hold AI Transmission" is not working for me in 2.5.18.1, it worked in 2.5.17 though.
  9. I’m seeing the same sort of issue, but when I issue the ‘switch’ command VA says that ‘switch’ is not a recognized command. It’s also not listed in the commands when I look at edit profile. Any ideas? The dynamic switching seems to work fine, but if I’m not interested in talking to AI with my transmission I have no way of switching and then don’t get any transmission out. When/how do I issue the ‘switch’ command in the process of sending the transmission?
  10. The aluminum profiles that all the mounts are based off of are metric profiles correct? Being from the states I have a lot of extra fractional T-slot extrusions laying around and I'm curious on the compatibility with your drilled plate holes in metric vs fractional (imperial). I wanted to order the plates for my warthog to get them nicely attached to my rig.
  11. I've been using my sim racing pedals with UJR/vJoy for a while now for rudders, but just caved and bought the Thrustmasters. Having never used any rudder pedals before (but having the best of the best sim racing pedals) I'm pleased with the Thrustmasters after about 30 minutes of flying. Control seems great- MUCH better than the UJR setup I had going on. The pedals match up with their cost as far as I'm concerned, and that is enough to satisfy me. Hopefully they last a while. I'm a complete sucker for solid metal designs of any sim gear, but given the amount I fly and the fact I had never tried actual rudders before I wasn't keen to spend hundreds and hundreds of dollars and time to try a really good set. These fit entry level category for sure, but I don't exactly see why they wouldn't satisfy more experienced aviators either. As for getting them to work with the Warthog Hotas - I had an initial problem with it as well. I could have the pedals plugged in or the throttle plugged in - not both. If I had both plugged in the throttle would turn off, or the pedals would turn off/not register. This was without the drivers or anything though, just plug and play. I downloaded the drivers for the pedals and also the adapter calibration tool (it's under the same page I got the drivers from) from the Thrustmaster website and once I did that and ran the cal tool everything played nicely with one another at least for this virgin flight.
  12. My comment was in regards to the Shaker Sound Module, but cool too see you've got it going with that seat...and I'm not Frank :smilewink::thumbup:
  13. I agree that a constant low hum or something to simulate engine/wind noise would be a nice addition at least in concept. I suspect my neighbors downstairs would begin to hate me on long flights lol. Once you get a taste of everything working with this software the 'gaps' where it ISN'T humming along are much more evident.
  14. I just updated to the latest patch for the sound module and the latest dcs patches - EVERYTHING WORKS! AWESOME job Andre and team! The ground FX work great and feel just as good as I was hoping they would. All effects work as well across 2.0/1.5Beta/1.5Stable with the Rift. I haven't tried it yet tossing the motion from my gseat/Simtools into the picture as well, but so far so good without it. Thanks so much guys!:thumbup::thumbup:
  15. Hey Andre - I just had a go in the A10C across all of the game version and it looks like I have the same issues- no ground fx, no landing gear effects, and no speedbrakes. Everything else seems to work though across all the versions (I'm quite happy with the A10C cannon now - not choppy anymore). I take it these 3 no shows are a known issue now based on what Adrian is saying?
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