berk.kp
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Everything posted by berk.kp
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In the controls menu, everytime after I cleared all default keybinds, I am left with several red exclamation marks on various commands, as seen in the picture. I can still assign combos to these, but ingame nothing happens when the corresponding button is pressed. Happens in all Mirage F1 variants.
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Whenever I try to assign a Keyboard combo to the "Flashlight" command in the controls settings menu, it will be marked with a red exclamation mark. Even when I delete the combo, the mark stays next to the assignment, and any assigned button will not work. This even happens after resetting all keybindings in all modules.
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PC Crash/black screen/GPU crash when trying to land on the ship "MV Tilde"
berk.kp replied to berk.kp's topic in Game Crash
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The main wheels seem to hover a little bit in the air, which becomes especially apparent when looking at the shadows.
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cannot reproduce Interieur gun sound is missing
berk.kp replied to aerodamisch's topic in Bugs and Problems
Got the very same issue here. -
Both 50 and 100 gal. wing fuel tanks on the mosquito on the left-hand side are misaligned (too far at the back).
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When openening the Enceclopedia, the game gets stuck in a loading screen. Any help? No mods and latest open beta version.
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When trying to fly the JF-17 on the Syria Map, the game crashes.
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When clicking on any unit in the F10 map, there used to be a box showing additional information such as coordinates etc., now it does not work anymore.
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When placing a user mark in the F10 map, the game crashes to desktop.
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The attachment points/rails for the R-73 missile are wrong for positions 10 and 3 on the Su-33. Should be APU-73 rails there.
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Prior to 2.7 it was easy to mod FC3 aircraft loadouts, but now I am unable to find the lua.-file which defines the available weapons. Where are these located now?
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How do I set my TGP to boresight mode? It always stays on the steerpoint now matter what I do. I just want it to look straight forward. It makes it impossible to designate new targets.
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Whenever I want to create a fast mission, in advanced mode the text window says "getMissionNode node site is empty"
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After pressing the SPJ-Power Button, on the CMBT-Page it only says "OFF", there are no options to switch on the ECM-Pod.
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When selecting payload in the loadout editor, there is considerable lag/loading time for the available payloads to show.
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When I select my loadout in the mission editor, there is considerable lag/loading times until the weapon choices show.
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Let me tell why I would modify my coremods. My mods mainly consists of fixes, I have a mod to fix misaligned weapons on pylons on the M2000C an AV-8B, I have mods to add certain weapons to planes like the C-101 or the F-5E, or to allow to add empty pylons or remove pylons (M2000C and L-39). So why should that not be allowed? It's just some simple tweaks for myself. Also, SkateZilla's F-5E wingtip tank mod modifies coremod files. So I hope this gets recognized and ED will allow modification of such files.
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When viewing the aircraft from the right side, the F2 external view suddenly zooms out.