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M0ltar

ED Closed Beta Testers Team
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About M0ltar

  • Birthday 09/19/1987

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    https://dcsworldevents.com/merge/

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  1. FIGHT FOR HONOR A FOLDS OF HONOR CHARITY EVENT COMBAT ON DECEMBER 4 AND 5 1400 UTC & DECEMBER 11 AND 12 1500 UTC WITH STREAMING ON DECEMBER 11 1600 UTC AND DECEMBER 18 1600 UTC SIGNUPS CLOSE WEDNESDAY DECEMBER 1 REGISTRATION Register for this competition at the Folds of Honor website. SCHEDULE The schedule of matches will be available at the DCS World Events Fights for Honor website.. All matches on the schedule will be shown in Zulu time. To check what Zulu time is for you, see here. DISCORD It is very important that all participants join the DCS World Events Discord. This discord will be used to have the competitor meeting, convey future information, scheduling, and rules for all combatants as well as provide a place for general conversation about the event. YOU MUST BE IN THIS DISCORD IF YOU WISH TO COMPETE! If you do not currently have discord go ahead and head here to download and get it installed. WHAT IS FIGHT FOR HONOR Fight for Honor is a DCS 1v1 BFM 100% charity event for the Folds of Honor charity. We will be joined by special guest throughout the live stream events. Fight for Honor provides educational scholarships to the children and spouses of our fallen and disabled service members while serving our nation. More information on who Folds of Honor as and what their mission is can be seen here. STREAMING All streams will be taking place on the CW Lemoine's YouTube channel with after action replays and highlights available on YouTube. PRIZES First Place Team: Folds of Honor Jacket, Tacview Advanced Second Place Team: Tacview Advanced Third Place Team: Tacview Advanced TIMETABLE - NOVEMBER 11 - Registration opens. Register at the Folds of Honor website. - DECEMBER 1 - Registration closes. - DECEMBER 3 2100Z - Competitor briefing take place allowing competitors to test and ask needed questions about the next days tournament start. - DECEMBER 4 AND 5 1400Z - Opening rounds of Fight for Honor commence. - DECEMBER 11 AND 12 1600Z - Closing rounds of Fight for Honor commence. - DECEMBER 11 AND 18 - Streaming takes place of rounds. OPEN TO ALL EXPERIENCE LEVELS Fight for Honor is opened to virtual pilots of all experience levels, lonewolves, noobs and pros alike. Regardless of your level of experience, Fight for Honor is an opportunity to have a great deal of fun, pitching yourself against your friends and fellow virtual pilots, as well as raise awareness and funds for a fantastic cause. BRACKETS Tournament brackets will be and on going and ever evolving thing. The brackets will be shared here and DCSWE Discord. These brackets will be in constant flux as more people sign up so please check back often after they come out to ensure you show up to your matches on time and ready to go. EVENT SCHEDULE The schedule for matches, including times, will be finalized once sign-ups have closed on 12/1 and can be found at the Challonge bracket link that will be posted on the DCSWE Discord that will be used for further communication and updates to participants. Fight for Honor is set to start December 4 at 1400z and will run for 4 days over 2 weekends. Therefore, please expect if you keep winning to fly on both days for extended periods of time. I will do my best to ensure that an accurate schedule is put out as early as possible. However, this schedule will change as more people sign-up so be sure to check early and often to ensure your scheduled match times. LIVE STREAM Fight for Honor will be broadcast via CW Lemoine's YouTube channel. MISSIONS AND WEATHER - DCS World Events servers will be used to host. - Any map is allowed and will be selected prior to each match by the pilots. Pilots can specify which maps they wish to be allocated to the randomly selected pool based on which maps they own and/or which maps they desire to fly on. This will be done using the F10 communication section in the mission. The server/mission will then randomly select a map/mission based on this input and restart the mission with that selection. - Once a mission/map has been selected for a match it will be used for all rounds in that match. - Ping limit of 300 will be strictly enforced. - Mission locations will be static on each map. - Weather will be clear/cavok. EVENT RULES - 1v1 matches consist of 1 pilot per team attempting to eliminate their opponent in a best of 3 setup or best of 5 for quarters on. - Starts will be air start. - Starting distance will be 30km from each other head-on - Ingress on start will utilize a mission mechanic to keep pilots on line and level for a straight and level merge. This process is being used to provide as close to a neutral merge as possible. After merge has been called by the mission the fight will be on and maneuvering is free. - Combatants are free to adjust speed at will and be as slow or fast as desired at the merge. - If a pilot deviates from a neutral merge that will be alerted by the server/mission. The not at fault party will then have the opportunity to either continue on with the fight ‘as is’ or restart the round. You are allowed 1 missed merge before you are disqualified for the round and your opponent is awarded a round win. - Fuel dumping is allowed. - Weapons hold until after the first pass. - Definition of merge: when either fighter passes the other fighter's 3/9 line. The merge will be called by the server/mission itself as well to remove estimation or speculation. - Extending away from the fight for the purpose of resetting to a new merge, or to attempt to reacquire a lost tally, is allowed. However, extending purely to drag out the fight and play fuel games is highly discouraged and such passive tactics may up in disqualification, this will ultimately be decided by the referee and/or review from the Tacview file. - If there is significant damage to your jet, fully passive and defensive tactics are OK. - After eliminating your opponent, the combatant must land at the designated airfield inside the bubble. - There is a bubble that will simulate an arena. This bubble is 66km across. - If you come within 16km of bubble edge you will receive a warning that you are leaving the bubble. - If you exit the bubble completely you will self-destruct. - Only modern era fighters are allowed to compete. - All aircraft will start with full internal gun and no other weapons. - Fuel for each aircraft has been calculated based on time maintaining max AoA sustained turns at low altitude in full gate. These fuel loads will allow all aircraft to stay gate for similar time frames. - In order to complete the round you must land at the airfield in the center of the bubble. This ensures that a clean victory is had. - There are NO G limits in this competition. REGISTRATION You must register at the Folds of Honor website. YOU DO NOT NEED TO POST HERE THAT YOU HAVE OR ARE REGISTERING! Good luck to all of those that are competing and signed up and thank you to all of those veterans for their service and contributions!
  2. MATCH 1 STREAMING SCHEDULE (FLOWN 18/9/21-3/10/21)
  3. Really? I posted what the vendor said they would contribute and have been attempting to get a hold of them. Remember that a lot of these vendors are just guys in their garages making this cool equipment for our hobby. I can't be responsible for another person. If that vendor closed what do you want me to do? What happens if a vendor closes? We are in a pandemic... We decided that instead of sending things to me it would be best to drop ship as this is an international competition and shipping can be and has been very very expensive.
  4. Lets get this Friday and weekend off to a great start. Aim-54 Phoenix is now unbanned! This means that teams can now carry any variant of the phoenix they would like in a limited capacity of up to 4. The tomcat is now a direct answer to the JF17. Happy flying and welcome back to the TOMCAT! We also start streaming tomorrow! We are going to be re-broadcasting matches from last years tournament. We have 3 weeks until the current years matches become available for streaming so this will allow viewers to get familiar again with teams for this upcoming new season with their performances from last year. Our first match tomorrow will be Eclipse Task Force vs Dragon Squadron @ 1600z followed by the rest of Gold League tournament and then Diamond league from 2020 with 1 match per day. To get you amped here is the last SATAL 2021 pre-trailer. See you all there! https://www.youtube.com/watch?v=CxV7AJp42JM
  5. Ive given your lead all information so i would encourage you talk to them instead of coming in here and making accusations.
  6. Registration is now closed. Please ensure if your team has signed up that your squadron leads attend the team meeting today on the DCSWE Discord.
  7. Short notice, but we will have a quick all team meeting tomorrow at 19z. This is a team lead meeting. I highly encourage everyone to make it to this meeting. You only need to be able to listen on Discord as I know some of you will still be at work so joining from your phone is totally acceptable even if you cant talk. Topics that will be covered are getting: -Teams registered in Tournament kings bot here in Discord for scheduling and explanations on how the system will work for the season. -Questions and changes to rules. (changes to rules are about airbase landing and have nothing to do with weapons) - Questions about how bubble and how the bubble mechanics work. This meeting need only be attended by squadron leads, but all are welcome to listen. If you cannot make it as a team lead you can have a member of your team take your place.
  8. SATAL 2021 Presented by REGISTRATION CLOSED SCHEDULE The schedule for matches when finalized will be viewable on Discord, DCS World Events Discord, see you there! Zulu time for those that need to get in the know. EVENT TRAILER DISCORD Teams must join the DCS World Events Discord server in order to complete registration of their team to SATAL 2021. Discord will be used for communication, scheduling, scrimmages, and virtually everything else associated with SATAL and other competitive DCS World events. CLICK TO JOIN DCS WORLD EVENTS DISCORD SERVER TEAM SCHEDULING OPTION Due to scheduling issues with teams last year, the continued growth of SATAL, and the fact the SATAL is a truly global competition the SATAL team has decided that teams should have the option to schedule and fly matches on their own time This means that teams can fly any match at any time as long as it is scheduled and agreed upon by their opponents. In order for a match to be counted Tacviews and Track along with logs and mission files of each match must be submitted to the DCS World Events Guilded server and the match must take place before its scheduled date and time on the Guilded bracket. Information in regards to information verification and submission can be found below. Teams must utilize official DCS World Events servers which will be provided free of charge. If a match is not flown early the match will take place at its scheduled time and date on DCS World Events servers. WHAT IS SATAL? DCS World Events are proud to announce SATAL 2021 - Squadron Air to Air League! SATAL allows for the action and interest that surrounds SATAC be experienced year round. SATAL's goal is to create a structured league that concludes in a single elimination tournament. Whereas SATAC is an intense 2-3 week championship, SATAL will be more of a slow burn year round competition. This is SATAL's third year and we hope to bring all of the action that was so exciting from last year back into focus for 2021. STREAMING All streams will be taking place on the DCSWorldEvents Twitch channel with after action replays and highlights available on Youtube. PRIZES Diamond 6v6: 1st - $1200, 6 Eagle Dynamics Modules, 6 Tacview Advanced | 2nd - 6 Eagle Dynamics Modules, 6 Tacview Advanced Gold 6v6: 1st - $800 6 Eagle Dynamics Modules, 6 Tacview Advanced | 2nd - 6 Eagle Dynamics Modules, 6 Tacview Advanced Diamond 4v4: 1st - $800, 4 Eagle Dynamics Modules, 4 Tacview Advanced | 2nd - 4 Eagle Dynamics Modules, 4 Tacview Advanced Gold 4v4: 1st - $600, 4 Eagle Dynamics Modules, 4 Tacview Advanced | 2nd - 4 Eagle Dynamics Modules, 4 Tacview Advanced Silver 4v4: 1st - $400, 4 Eagle Dynamics Modules, 4 Tacview Advanced | 2nd - 4 Eagle Dynamics Modules, 4 Tacview Advanced TIMETABLE AND NOTICES July 30, 2021 – Registration opens! August 31, 2021 – Registration closes! September 18, 2021 - SATAL Leagues begin with matches being flown on Saturdays and streamed on Tuesdays, Thursdays, and/or Saturdays for 3-4 months. Leagues and brackets will depend on the number of teams at sign-up. Teams should expect to fly approximately once every 2-3 weeks. Matches will be scheduled at 14z and 17z on Saturdays. All matches will be streamed and trackable on DCSWorldEvents. Future DCS modules will be included in the tournament automatically as well as multi-role objectives if needed or deemed to fit. End of the year tournament will take place end of season - TBD. RULES* REGISTRATION Teams are allowed to register for both 4v4 and 6v6 leagues at the same time. Pilots are only allowed to fly for 1 team per league. This means that pilot 'Joe' can fly for a maximum of 2 teams during the SATAL year – 1 team in 6v6 and 1 team in 4v4. Squadrons are allowed to field multiple teams inside the same format meaning squadrons are allowed to have 2 or more 6v6 teams for example. However, pilots are not allowed to be shared between teams in the same format. A pilot is still only allowed to fly for 1 team per format. Teams are allowed to utilize mercenaries on their team at their discretion up to a maximum of 2 for 6v6 and 1 for 4v4. A mercenaries is a virtual pilot that is not a current member of any squadron competing in SATAL. There will be Gold and Diamond divisions, or more depending on the number of registration, in each league. Which division a team is assigned is at the discretion of the event organizers. All matches will use a best of 3 unless otherwise stated by official admins. If teams schedule a match at their own time/choosing that scheduled date is final and must be used unless BOTH teams agree on a date/time change. Though it is encouraged that teams be as accommodating as possible to other teams as situations do occur if no agreement can be reached the previously agreed upon date/time will be used regardless of hardship. If a team fails to show at that time they will be issued penalties associated with a no show. Teams will be eliminated at the conclusion of the league play based on division rankings in their respective leagues and divisions. All teams but the top 4 per division will be eliminated from competition and will not advance to the championship tournament. SERVER AND MATCHES Matches must take place on official DCS World Events servers. All matches will use a best of 3 unless otherwise stated by official admins. If teams schedule a match at their own time/choosing that scheduled date is final and must be used unless BOTH teams agree on a date/time change. Though it is encouraged that teams be as accommodating as possible to other teams as situations do occur if no agreement can be reached the previously agreed upon date/time will be used regardless of hardship. If a team fails to show at that time they will be issued penalties associated with a no show. Pilots must exit the server immediately after being killed or sustaining a lost or unusable aircraft. Unusable aircraft constitutes aircraft that are no longer airborne or able to fly. Failure to do so will result in forfeit of impacted rounds. No team member is ever allowed to enter or utilize game master slots during official matches. Game master slots are available only for the purpose of casting and should only be used by agreed upon parties or as DCS World Events staff see fit. If a client is found to be in game master and provides screenshot evidence than the at fault team loses the round in question. A ping limit of 300 will be strictly enforced. Server will auto kick anyone over this limit. If a team member disconnects or dies during a match round they are allowed to reconnect and slot into a new aircraft as long as they did leave their Home Net bubble. This bubble extends 2-3 miles out from their home base. All matches will be hosted on the dedicated DCS World Events server based in a German data center. If a team fails to appear at a designated match a penalty will be issued; -3 points, walkover/forfeit, and the winning team will be awarded (6v6) 6 kills (4v4) 4 kills. Rankings will be used for seeding in the end of the year tournament. A server timer is activated as soon as the first pilot for either team enters an aircraft. This timer counts down to 0 from 20 minutes. Once the timer reaches 0 all pilots and aircraft are allowed to take off regardless of if a ready state has been given. This feature can be disabled if both teams agree to disable it via the F10 menu. All participating pilots must submit their private tracks to Moltar for all teams and leagues. Tracks should be zipped into a team zip and then either uploaded directly to Discord and sent via private message or uploaded to a file sharing site. They should then be shared with Moltar who will download and store them for later use. This allows the ability for staff to view pilot cockpit footage should the need arise and it also allows the ability for Twitch streams on the DCS World Events channel to showcase first person views. Failure to upload personal tracks will result in round forfeits for the missing tracks. Any person or team found abusing known or unknown game exploits or cheating in anyway will be penalized accordingly with penalty points, forfeits, or outright bans. BUBBLE Bullseye is centered between two airfields. The winning team is REQUIRED to land at the end of each round. Round losing teams can no longer tell winning teams that they do not need to land. Teams are required to land no matter what. There will be an engagement bubble centered on bullseye which teams must control to win the engagement. This bubble will slowly shrink as the in game time progresses during each round at a rate of 1 nm per minute when the zone is contested. This shrinking is done to promote combat instead of fuel games and fleeing. Once you enter the bubble you must not exit until the opposing team has been neutralized. If you do leave the bubble before the opposition has been neutralized you will self-destruct. At least one pilot from the winning team must return to either yours or the enemy base in order to the win the round. No pilot or aircraft is allowed to shoot/release any type of weapon outside of the bubble area. However, weapons fired/released from inside the bubble area can target and kill pilots and aircraft on the outside of the bubble area. RTB to refuel and rearm is prohibited after entering the bubble. If pilots do NOT take off before all their other remaining teammates are killed in the zone they will be self-destucted by the server if they attempt to take off from their home airbase. If a pilot moves from being in the bubble to outside the bubble they self-destruct. The bubble script will warn pilots when they come within 10km of bubble edge. AIRCRAFT Aircraft violations will result in a loss for the round where the infractions took place. Teams must allocate for at least 1 member of their team to be available in the DCSWE Discord server at all times during a match. All aircraft are permitted for use in this league. No jammers are allowed to be activated on any aircraft due to a bug with jammers. Any type of AoA abuse such as erratic spinning is not allowed. This type of spinning causes missiles to behave erratically and miss with a 100% certainty. If you are unfamiliar with what this type of behavior looks like please see this video https://streamable.com/ku0jw9. FA-18C Hornets are only allowed to use radar memory modes of 8 seconds or less. This is required due to a memory mode bug that allows for missiles to gain magic INS for a length of time that corresponds to the length of the memory mode set. So if a memory mode TTL of 32 seconds is used, magic INS will work for a length of 32 seconds. Using a memory mode of 8 seconds should be long enough to still allow the Hornet to be effective, but at the same time drastically limit the impact of this bug. WEAPONS, ASSETS, AND AIRCRAFT RESTRICTIONS All aircraft are allowed. Weapons Restrictions: None Banned: Aim9x and all A2G ordinance Breaking payload rules during the a round will result in a server warning administered on takeoff for the infringing party. If said party does not return to base and instead flies out of the Home Net they will self-destruct. TCS slave switch is banned on the Tomcat. If you fly the tomcat I need the pilot and Rio tracks for that flight of the tomcat for every round flown. MISSIONS AND WEATHER Various mission locations and maps will be available. All matches will take place on all maps. Before each match team captains will go through a map banning process. Teams will have the opportunity to ban maps that members of their team do not own or that they do not wish to fly on. If all maps are banned the server will randomly select a mission on the Marianas or Caucuses. Missions will be similar to the ones used in SATAL 2020 and the same mission banning process will be used. Weather will be assigned randomly to each mission after the mission banning process. DCS WORLD VERSIONING DCS World server versions are going to be governed this year in order to reduce the issues with new bugs brought in by game updates. At the start of the season, September 18th, the current version of Open Beta at that time will be used. As each new update comes out a evaluation process will be done by the DCSWE team. If the update is deemed to have failed evaluation it will be omitted and the previous version will be used for SATAL. If the update passes evaluation that update will be used for all further SATAL matches until another passed update is found. MISSION BANNING PROCESS Instead of rolling for mission selection like we have done in the past, this year we will be utilizing a veto style selection process so that teams can have a limited say in which missions they would like to fly on. The process for mission selection is below. The mission banning process will take place immediately before a match is to be flown and will utilize the Mission Selection Template. Each team has 30 seconds to make each mission ban decision. If a decision has not been made after 30 seconds the opposing team has the opportunity to select a mission for them. Bans are decided on a home and away team basis. The Away team will always select the first mission ban followed by the Home team. This gives the Home team a slight advantage since they will be the last team to issue a mission veto. Home team is the team listed on the left side calendar. Teams will take turns issuing bans 1 at a time and alternating after each selection for each mission location that they do not wish to fly on until there is 1 remaining mission available. Once the Home team has selected missions to ban and the Away team has selected mission locations to ban using the above method the single mission that is left is the mission that will be flown for that entire match. Some mission have AWACS and some do not. This delineation is shown in the mission title. GOOGLE DRIVE COMING SOON COMPLETED MATCH SUBMISSION GUIDELINES COMING SOON *Tournament rules, weapons, and missions are subject to change REGISTRATION Please make at least your team captain available on the DCS World Events Discord SATAL voice channels during match play. Discord will be needed this year in order for organizers to have the ability to reach teams if necessary. After registering here please ensure you also join the DCS World Events Discord to complete the registration process. After joining send Moltar or Coyote a direct message and we will get your team roles that are needed for this years communication and organization created. Finally, please use the template below as a guide and post in a new post in this thread to register your team. CLICK TO JOIN DCS WORLD EVENTS GUILDED SERVER Example 1: Leagues: 6v6 and 4v4 Squadron Name: The Boys Teamspeak/Discord: DCS World Events Contact person: Moltar Example 2: Leagues: 4v4 Squadron Name: Genesis Teamspeak/Discord: DCS World Events Contact person: Moltar 4v4 Grim Reapers VTAF Outer Heaven S.P.Q.R Golden Crown -406- Red Bandits The Motley Crew Eclipse Task-Force Leading Edge CETAV 14th VFS Samurais Cobra Aggressors Bravo JTF121 D3W OneTrickPony ECV56 Condor Blue Oyster Boys 343rd Naval Air Group Alamo Squadron Joint Task Force Heavy VMFA Team Wadafak TAW Dundee Flight Gryphon Squadron Oceanic Combat Group Harpia 1 Harpia 2 Nemesis Hellenic Aviation Wing L.A.O. Phoenix Task Force 6v6 Grim Reapers S.P.Q.R 404th Freelancers Golden Crown The Motley Crew Eclipse Task-Force Leading Edge 14th VFS Samurais Bravo JTF121 D3W OneTrickPony VMFA Harpia Team Wadafak TAW No.15 Battle Axes Harpia L.A.O. TORO Squadron Phoenix Task Force
  9. Registrations are closed and here is the new bracket. Please check this bracket to ensure that you see your name if you signed up. We have nearly 100 people which is a lot for DCS and there is always a possibility that I missed someone. I have completed the schedule. Please locate your name on the Challonge bracket using the below link and note the match number that is next to you and your opponents names. After that locate that match number in the Day 1 area below for your match time. I have also set out the match times for every match for the entire tournament so that all of you can plan your days and weekends accordingly. Please arrive at least 15 minutes prior to your match time. There is always a chance that we run early. SEE YOU ALL ON THE 24TH! https://challonge.com/5778v3gw 1 13 25 37 49 61 2 14 26 38 50 62 3 15 27 39 51 63 4 16 28 40 52 64 5 17 29 41 53 65 6 18 30 42 54 66 7 19 31 43 55 67 DAY 1 (July 24th) 8 20 32 44 56 68 9 21 33 45 57 69 10 22 34 46 58 70 11 23 35 47 59 71 72 12 24 36 48 60 72 73 74 75 76 1500z 1520z 1540z 1600z 1620z 1640z 1700z 1720z 1740z 1800z 77 78 79 80 81 82 83 84 85 86 87 88 DAY 2 (July 25th) 1500z 1520z 1540z 1600z 1620z 1640z 1700z 1720z 1740z 1800z 1820z 1840z
  10. Dogfight 1v1 got delayed today due to technical difficulties. The event has been rescheduled to July 24th and 25th at 1500z to 1900z both days. We again really apologize to the community for the delay. The missions and servers decided to not play nicely with us and we decided it would be better to postpone the event than run it haphazardly. Registration has also been reopened and will be closing July 19th.
  11. The new schedule is out and it is very much changed. We had 30 or so new people signup after the last schedule and things had to change pretty drastically to get it all to work. ALL TIMES ARE IN ZULU TIME! Because of this you are more than likely flying against a new opponent at a similar or same time. I have also done away with the spreadsheet and assigned all times and server stations on the Challonge site so please take note of that information. Please ensure that you show up 15-30 minutes ahead of your scheduled match times in order for admins to get you to your assigned location and underway as quickly as possible. This is a big commitment for many people so ensuring a timely tournament is very important. If you have any questions please do not hesitate to ask. I am also looking for 1-2 more people to help me with admining this event. If your'e interested in helping out send me a PM. https://challonge.com/5778v3gw
  12. Registration is now closed.
  13. If you signed up after the last bracket was posted you will be added after signups close this Friday, the 18th. I ask that you be patient until then. I don't want to keep editing the bracket and schedule as it adds confusion.
  14. Bracket has been posted along with the schedule. Please join the MVP Discord to view them and to ensure you get ongoing communications about the event. https://discord.gg/WyeAgEvJ
  15. DOGFIGHT 1v1 MVP VIRTUAL AIR COMBAT SERIES - SPONSORED BY: (USA) SATURDAY 24TH 1500 UTC & SUNDAY 25TH, JULY 2021 1500 UTC SIGNUPS CLOSE FRIDAY, JULY 10TH WHAT IS DOGFIGHT 1V1 DOGFIGHT 1v1 is the DCS World's premier BFM competition, pitching pilot against pilot, jet against jet - delivering a heart-thumping live-stream event second to none! Two pilots will start each round, but there can only be one winner. Do you have what it takes to be a champion? Are you the best of the best? OPEN TO ALL EXPERIENCE LEVELS! DOGFIGHT 1v1 is opened to virtual pilots of all experience levels, lonewolves, noobs and pros alike. Regardless of your level of experience, DOGFIGHT 1v1 is an opportunity to have a great deal of fun, pitching yourself against your friends and fellow virtual pilots. EVENT WINNER - CUSTOM $1,000 USD HORNET GRIP! RealSimulator Serial Number 1 F/A-18 Collectors Edition flight grip. This grip is the first of only 16 that will be produced with a special rubberized metal feeling coating. This grip does not require a base and has all the needed hardware embedded into the grip for function and flight in your favorite simulator. This grip is valued at $1000 USD - click to view information on the RealSimulator.com website. RANDOM VIEWER DRAWINGS - VIRPIL CONTROL BOX, DCS MODULES, AND TACVIEW ADVANCED Tune into the twitch broadcast to WIN a Virpil flight simulator Control Box, DCS modules, and Tacview Advanced licenses. Click to view information on the Virpil Controls website. BRACKETS Tournament brackets will come out 2 weeks before event start on June 26th on Challonge. The brackets will be shared here and on the MVP Discord. These brackets will be in constent flux as more people sign up so please check back often after they come out to ensure you show up to your matches on time and ready to go. EVENT SCHEDULE The schedule for matches, including times, will be finalized once sign-ups have closed and can be found at the Challonge bracket link that will be posted on the MVP Discord that will be used for further communication and updates to participants. DOGFIGHT 1v1 is set to start June 26th, 2021 at 1500z and will run for 2 days. Therefore, please expect if you keep winning to fly on both days for extended periods of time. I will do my best to ensure that an accurate schedule is put out as early as possible. However, this schedule will change as more people sign-up so be sure to check early and often to ensure your scheduled match times. IMPORTANT DATES AND TIMES Monday, MAY 31st, 2021 DOGFIGHT 1v1: REGISTRATIONS OPEN Saturday, JUNE 26th, 2021 @ 15:00 UTC DOGFIGHT 1v1: Day One - Opening day and match play. Sunday, JUNE 27th, 2021 @ 15:00 UTC DOGFIGHT 1v1: Day Two - Play continues on second and final day with numbers of needed rounds and matches dictated by number of sign-ups. TWITCH LIVE STREAM DOGFIGHT 1v1 sponsored by RealSimulator.com will be broadcast via TWITCH at http://www.twitch.com/mvpvacs. MISSIONS AND WEATHER - VAC/MVP servers will be used to host. - Any map is allowed and will be selected prior to each match by the pilots. Pilots can specify which maps they wish to be allocated to the randomly selected pool based on which maps they own and/or which maps they desire to fly on. This will be done using the F10 communication section in the mission. The server/mission will then randomly select a map/mission based on this input and restart the mission with that selection. - Once a mission/map has been selected for a match it will be used for all rounds in that match. - Ping limit of 300 will be strictly enforced. - Mission locations will be static on each map. - Weather will be clear/cavok. EVENT RULES - 1v1 matches consist of 1 pilot per team attempting to eliminate their opponent in a best of 3 setup or best of 5 for quarters on. - Starts will be air start. - Starting distance will be 50km from each other head-on - Ingress on start will utilize a mission mechanic to keep pilots on line and level for a straight and level merge. This process is being used to provide as close to a neutral merge as possible. After MERGE has been called by the mission the fight will be on and maneuvering is free. - Combatants are free to adjust speed at will and be as slow or fast as desired at the MERGE. - If a pilot deviates from a neutral merge that will be alerted by the server/mission. The NOT at fault party will then have the opportunity to either continue on with the fight ‘as is’ or restart the round. You are allowed 1 missed merge before you are disqualified for the round and your opponent is awarded a round win. - Fuel dumping is allowed. - Weapons hold until after the first pass. Definition of merge: when EITHER fighter passes the other fighter's 3/9 line. The MERGE will be called by the server/mission itself as well to remove estimation or speculation. - Extending away from the fight for the purpose of resetting to a new merge, or to attempt to reacquire a lost tally, is allowed. However, extending purely to drag out the fight and play fuel games is highly discouraged and such passive tactics may up in disqualification, this will ultimately be decided by the referee and/or review from the Tacview file. - If there is significant damage to your jet, fully passive and defensive tactics are OK. - After eliminating your opponent, the combatant must land at the designated airfield inside the bubble. - There is a bubble that will simulate an arena. This bubble is 66km across. - If you come within 16km of bubble edge you will receive a warning that you are leaving the bubble. - If you exit the bubble completely you will self-destruct. - Only modern era fighters are allowed to compete in DOGFIGHT 1v1 - All aircraft will start with full internal gun and no other weapons. - Fuel for each aircraft has been calculated based on time maintaining max AoA sustained turns at low altitude. These fuel loads will allow all aircraft to stay gate for similar time frames. - In order to complete the round you must land at the airfield in the center of the bubble. This ensures that a clean victory is had. - There are NO G limits in this competition. REGISTRATION ALL PARTICIPANTS MUST HAVE A REPRESENTATIVE AVAILABLE ON THE MVP DISCORD IN ORDER TO COMPLETE REGISTRATION. SIMPLY JOIN THE DISCORD USING THE HYPERLINKS HERE. AFTER POSTING YOUR SIGN-UP, PLEASE HEAD OVER TO THE MVP DOGFIGHT 1V1 DISCORD CHANNEL AND WATCH FOR ANY ANNOUNCMENTS OR CUMMICATIONS. YOU MAY ALSO USE THIS CHANNEL FOR GENERAL CHAT AMONG COMPETITORS. PLEASE ALSO INCLUDE YOUR DISCORD NAME/ID THAT WILL BE USED ON THE MVP DISCORD IN YOUR REGISTRATION POST. AN EXAMPLE THAT INCLUDES THIS CAN BE SEEN BELOW. ALL PARTICIPANTS MUST ALSO SHOW UP TO THE MVP DISCORD DOGFIGHT 1V1 VOICE CHANNELS AT LEAST 15 MIN BEFORE YOUR SCHEDULED MATCH TIME. TO REGISTER SIMPLY POST IN THIS THREAD USING THE BELOW EXAMPLE. EXAMPLE TEMPLATE Squadron Name: MVP Discord ID on MVP Discord: Moltar Contact person Discord ID: Moltar Aircraft Selection. F-16C Pilots: USA - Moltar
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