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About Whoa182

  • Birthday 10/21/1984

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  • Flight Simulators
    DCS World
  • Location
    United Kingdom
  • Interests
  1. Whoa182


    It's funny how all these journalists were saying this for years because they didn't see an immediate explosion of VR. It's almost as if everyone forgot how new technologies improve and are adopted over time. I think this is partly due to iterations on consumer devices like mobile phones, TV's with slightly improved screens or whatever. If you look at the trend, VR has been steadily growing for years and it's at the point now where it's going to really take off. Look at Oculus Quest and how well that is doing. It's getting more interest from people in the past few months than PSVR got in its entire 5-year history and Sony sold around 6 million units in 4 years. Now look at these! I've chose to compare keywords with the phrase "buy" in them because it implies strong intent to purchase. Meaning, Facebook are converting people from simply being interested to actually having their credit card in their hand so to speak. Now consider how long it took for Sony to sell that many units. And how long it'll probably going to take FB. And now look at the steady increase in interest for Quest vs PSVR! I was just watching a video of Jesse Schell talking in July about the sales on Quest vs PCVR. He said that for every 1 copy sold on PC, they're selling 10 on Quest. The future looks bright for VR. :)
  2. Alpine, I had a similar issue. I noticed that I use the desktop shortcut (standalone DCS) after link is enabled, it works first time. If I click on DCS World within Oculus Home, it starts up and closes.
  3. The elite strap does make a significant different for me. I notice some further improvement when using headphones, as it seems to pull the headset back and counterbalances the headset. I couldn't get on with the standard strap. It was okay for 30 minutes, but then it hurt my face and felt heavy. And I'd lose the sweet spot as it'd drop on my face. And playing any game where I'm moving about a lot I'd find the headset hitting my nose unless tightened to the point that it's cause discomfort. As for the cable, you can use some velcro and relieve the weight. Also put the lead through the back part of the headset and around to the front. That way the cables weight is more at the back of the head than the side. It's fairly smooth with the odd hiccup here and there, but it's not often enough to be a problem. And yes, smooth head turning in the cockpit (no black bars on the side or pausing). Are you running the standalone version? That'll be using the Oculus VR mode. I think if you got the steam version, you'll get less performance when booting up in steam VR. But there should be an option that pops up to choose Oculus (I think) when you start the game.
  4. Something I just found: Source: <- he works at Oculus. Further explanation here: Looks like I didn't even set mine to max...
  5. Here's some of my own thoughts about DCS World with update v23 on Quest 2. What USB are you running? Can you do a USB test in the Oculus software? I'm getting 2.9 Gbps. I run an AMD 3700X, 16 GB, Gigabyte 2070 Super and game on the SSD. I haven't looked at frame rate but I've not noticed any stuttering when using the standalone DCS World, which launches in Oculus VR mode. Are you launching game in steam VR? What is you settings in Oculus Debug Tool and your rendering resolution and frame rate set on the PC Oculus app? It's in devices > Quest 2 and under graphics preferences.
  6. You should contact Oculus support. If you've done nothing wrong, they can usually get you back on fairly quickly. I ha to scan my passport a few years ago and send to FB. Some security issue was flagged (no idea why), and I got back on within about 30 minutes. Had my account for 13 years, though.
  7. I've used the Rift S but I don't own one, so I couldn't say specifically how it was with DCS World as I never got to try it. However, as we know the Quest 2 is significantly higher in resolution (it's a significant improvement), and there's very little to no screen door effect. When you set the bitrate to at least 350, the noise or compression artifacts go away in my experience. It looks better than the Rift S, even pre-update (with some tweaking in ODT). But just altering the bitrate (pre-update) did not make it easy enough to read text in the cockpit though - even when I set SS to 1.2 in DCS. I was actually considering (weeks after buying the Q2) also getting the G2 because Q2 wasn't as good for DCS as I hoped it would be. Yeah, it was a big jump up from CV1, but not like the visuals I'd see when running native Quest 2 apps. But now this link update happened, I'm not longer looking at getting the G2. I'm really happy with the Quest 2, because as I said, I can read all the text and side panels just fine. I couldn't say how much of an improvement acquiring targets in the air is though. I need to spend more time with it... as I was mainly focusing on ground targets. Right now, Q2 is probably one of the best PCVR headsets you can get, maybe only 2nd to G2 in terms of visual clarity. One other issue that is a bit off topic is recording and streaming with G2... I notice people having major issues with stuttering? That would be really annoying as I like to record a lot. So that also made me a bit hesitant. In terms of comfort, Quest 2 was a little uncomfortable for me with the standard strap and even the Elite Strap doesn't make it perfect. But, with some adjusting and getting used to it, I can easily do 4-5 hours in the headset now before I feel it enough to wanting to take it off. G2 obviously wins out here... Norm from Tested mentions that the Quest 1 and Quest 2 lenses are almost identical and prescription lenses for Q1 fit fine with Q2:
  8. Probably should've listed my PC setup earlier, so here's what I'm running Quest 2 on: AMD 3700X,16 GB ram @ 3600 Mhz, Gigabyte 2070 Super, and an SSD. Getting 2.9 Gbps over USB using the official Link cable. Edit: Yeah, I believe these are the same lenses. :)
  9. I came from using the Rift CV1 and I was already impressed by the visual clarity and virtually no screen door effect on Q2 when I first got it (with bitrate at 350 Mbps). And now after this update, it's super clear. I can read the DDI's without zooming... the green text doesn't look blurry anymore. I can look down at the panels and can read everything. I honestly was not expecting such a jump in visual clarity from this update. Link cable can charge the headset, but the battery still drains, just very slowly. I think I was playing Onward for about 5 hours the other night and still had battery left (I don't have the elite battery strap). :) I personally love the wireless functionality of Q2 and being able to just pick up and play in seconds. I have a few hundred hours in DCS World, but it's not the only thing I play, so for me, going for a headset that is pretty good all around was more important. Hand tracking is important to me... not sure I could deal with the controller issues on G2. Although, the comfort and the screen on G2 is obviously a bit better.
  10. Soon as I got the update tonight on the PC Oculus app, I loaded up DCS World to see how native Quest 2 resolution looks. And wow!! Significant improvement! The update now allows you to run games over link at Quest 2's native resolution, before it was at Quest 1 resolution. So now everything in the cockpit is perfectly readable to me... I don't even have to go close up or zoom in. Spotting ground targets is now easier than ever! You need version 23 and you'll see this in the device settings: https://imgur.com/a/Y3LUVPm To enable 90 Hz, you're going to have to wait for the Quest 2 to be updated to v23. In Oculus Debug Tool, I've also set Encode Bitrate to 250 to remove any signs of compression. Although, I think Oculus have increased it to 200 - 250 as default. Pixel density in DCS is set at 1.2. The difference in visual clarity after this update is big! Here's the blog post: https://www.oculus.com/blog/the-firs...cker-and-more/ And here's the release notes: https://forums.oculusvr.com/communit...release-notes#
  11. Try ginger and mint tea :) I managed almost a solid 8 hours in DCS the other day and never felt sick at all. From what I've heard though, you want to try to increase your time in the Rift by a little more each time, but never let yourself get to the point where you feel like you're gonna throw up. Most people will adapt somewhat, but a few don't. The above two will help you last a bit longer. Also, don't play on an empty stomach or drink something that will cause nausea, for example strong green tea which contains tannins. Another suggestions: have a fan blowing at you and turn the volume up a bit while playing (not too loud!).
  12. I can't seem to get the map / live theatre mode (F10) to display properly when using VR. I just tried now on the monitor and it works fine... When I play in VR this is what it looks like. Is it a bug? Any fix? Sometimes part of the map will just flash on and off... but it's mostly like that. Thanks
  13. I'm finding it quite difficult to spot targets on the ground. If they are road it's not nearly as difficult... but on the grass they seem to blend in with the textures and I don't see them until I almost fly over them. Even with labels on and I know there position, trying to use the TV to get a visual is proving hard. I've never actually tried DCS world without the Rift CV1... I do have a 4K monitor, maybe I should just test it out to see what the difference is... Maybe I'm just rubbish at spotting targets :p Are there any settings I should increase / decrease in the graphics to make this easier?
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