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MobiSev

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Everything posted by MobiSev

  1. FYI, I believe we found out the problem in our server. Players kept randomly losing control of FC3 planes. We went into the miz file and found that there was a random failure table set to true for all planes. This is strange, since we disabled random failures in the mission editor, yet the table still existed in the miz file. Deleting those tables fixed the problem.
  2. Has anyone else experienced random loss of control of FC3 planes since the last OB update?
  3. Same, I really don't buy that stat either. Also, an easy way to not fracture the community with a new asset back is to go the supercarrier route and just simply not let people control the new assets. That way they can still join servers and see how cool the new units are, thus encouraging them to buy the pack to gain control access. This seems like a no brainer to me.
  4. Well, we already have RPG troops, but a blue equivalent would be cool too! Well, I guess the RPG troop model could be updated lol. However, ATGM troops would be a game changer! I'd be hyped for that. Basically, infantry need some love lol
  5. Thank you for that. Prob should have clarified that I was referring to the system's ability to intercept missiles. The chapparal's missile guidance is bugged in DCS. It will not take an intercept course to the target, but go behind it and make a very high G turn, making it useless
  6. yeaaahhh....no lol. You should see some of the servers in MP lol. There's some full on dynamic campaigns out there with large ground wars, etc., letting players control the units (shameless plug for Red Storm Rising). That's why i was wondering about the point defense SAMs on blue. If there was a counterpart to the red TOR, I was going to put it in the server
  7. Did ED change something with the GPS logic? seems that JDAMS miss a lot now...at least the larger ones (GBU-31)
  8. It would be cool if a lot of these were in the game. And FYI, by point defense, not talking about planes, but missiles, glide bombs, etc.
  9. The Super Carrier is not a flyable module and was still tweaked to work (initially it was set to not let you join MP servers with it too). The same can be done for asset packs, in fact, it would even be free advertising for them as people would see the units, but not be able to control them. If they are good, then people will want to have the opportunity to control them. This is what happened with me and the supercarrier tbh, i saw it in the server and really wanted to use it due to that...ended up buying it
  10. I just hope that, if a deal is reached, it won’t be a requirement to own in order to join multiplayer servers. This would be a deal breaker for me. maybe just don’t give players the ability to use or control the new assets in tac command if they don’t have them, but still let them join a server. The super carrier does this nicely.
  11. Yep, that's it. It can cause missiles to bleed energy like crazy or go stupid and miss.
  12. Sort of, yeah. It only really seems to happen during high AoA turns (it's fine when the player being watched is flying straight). It can get pretty bad at times.
  13. explosion effect of missile seems to be way too small for the size of the warhead.
  14. For example, if I wanted infantry to use a TOW ATGM, would it be possible to change the weapon the infantry uses away from a rifle and make it an atgm? I know you can do this with planes and allow weapons that ED did not intend to allow (the SU-27 being able to use the SD-10 for example).
  15. When you put a ship in a mission in MP (dedicated server, norender enabled), the group name will be blank. This can be bad for server scripts that rely on naming of units / groups.
  16. bump...this is still a problem. Groms are useless at the moment
  17. i can lock the ground, the radar screen shows that i locked something, but when i fire the grom, it goes dumb. Anyone else having this issue in MP?
  18. Title says it all. Easily reproduceable: create a mp mission, get in a plane, have someone else get in tactical commander and watch your icon when the maneuvers are made. This can cause enemy missiles to go stupid since they cant follow the warping
  19. It seems that really the only reliable point defense SAM is the TOR on red, and the Roland does not seem to do that well.
  20. The SPJ pod works crazy well in comparison to any other jammer in DCS. I think other jammers might only give you 1 mile before SAMs engage? I've been able to fly a lot closer with the SPJ before burn through distance. Same thing against enemy fighters. You can get a lot closer before they see you on radar.
  21. That's just the stupidest thing.... ED literally has everything they need to make it controllable (damage model, ammo, etc.), and there is literally no reason to not make it user controllable...just give it the T90 sight. It would probably only take 5 minutes to do.
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