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BRING GUNS

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    Nebraska, USA
  1. What's the difference between the Crosswind V1 and the V2? They look pretty much the same as far as I can tell in the pictures. I've got a graphite V1 I bought a few years ago and I was just curious about what they changed. edit: nevermind, figured it out!
  2. Ohhhhhh, it would probably be obvious had I gotten a chance to actually fly the thing yet!
  3. I submitted a bug report about having to click the in game switches first to get them to respond to 2 or 3 way switches and they said they'd fixed it and it *might* be in the next patch...just before the last patch. Doesn't seem to have made it in so hopefully it's fixed in the next update!
  4. I've spent far longer than I'd care to admit tonight trying to fix the code to make the landing lights work on a 3 way switch. (I was using the pinky switch on the throttle, didn't try the others.) The third line for the two way switches works perfectly if you use values of 1 and 1 as shown in the following code. As far as the three way switches go I've found that if you use this: --Alternate Landing Lights {down=device_commands.LandingLights,up=device_commands.LandingLights,cockpit_device_id=devices.LIGHTS,value_down=0.5,value_up=-0.5,name='Alternate Landing Lights Land',category='Lights'}, {down=device_commands.LandingLights,up=device_commands.LandingLights,cockpit_device_id=devices.LIGHTS,value_down=-0.5,value_up=0.5,name='Alternate Landing Lights Off',category='Lights'}, {down=device_commands.LandingLights,up=device_commands.LandingLights,cockpit_device_id=devices.LIGHTS,value_down=1.0,value_up=1.0,name='Alternate Landing Lights Land 2 Position Only',category='Lights'}, Then the switch will work but *only* if you first click the switch with the mouse (and then make sure to put it back in sync with the physical switch.) If you do this then the switch will work perfectly. If you don't first click the switch then it will make the proper noise every time you move the physical switch but the cockpit switch will not move. This leads me to believe there is some sort of bug in the code that Leatherneck has to fix for it to work 100% properly. I spent about 30 seconds messing with the nav lights too but decided that would push me across the line into insanity. As far as I can tell that one just advances forward one position and keeps cycling through the positions every time it's triggered no matter how you set it. So probably another bug on Leatherneck's end unless they just decided to make that one non-configurable now.
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