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Scarecrow84

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  1. I was hoping to put together a system to run 2.5 smoothly (non VR, at least for now) for under $1500. Is this realistic? Thanks
  2. Thank you for your efforts, Damcopter. Most of us who can discern the FM problems have given up on trying to even explain them to the fanboys. Last time I tried, some master of dispassionate reasoned argument referred to me as a "turd", so good luck.
  3. You dont need specific hard data to get the fundamental cyclic dynamics right. Ridiculous.
  4. So you guys finally admit the obvious about the cyclic, but now correcting it isnt 'worth the effort'? What a huge disappointment this whole thing has been.
  5. No, that would depend on where it hits. So, for the L to be at all playable against the most light of enemies, there would need to be some damage tolerance.
  6. It's simply unplayable in combat as the L-version. A single AK hit and you are done. Maybe more realistic than before, but its unplayable due to the superhuman ground force AI, if nothing else.
  7. Since the latest update, it seems the chopper can't take a single infantry bullet without catastrophic failure. This has made gunship-type combat pretty much impossible, from what I can tell. The L-version weapons are awesome, hope this damage sensitivity can get dialed back. Thanks
  8. I hope the original question about the cyclic dynamics from this post doesn't get lost in the discussion... I raised the same question a long time ago: https://forums.eagle.ru/showthread.php?t=181563
  9. This was supposedly going to happen way back in June. I understand being respectful and diplomatic, but we are looking at a year and a half of waiting for these updates and lo and behold they are yet another disappointment. The flight model needs a fundamental overhaul or re-do, and that does not appear to be in the works.
  10. Thanks for the in-depth reply. The Huey (hey you brought it up! lol) does not require this re-centering/counter acting of every cyclic input. Is this due to fundamental differences in the blade systems? I posted youtube videos of the gazelle cyclic in action, and it didn't behave the way it does in your sim. When accelerating, the cyclic moves to a new forward position and stays there, or stays to the side when turning. Im sure a degree of counter acting is realistic, but the overall dynamics don't match up with the video evidence... I understand there would be some delay due to inertia (object at rest stays at rest, blade flex, etc.), it just seems like the degree is off. The heli seems to behave like a much heavier helicopter. I would guess a 500 ms delay between input and reaction. The original flight model was nice and snappy in this regard.
  11. Well, some differences are definitely there. It feels more solid when holding a steep bank while turning. Pedals are still required for making coordinated turns. I think some IRL pilots on here have claimed that is not usually the case in real life - that pedals aren't really used much in high speed turns. Not sure if that's true, would be interesting to know... The collective response is different, and is now clearly coupled with roll/pitch behavior (dropping collective makes the chopper drop nose and to the right, if IRC). I don't notice too much ground effect difference, but the tendency to slide around on the ground seems to have come back - don't know if that's related. The main gripes I always had with it are still there: 1) centered cyclic that just gets jerked around and quickly returned to center to avoid over-correcting. 2)sluggish response to cyclic inputs. When in hover, attitude changes are delayed by at least a half second from the cyclic input. This seems off for a light helicopter. I'm glad to see some improvements being made though. I hope they continue, and are not minor.
  12. Yes, I was testing it in updated 2.1, and so was the poster on Reddit who couldn't tell a difference either.
  13. Honestly, I don't perceive any major differences. I haven't flown it in a long time, so maybe I'm not picking up on something. Either way, I'd say any improvements are subtle... edit: Are we sure the Gaz updates went through with the update on the 11th? Why aren't they listed on the update notes...seems like a major change to miss on the list...?
  14. Thank you! The weird cyclic behavior seems like the main problem to me, but when I bring up the issue it gets lost in arguments over details of the FM... https://forums.eagle.ru/showthread.php?t=181563 No IRL pilot has ever come on here to confirm that the real Gaz flies level at full speed with a centered cyclic. In before "but different French rotor system, so it shouldn't fly like a helicopter"...
  15. Hi Hawkeye, I need to download the mod files again? Do you have a link to the latest version I should download? Thanks
  16. Does this mod work in 2.1? I had to delete it to install Normandy, but would like to fly it in that map if possible...
  17. I lost interest because of the stuttering issues. I used to fly Nevada, but it crashes now in MP when I try to open the Nevada Virtual Aerobatics server. I'm hoping they can improve performance, but I'm not sure if that is even a realistic hope, or if we are looking at an object count limit type of thing... I was most looking forward to the revamped Caucuses map, but now I don't know how that is going to work out considering these performance issues.
  18. Any development updates/ETA for the throttle?
  19. Is the NTTR water texture any more visible in 2.1? As it is, I can't judge the water surface distance till I'm in the drink. It's completely flat. Hoping this was related to the low-res texture issue that is going to be fixed.
  20. Any updates on the throttle development? ETA?
  21. If you guys are interested in seeing this online, please chime in on my thread under Multiplayer where I request the Aerobatics Online server to include the Bell47. I know they don't usually include mods, but maybe they can make an exception.
  22. If you guys are interested in seeing this online, please chime in on my thread under Multiplayer where I request the Aerobatics Online server to include the Bell47. I know they don't usually include mods, but maybe they can make an exception.
  23. Hi Smil... I'm pretty sure those f10 options are only available to the mission creator. Could be wrong though. By the way, I would most like to see the Bell47 in NTTR (then Normandy, hopefully). Caucasus would be cool too though. This thing's cockpit visibility is awesome with TrackIr, and it would be great for formation. https://www.youtube.com/watch?v=JXL3B3eBgzQ
  24. That sounds good...I'm on Mountain time in the US. Maybe we can get a group together sometime. I posted a request for the Aerobatics Online server to add the mod, but no one answered yet.
  25. Anyone else itching to do some formation flying in this thing? It would be a great way to explore Normandy. BTW, no big deal, but my trimmer button doesn't seem to work.
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