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PureAweomeness

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  • Flight Simulators
    DCS: World
    Falcon BMS
  1. In my hall sensor mod I used A1302 and they work flawlessly. Im getting about 14bits true resolution (cougar upscales to 16bits), which is more than precision of your hands. Unless you're a terminator. I hope not. You can see my post on page 20 of this thread.
  2. I have recently got my hands on a 3D printer and decided to rush through the process of making some hall sensor mods. I don't see why Miles bothers with all that cnc shit when you can just get a piece of stripboard, solder some sensors real quick and 3D print some magnet/pcb mounts. Here are the pictures boys:
  3. I'm having problems with the mirage in the lastest patch. Here's what I do: 1. Turn radar on, master arm, select 530D store, and lock up a target on the radar. 2. Fire a 530D missile once TIR shows up on HUD. 3. Missile misses, I switch to MAGIC (on HOTAS) but I immediatelly lose radar lock. 4. Reaquire target with radar and chase the target to get closer. 5. Once within range and TIR shows up, lock tone is heard so I HOLD down the fire key and nothing. I turn off the radar but the MAGIC doesn't fire neither. 6. Switching back to 530D does fire. Is the lose lock thingy in STT when changing weapon stores a real life thing or just a bug because this is extremely annoying and caused me to die many times, note this also occurs if i switch to guns and radar is in STT mode. Now with the MAGICs not firing, I can consistently replicate this behaviour by firing the 530D first and then switching to magics, they simply do not fire at anything after that. Things I checked: 1. Seeker is warmed up (Shows P on the panel). 2. Target is within range and lock tone is heard. 3. Pulling less than 2G and AOA is less than 15 deg.
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