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UpsideDownUnder

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Everything posted by UpsideDownUnder

  1. HI All Further to above, what I am understanding from this and other forums, is that DCS at max settings will run anything into the ground. However else where people are adding that the Rift TimeWarp feature allows a higher FPS "perceived experience", as missing/late frames will be "fudged" with theRift. The thread was talking about flight sims generally (DCS specifically in one of the replies), and compares a Rift with a Vive. Does anyone have any specific direct experience in this area for DCS for Rift/Vive/Razor etc? cheers
  2. Reference HW - As tech progresses Hi All Would DCS like to propose a few reference system setups that provide a guide to what possible HW setups are for the current DCS versions, and what "experience" could be resulting. In mid 2016 "times are a changing" (VR headsets now available, new GPU (Pascal & Polaris now out), new DCS, 2.0 is very close (or out), soooooo Im looking to replace (totally) my platform to try and go VR (Occulus Rift or Vive) and wonder what would be an interesting reference platform for high medium and or low end, and what would people expect from it in FPS at what settings etc. From other threads I understand (which is possibly out of date, or just plain wrong) that: 1) DCS used to utilise only 2 core, but can now utilise 4 core 2) I5 v I7 doesnt seem to make a huge difference 3) RAM 16 GB is enough 4) GPU as fast as possible, but one thread said that no system would be able to maintain 90 FPS required for VR no matter what :-( but this was pre the Pascal and Polaris, so is that still the case. 5) SSD for map storage... 6) ..... what else did I miss My interest is to be able to do VR with a headset, and that can keep up with large close formation flying such as VirtualRedArrows, in high res (settings etc). So what does DCS recommend to get a "state of the art" experience, and what compromises need to be made so that it can be "tuned" to various budgets etc. Happy flying
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