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karlmeyer25

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Everything posted by karlmeyer25

  1. I'm coming to the discussion a bit late, but I'm at a loss here. Steel Balls IS the WWII DCS airquake server. It has exactly what everyone here is asking for. Short distance between Axis and Allied airfields:check. Bots to spawn in-case server numbers are low: check. AAA for airfield defense to prevent (most) vulching: check. Not sure what else you need. Also BS is only on beta which is unfortunate. But Steel Balls is on stable. I just came off it this morning and thankfully somebody was on. Just show up honestly, and guarantee folks will join. -SLACK
  2. Interesting. Started off in the MiG and have been flying it exclusively for months now. I have a lot of stick time in the DCS Warbirds and I think the MiG easily compares to the BF-109 in terms of flight characteristics. I just got done flying the F-86 for about an hour for the first time and making my way through the manual and Chuck's guide. I can tell you, it easily flies like the P-51 in terms of "feel." The P-51 is a pilot's airplane. Lot of luxury features (3-axis trim controls), responsive and a great roll rate. The F-86 feels that way too. Very responsive, great roll rate, lots of features and I'm a fan of the armament. The 109 and the MiG both feel a lot "rougher" to fly, lack some of the luxary features of the western planes, but in the 1v1 match-up, just as the 109 is superior to the Mustang, the MiG is superior to the Sabre. Online it seems the MiG excels in the DCS airquake where most people fly lone wolf. Forcing Sabres to the deck and dragging them out in a turn duel seems like a guaranteed victory if the Sabre doesn't egress the fight with enough energy to outrun the MiG. Just as the 109 has a low speed sustained turn advantage, can out accelerate the Mustang, out climb it, but not outrun it since the Mustang has a slightly higher top speed. Great airplanes for sure, and I'm glad I started in the MiG which makes the Sabre a joy to fly since it "feels" so good. But the MiG is the ideal aircraft for 1v1 dogfighting in the Korea server even if it "feels" rougher. -SLACK
  3. This has been my personal experience in game. I own both and routinely fly both and I've even foolishly followed a 109 or two into the vertical, only to end in defeat for me in my Spit. So the chart I referenced showed the climb rate without MW50? That makes more sense now. I'd love a document that could show the climb rates with MW50 enabled. -SLACK
  4. Hello, Reddit Link: Here I just wanted some help in this discussion on Reddit I was in. Not being a technical expert on either air-frame, I wanted to see if u/Layin-Scunion was correct in stating that the DCS Spitfire Mk. IX LF could out climb the Kurfurst. If true, doesn't that mean that the BF-109 is at a disadvantage in the vertical? I tried using the climb data from the Kurfurst website and data about the Spitfire but I'm not a technical expert in this field. Thanks guys for your help and awesome knowledge. -SLACK
  5. There's a lot of great stuff in your post and I don't disagree with anything you said. I don't mean to say that the P-51D we have in DCS is on parity with the DCS BF-109 K-4 even at altitudes above 23kft. What I mean to say is the match up there is more even (although like I said not, parity) than a fight at 9k ft and below. A Mustang driver has more tools to play with at higher altitude than he does at low altitude. He's still at an overall disadvantage, but I'm sure he'd take the extra options than not. I also want to posit that a downward spiral at max throttle (WEP for the Mustang and MW-50 for the 109) the P-51 does have a sustained turn rate advantage if the fight starts at 25k. But it evaporates quick and the a 109 that exits that fight to gain separation will re-engage with an advantage at lower altitude. Great discussion and great input Echo38! -SLACK
  6. While technically accurate its a bit misleading to call it under-powered. I'm really not smart enough on the historicity of the aircraft to comment enough about the 67" to 75" difference in regards to which aircraft was more likely to face off against the 109 K-4. I think if the current DCS P-51 and the 109 K-4 were to face off at 27k ft, then you'd have a much more balanced match-up. You could counter the 109's low speed performance and outstanding climb ability with the P-51's faster dive speed and faster turn rate at high speed. The second stage supercharger also helps close some of the gap between the 109 on MW-50 boost. The reality is, in the current and more than likely future MP situations you'll find, PvP occurs at low altitude, and at low altitude a lot of the Mustangs advantages just don't exist. You don't have a lot of altitude to trade for speed, and the low altitude power of 109 K-4 is just downright fearsome compared to the Mustang. I would LOVE to see an increase in Mustang MP as well as the ability to strip some of the equipment out of the plane just to see what possible advantages this might have. Any Mustang pilot would deeply appreciate any advantage over what we have now....I bet even Solty included :D SLACK
  7. I recently landed and tried to repair during Golden Fall at Novo, but couldn't. I can rearm and re-fuel, but repair didn't work after I had powered down my a/c. Is repair no longer available? Thanks for an amazing server btw. -SLACK
  8. Lot of good points in here. Nobody is asking for parity just for game play's sake. We could all be flying War Thunder for that. I think most just want more options to tweak the online match ups. In the absence of mutliple a/c variants I think minor tweaks could be an effective compromise. If a real world crew chief could pull the center tank, IFF and Detrola, why can't that be an option (however negligible an advantage that would be)? I for one would simply welcome period appropriate G-Suit. While waiting for the new and improved DM, that right there would go a long ways to giving the P-51 a greater edge during portions of the engagement. (also at least a period appropriate pilot!) SLACK
  9. I had no idea this was a bug but thought instead this was a design decision! I can't enable the comm menu, so I can't set the desired fuel level I'd like or re-arm. Thanks for looking into this! See you guys soon!! -SLACK
  10. Great times this weekend!! Steel Balls remains my favorite because of the imposter setting, and the addition of AI aircraft. This server has by far the best seat to fight ration of them all! I would love it if you re-enabled airfield re-arming and re-fueling though. Great server and great times!!!!! -SLACK
  11. Not adding anything but incredible thread. Lots of great information in here and I'm glad to see the devs receptive to it. Well done Krupi. -SLACK
  12. I hate to sound like a broken record, but you clearly state what is a fundamental problem in DCS WWII. The planes combined with a numerical disadvantage of players in BS make for miserable experience for Blue. I know you've discounted it in the past, but I'd like to raise the idea of AI aircraft being added to the mix. Is it possible for a formula of AI to player ratio that can boost the number of Blue aircraft to compensate for a structural game disadvantage? The advantages I see on this are several. The P-51D human player relies on surprise as the chief advantage to bringing down a 109. AI distract human players and open up the possibility of getting more surprise drops on humans. Urgency will be created by forcing Red into a defense role (something historical to Luftwaffe roles) if AI aircraft punish Red ground targets and force Red to protect their assets rather than waiting to pounce on Blue taking off from Nov. I've pretty much given up on BS even though its a quality server and I love the work you put into it eekz because its just not that fun on the weekends to see the overwhelming superiority of Red over Blue. Just food for thought. -SLACK
  13. Maybe a poll as to what the BS community would prefer. Labels, Imposters (with the different settings as sub options) and nothing. You could then take the top two options and have a second poll to see what everyone prefers. I also think I speak for everyone when I say that Burning Skies is a great place to play and I really admire your willingness to adapt and try new things on the server to make things fun. Of course I have my own requests (please enable export for Tacview!) but to my earlier point, thanks for creating a great place to play. I can't wait to see what you create once the Normandy map is out! -SLACK
  14. To clarify, this means you won't see "eekz took off from Novorosky" but will we still see the updates about the amount of targets remaining at each of the target sites? -SLACK
  15. In theory I agree with you. In practice I disagree. The MP population is simply not there for WWII DCS to ensure a quality experience throughout the many different timezones of the day. Bots are by no means a perfect solution, but there is something to be said about the fun in action when you have 3 to 5 human players and double that in bots. The seat to engagement time is low, which is what at the moment everyone is looking for on the servers. There's really no solid method for scenario play online (even though BS and DoW tries...but there isn't enough incentive for Red), so its safe to say that most everyone logging into WWII DCS is looking for a quick dogfight. Bots add to the experience. A seasoned MP player will be able to spot the human pilots, and inexperienced players will get not only the confidence boost in downing a few bots, but the thrill of wondering in the heat of it if it is human or not. Steel Balls does a great job of this and its why its one of the most active servers during the week. BS has turned into a lopsided Red v Blue scenario (ESPECIALLY during the weekend) as more and more people I've noticed have stopped playing Blue (this months stats are completely heartbreaking). Its also more comforting for Blue players since it at least evens the odds when there are 2 to 3 Red human pilots for every Blue. Keeping Red occupied allows Blue opportune engagement options. The vast majority of my P-51D kills on human pilots are the surprise jumps afforded to me because of this. Seldom does a protracted dogfight with a K-4 human pilot end in my favor. At the end of the day to each their own, and there's options for your play style, but Steel Balls does it best IMHO. In fact I'd wish they'd up the amount of blue and red bots to keep things always action packed whenever anyone joins. As I stated earlier, my points would be moot if every time I logged into a server there were 20 to 30 human pilots going at it. We're just not there. -SLACK
  16. This is a major issue and one that I think needs to be fixed by going back to imposters. The label enforcement bug gives a MASSIVE advantage to those who have it...further exacerbating the edges already given to 109 pilots. Full labels while flying the 109 is a guarantee of a phenomenal K/D ratio and a miserable time for P-51D pilots. Eekz, I understand why you went to the labels regarding the unrealistic nature of spotting distances with imposters, but this is becoming a serious issue. I like the labels because it means I can ID the ground targets easier, but when you have full labels on few can be as noble as Solty and expect NOT to leverage the advantage they are randomly gifted. -SLACK
  17. Also...I keep hearing that the Burning Skies server has a bug with its labels mod that allows some players to have the games default label setting enabled instead of the "modded" label settings in the server. It creates a MASSIVE imbalance if that's the case. I really wish BS would go back to imposters...as flawed as that may be. -SLACK
  18. Having literally just got done playing there minutes ago, I echo your sentiments. But my only complaint is how rapidly action will die down once most of the bots have been shot down. I wish there was an ability for them to keep responding. -SLACK
  19. Interesting points....I'm waiting on the Tacview files to study the telemetry as well as the flap positions. In general...did you feel your sustained turns were tighter with flaps extended?
  20. While watching the streams of the Bf-109 tournament, I noticed most of the pilots extending their flaps and keeping them deployed throughout the duration of their match. I did a quick search on the forums but didn't find much info on this. Is this pretty common of the 109 community? What do you gain with flaps extended during a 1v1 against a 109 or against the P-51D? I'd also be curious if this was common practice with real world Luftwaffe pilots...given the fact that it had to be manually operated (in reference to previous discussions of stick forces). Thanks in advance guys. -SLACK
  21. Looking forward to the 109 final today. I notice there is still a delay in the Tacview files....just a quick question, are you still planning on releasing those? Many thanks for this tourney eekz!!! -SLACK
  22. Steel Balls is technically my favorite. It is the closest solution to the seat time/to engagement ratio. Sadly the current aircraft inventory imbalances things for the airquake style nature of combat. But, you WILL get better faster playing in this server. Export for TacView and medium imposters also adds to this already awesome server. -SLACK
  23. I typically see it ramp up on Thursday nights (EDT) and over the weekend. It definitely fluctuates but when it does its a lot of fun. Kudos to the DoW server that offers some interesting scenario based missions (with bots) the AirQuake server which is a lot of fun, and of course, Burning Skies, probably the best and most controversial (no bots, no data export, no imposters). It remains to be seen but there is hope that the Normandy map will bring in some new blood. My opinion of the current MP scene is there isn't too much to do. With only three aircraft options (and one allied) and a significant imbalance in performance between them (with the negative toward the P-51) players get burnt out fast and fun quickly dies out. -SLACK
  24. Damn...super looking forward to this (even though I'm not flying...too much of a wuss). Can I make one request please?? Can TACVIEW data files be made available of the matches? I find this akin to Starcraft II VODs of tourney matches. It would be supremely helpful for new pilots watching and learning from great Kurfurst drivers. Many thanks for putting this on eekz!! You rock! -SLACK
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