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Colmillo

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About Colmillo

  • Birthday 07/29/1965

Personal Information

  • Flight Simulators
    DCS
  • Location
    CHILE
  • Interests
    Sims, Ski (SnowFeet) and TRX
  • Occupation
    Investment consultant

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  1. Mmm, yep... looking again, I found something very curious: I think the real problem was this: if trigger.misc.getUserFlag('FirstLineOut') > 0 and MS == 1 then "Then" in the next paragraph, and the correct thing is: if trigger.misc.getUserFlag('FirstLineOut') > 0 and MS == 1 then The curious thing is that the "then" error was corrected with the "do" afterwards in the next paragraph. I think I will never finish knowing the scripts 100%
  2. you're right, I never thought the indent was the problem. Thank you so much
  3. I found out!!! I forgot to insert "do" after "then", here's how it works: MS = 1 local function message() timer.scheduleFunction(message, {}, timer.getTime() + 5) if trigger.misc.getUserFlag('FirstLineOut') > 0 and MS == 1 then do local msg = { id = 'TransmitMessage', params = { duration = 15, subtitle = "The first red line is accessible, \narmor 1 and 3 are proceeding to the first stop.", loop = false, file ="l10n/DEFAULT/KOH_firstline.ogg", } } Group.getByName('BLUE_ARMOR-2'):getController():setCommand(msg) end MS = 0 end end message() Thanks for the comments. Cheers
  4. While I'm looking for a solution, I created a trigger that when the flag is true --> do script (and there I write what generates the message) The main reason is that I use scripts in several missions, so the less I have to configure in the Mission Editor, the better.
  5. Hi!! I have this script (works perfectly): FL = 1 local function redGroupFirstLine() timer.scheduleFunction(redGroupFirstLine, {}, timer.getTime() + 5) if trigger.misc.getUserFlag('RArm2') > 0 and trigger.misc.getUserFlag('RArm3') > 0 and trigger.misc.getUserFlag('RArt1') > 0 and FL == 1 then trigger.action.outTextForGroup(187, "Blue Group is going to first stop",10) trigger.action.outText("Blue Group is going to first stop", 5) trigger.action.activateGroup(Group.getByName('RED_SA6'), 1) trigger.action.setUserFlag('FirstLineOut', true) FL = 0 end end redGroupFirstLine() But, I want to insert a 'TransmitMessage' when the flag 'FirstLineOut' is true, and I can't... This is the message script: local msg = { id = 'TransmitMessage', params = { duration = 5, subtitle = "The first red line is accessible, \narmor 1 and 3 are proceeding to the first stop.", loop = false, file ="l10n/DEFAULT/KOH_firstline.ogg", } } Group.getByName('BLUE_ARMOR-2'):getController():setCommand(msg) Thanks in advance
  6. Hi It is not a ghost point, is the waypoint number 50. This waypoint is automatic, and it takes you to the closest airport to the last point you programmed. I hope this relieves your headache Cheers
  7. I figured out how to partially fix this problem; When the servers reboot, I enter the servers via the web and in each of them I do a manual resume for about 10 seconds, and I leave them on pause again. Apparently this allows tacview to be activated correctly for clients that come in later.
  8. Hello There is a way to use the TCN together with the datalink: 1. First select *TAC on the right MDF 2. Activate the datalink (199 and Master or Slave + NES) 3. Program the TCN I know it's a bug, because it shouldn't be usable... but in the meantime...
  9. Hello On our dedicated server we have had the following problem: When the mission is new and no client has entered, the first pilot to connect is not recorded by tacview, unless he disconnects and reconnects. As additional information the server is configured with "resume with clients" and the tacview configuration is "set to Record One File Per Client" Thank you
  10. That's right, the indication is only correct if in the mission editor you leave the plane loaded with the GBU
  11. Just as additional information; If in the ME I program the aircraft without weapons, when performing the rearm and startup, the codes are bypassed, leaving the generic 1688. But, if in the ME I load the plane with the laser bombs, it does keep the programmed code. In other aircraft such as the F-16, it maintains the code programmed in the ME, regardless of whether the bombs are loaded or not.
  12. Hi On most aircraft you can program the laser code in ME With the JF too, but it doesn't fit in the plane's menu, there is always the generic 1688 Hopefully in the future this will be fixed Thank you
  13. Hello I have noticed that since the last update of simapppro 1.9.19, I have had disconnections, both of the thrust and the joystick. These disconnections have been momentary, inappropriate enough in some cases to not be able to control the aircraft in critical situations. The disconnections generally coincide when the vibration that I have programmed is activated, I cannot confirm it 100%. Doing troubleshooting, I disabled the simapppro application and I have not had any problems, I have not had any more disconnections. Unfortunately, since it is not installed, obviously the vibration simulation is lost (a pity). My controls are the Orion2 HOTAS F-16 Viper combo. I leave this information in this forum, in case someone else has experienced this problem, and has some other solution besides the one I describe. Cheers
  14. Solved with recent VaicomPro update: UPDATE 21 July 2023 Happy Friday VaicomPro users We are pleased to publish our next release that fixes some SRS PTT Integration issues on various modules and adds the ability to enable/disable individual extensions using the VaicomPro UI EX tab. This will allow users to customise their VaicomPro experience to only include the extensions they need and use. It also means by disabling AIRIO and Kneeboard in the UI, you can now join a multiplayer server that requires pure client scripts without failing the Integrity Check (IC). We hope you enjoy 2.8.5 The user configuration update.
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