Kang 发布的所有帖子
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Look at your options, there is one called 'unrestricted satnav', which lets you use GPS wherever and whenever you like.
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You can change all of the presets in the mission editor. Just select the MiG and go to the frequencies tab.
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No offence, but that's precisely what I said: you built a mission with the specific plan of wanting to include a necessity for in-flight refuelling. You burn a lot of fuel when going full burner all over, absolutely. You could just as well go for the challenge of actually watching your fuel economy. Yes, obviously you made sure that isn't an option in the mission you built. Again, I'm not saying it's impossible to build such a mission, all I said was: for the vast majority of missions in DCS it is entirely optional.
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At least it's specifically what you did not mean, the 'in mission dynamics', rather than the 'in between missions dynamics'.
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...and they don't dim at all either.
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I noticed on night flights that the wingtip vortex cores seem to retain their daylight visibility. In turn that makes them seem overly luminous at night.
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Considering how ground unit damage is generally done... none of the above.
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On the whole other hand: what is really to gain? I mean, how many missions actually require you to inflight refuel? Most missions that ask you to do it pretty much just do so for the hell of it.
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If one was to be serious about a 'focus on naval ops' for DCS, I would consider it much more important to make the naval assets in the game work. Some ships disappear at range, some ships randomly disappear when looked at from certain angles, ship wakes sometimes get cut off in a straight line after a hundred feet, torpedoes - while certainly being worked on right now - aren't quite a thing yet, anti-ship missiles display questionable behaviour at times... More variety in ships would be wonderful, but revising their function is important.
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I'll be honest: I have no idea whatsoever what you are trying to say here.
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Even if the answer was that it wasn't equipped, that co-pilot might make himself useful and say a word when the 'LO' light on the radar altimeter went on.
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Correct me if I'm wrong, but I seem to remember that the Ka-50 doesn't have a tail rotor to begin with.
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I believe the weird thing is how the Harpoon prompts a 4th of July level of SAM fireworks from any ship currently, whereas other anti-ship missiles (admittedly I only looked at the Swedish and Chinese ones) provoke absolutely no SAM response at all.
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Late activation is precisely the way to go with this. But you can have it 'T/O from runway' rather than 'from ramp' and it should spawn on the catapult as soon as it's activated.
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I'll bite and just ask: what would you envision it to work like? AAR autopilot? Fuel state going up in close proximity to tanker?
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Now, as I said, I did like these things in the old 90s simulators, but I still totally fail to understand your point. Having the whole 'picture airbase' instead of a menu doesn't solve that problem. It merely adds to it, because on top of reading the menu and figuring out what does what, you now also have to figure out which 'department' the particular menu you looked for is supposed to belong to (and not all of those are very logical, really), plus - even if that doesn't deter you - as a new player you wouldn't even know which parts of this picture are a thing to begin with. In all seriousness, there is a menu point 'Training' that is quite clear in where a good place to start is. Whoever needs a flashing neon pop-up saying 'Start here!' next to it to find it, is quite frankly most unlikely to have a lot of fun in DCS.
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That is true. When travelling at higher speeds the effect is much less pronounced and you will start going out of control rather slowly. In fact, slow enough to watch it happen. If you are flying low and over favourable terrain, you might even manage to drop the helicopter down safely, if you manage forward speed, main rotor RPM and sink rate just right. And you have some luck. Nonetheless you do need the tail rotor to have full control, the Mi-8 will not just keep on flying straight if you lose it entirely.
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I take it that given the much higher speeds and often longer firing ranges the whole system is just a little more prone to error. A slight bump on the stick, a little change in angle and it's off again. Getting the automatic ranging should take one task off the pilot's back, as you could now fire from anywhere within the range, but it also meant you wouldn't have that one engagement range you would know what deflection to use at.
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1. 'LOST' indicates the missiles has lost track, passed the target or is otherwise not on track, generally. Mind you, this is far from perfect. I've had a few cases of the system concluding an AIM-7 was lost, only to have it hit the target a few seconds later, still. It's a clue, not really a fact. 2. When the diamond (or square if you are feeling lucky) is dashed instead of solid, it means you lost your radar lock and the indicated position is taken from the radar system's memory. If this happens for a very short time only and the radar gets the target back, it just keeps on tracking again like nothing happens. If the target turns you are likely to lose the contact.
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1. You might get the urge to revise your next-of-kin information. Things start spinning, slowly at first, then out of control. 2. Depends on how full load we are talking. Generally speaking you can limp around on one engine.
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Oh, mid 1990s Microprose… Those were wonderful for what they were, especially when they had some nice details and animations and the like. But for all the fun they were, the clear-cut menu is definitely more efficient and much, much clearer especially to new players.
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...and it shall be a marvellous and mighty plane. Almost feature complete at release. It shall be surrounded by a hype that might even dwarf the almighty CEII reveal hype thread. And we all shall know its name is going to be... Stinson L-5.
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That is exactly what it's doing, but at the end of the day, that's how it calculates the lead for you. Mind you it's pretty much a mechanical device, there is no microcontrollers to do any actual calculations and there certainly isn't any way for the device to have a finely resolved picture of angular movement to even start those.
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Not really. I found once in a while it helps to toggle the comm menu on and off again, switch to cursor mode on and off again. Doesn't work everytime, though.
