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Hornet81

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Everything posted by Hornet81

  1. @Kappa, I’ve tested your issue and if you really have the precise bearing and distance you manage to get the w/o on the target. I run some different tests with different elevations and worked. Are you sure the bearing and distance were correct? What I have noticed is that changing the elevation does not make any difference on the position. I will report that! Thanks
  2. Hi @Shiroka Thanks for the report. Added to our internal bug system. Regards
  3. Hi @Shiroka, Thanks for the report. Added to our internal bug system. Regards
  4. @Shiroka I confirm the bug. Not possible in DSL(1). Added to our internal bug system.
  5. @lukeXIII Thanks for the report. Your report has been added to our internal system. Regards
  6. @Shiroka Thanks for the report. I have been running some tests and I was able to drop 2 bombs in DSL from the symmetric station with a single pickle button. Would you be so kind to attach a track showing your issue? keep in mind that to do so, these conditions are met: - The two stations selected are symmetric. - The two stations selected are loaded with the same store type.
  7. @Bog9y Thanks for the report. I add your report in our internal system as a new feature. Regards
  8. @derfritz, Yes it will. This issue is already in our internal system so it will be looked. However, I am not sure about the priority since there are “mayor” issues that need to be fixed.
  9. @JackHammer89 Your report has been fixed internally. It should be included in one of the coming updates.
  10. @Ramsay @Dave62ndFF I've been running some tests but I am not able to reproduce it. Do you still have that issue?
  11. @Kappa Thanks for the report. This bug is confirmed. Added to the internal bug system. Regards
  12. Hi @Nealius Thanks for the report. I am not able to reproduce your issue in MP. The empty tanks remain empty and with a 7.700 lbs of total fuel. Could you be so kind to attach a track experiencing the issue? In what server did you get that? Thanks
  13. @Nealius Sorry but I do not agree at all. It is quite a random issue, specially if playing with the track speed.(x2,x3,x4) Try to replay some of your uncorrupted long tracks more than twice and you will see that at some point they get corrupted. There are plenty of videos tutorials on YouTube explaining how to use those tracks properly and minimize the chances to get corrupted.
  14. @Nealius Replaying tracks it is been an issue for years in DCS. It is not related to a specific module. Long tracks get corrupted very easy. If you want to replay SP tracks I would recommend you to record short clips. If you want to reproduce a MP track I would recommend you to use the track of a dedicated server since they are less susceptible to get corrupted.
  15. Hi @DmitriKozlowsky, Thanks for the report. Would you be so kind to attach a .TRK file so we can help you with the issue?
  16. Hi @some1 Thanks for the report. According to the documentation I have you are right. The firing interval with the single/ripple switch set to ripple, is 40ms for LAU-61 and LAU-68 launchers and 95ms for LAU-10 launchers. I have added this report to the bug tracker so they can asses and work on it. Regards
  17. Hello guys, @MillKris @Milky991 Was this issue fixed with the latest updates?
  18. Hi @lukeXIII, Thanks for the report. Yes, according to that manual seems that all this is missing. I am adding that to the bug trucker so they can have a look into this.
  19. @JackHammer89 Thanks for the report. We will look into it. Regards
  20. @Count von Altibar, Play with the contrast (CON), Gain (GAIN) and brightness. Then it gets quite good.
  21. Hi @Kappa, Thanks for the report. I will ask them about the reason why the elevation change does not change the offset position. Regarding the waypoint elevation, when you insert the elevation in feet, it makes the conversion to meters. So if you insert 1000 ft elevation you will get 304 m on the display.
  22. @Aernov Thanks for the report. It seems to me as well that the WPT 3 should be restricted only to the 37T square zones, more specifically EH, FH, GH EG, FG, HG. I have added that to the internal bug system.
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