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Everything posted by msalama
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Yeah. Would buy one immediately.
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DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
msalama replied to msalama's topic in DCS: Mosquito FB VI
What if it flies regardless? And sits on your bare arm drawing blood with gusto? -
Connecting Ground Power will not turn over engine with drained battery
msalama replied to -0303-'s topic in Bugs and Problems
It indeed does. Because if it was a straight and unisolated parallel hookup, having a dead battery wouldn't mean much. The empty battery would of course act as an extra current sink, because the cart would charge it as well; but it should nonetheless have enough power for it, because the current drain caused by the battery would be negligible in comparison with what the starter requires anyway. So it either can't be a straight parallel connection, or there's something wrong. Did you say that our Spitfire doesn't have a pilot-accessible battery switch inside the cockpit? I can't remember since I haven't flown her in ages (& am more of a Mustang and Dora man anyway).- 53 replies
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Why is it So hard to land the MI 8
msalama replied to tusler's topic in DCS: Mi-8MTV2 Magnificent Eight
Thanks Oldahpilot, that post was chock-a-block with useful info! Always interesting to hear how the pros do it :thumbup: -
noted Would you want ANY heavy aircraft modules for DCS?
msalama replied to Wing's topic in DCS Core Wish List
Well if not heavies, then at least 2-engine transports. Much more to combat simulation than just furballing and dropping ordnance. -
Connecting Ground Power will not turn over engine with drained battery
msalama replied to -0303-'s topic in Bugs and Problems
So it doesn't start when the GP is connected and the battery is off? Now wouldn't that be analoguous to having a dead battery onboard? Because none of that should matter if the RL GP and battery buses are connected in parallel.- 53 replies
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noted Would you want ANY heavy aircraft modules for DCS?
msalama replied to Wing's topic in DCS Core Wish List
Or just split the sim into two branches. The first can still be called DCS, but the second should be named DFS, a.k.a. the Digital Furball Simulator. :huh::cry: :megalol: -
noted Would you want ANY heavy aircraft modules for DCS?
msalama replied to Wing's topic in DCS Core Wish List
Now give me a Dak or give me death. Not a heavy, not a modern A/C, and thus not that hard to simulate either. Because yes, we do need transports BADLY. -
noted Would you want ANY heavy aircraft modules for DCS?
msalama replied to Wing's topic in DCS Core Wish List
Voted yes. DCS = Digital Combat Simulator. And if you want to simulate combat ops, you'll need to set up and maintain a supply network too. Hence, transport heavies ASAP please. -
Why is it So hard to land the MI 8
msalama replied to tusler's topic in DCS: Mi-8MTV2 Magnificent Eight
I CALL BS BECAUSE THERE IS NO ONE SINGLE TRUTH TO THIS. I've said this a kazillion times already and I'll say it again just as many times as I have to. A common cheapo garden-variety joystick has such a short throw that you just CAN NOT duplicate or mimic any real-life controller characteristics with it unless you use curves, because without them, you'll just end up with a completely unrealistic and crappy setup that is nothing short of laughable in its twitchyness. Everyone knows RL helos are sensitive to inputs, but a Hip-sized chopper just IS NOT as nervous and twitchy as the DCS Hip with an el cheapo linear-response joystick. And you can overcome most of the extreme end oversensitivity anyway if you trim properly, because your controller's physical centrepoint and the virtual cyclic's trimpoint will be identical when you release the button (they'll be "in the same place" so to speak). You'll have to trim a lot, granted, but RL choppers need constant trimming as well so that's just something you gotta do, cos you gotta do it. So curves, for some, are actually a must. But I'll freely grant you that a JS extension is an overwhelmingly better solution if you can swing it, so by all means go down that route if at all possible. Some can't for various reasons though, and hence, curves. /rant EDIT: some expressions, terms, etc. -
Connecting Ground Power will not turn over engine with drained battery
msalama replied to -0303-'s topic in Bugs and Problems
This starter / battery bus isolation is actually very common in more modern A/C I've heard. Just wonder if any of the WW2 crates used it. And how, if they did.- 53 replies
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Connecting Ground Power will not turn over engine with drained battery
msalama replied to -0303-'s topic in Bugs and Problems
Also isolates the starter and the battery circuits from each other, probably to protect the other circuitry from voltage fluctuations and/or spikes during the startup. But this hardly explains anything about the Spit, does it ;)- 53 replies
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Connecting Ground Power will not turn over engine with drained battery
msalama replied to -0303-'s topic in Bugs and Problems
A generator too if you need AC.- 53 replies
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Connecting Ground Power will not turn over engine with drained battery
msalama replied to -0303-'s topic in Bugs and Problems
Not only. Someone correct me if I'm wrong, but to my knowledge most GP feeds power up other vital A/C systems too, and depending on the plane, there may well be something installed that needs several supply voltages switched on in a particular order. Now suppose you have a device that needs both 12V DC from the battery and, say, 48V AC from the GP supply, and the battery voltage must be switched on first. How do you ensure this'll indeed happen? Easy. You hook up a relay that only closes the GP circuit after the battery switch has been turned on - and how do you know our Spit doesn't have any such devices installed, since no-one has produced any schematics yet? Mind you, I'm not claiming that this can't be, or won't be, a bug. The above is all hypothethical. I'm just saying we don't know yet.- 53 replies
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Connecting Ground Power will not turn over engine with drained battery
msalama replied to -0303-'s topic in Bugs and Problems
Ah, misunderstood you. So they're using a 24V starter with a 12V system? That explains it...- 53 replies
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Connecting Ground Power will not turn over engine with drained battery
msalama replied to -0303-'s topic in Bugs and Problems
All else being equal, it definitely does not. Quite the contrary. What happens if you replace a 6V power source with a 12V one and leave the circuit it feeds unchanged?- 53 replies
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Connecting Ground Power will not turn over engine with drained battery
msalama replied to -0303-'s topic in Bugs and Problems
Still not sure about that. How much current does it draw? How thick is the wiring? How hot does it get over time? What's the circuit resistance? Would really like to see some data, or at the very least, anecdotes supporting the claim of it being able to run for half an hour loaded. Because it's not just the voltage in isolation. That only gives you a higher possible average power level if your circuit can handle the current for longer periods of time. Peaks are a different animal altogether. But I'm not claiming anything. It's also entirely possible that the starter system can do this. I'd just like to see some data.- 53 replies
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Connecting Ground Power will not turn over engine with drained battery
msalama replied to -0303-'s topic in Bugs and Problems
Would like to see the schematics before saying anything definite. It's possible that on some systems, there's a relay closing the GP circuit when it is powered by the battery after the latter has been switched on; however, whether such schemes were actually in use is debatable. But the starter turning for 30 minutes without burning out? Now THAT's a bug for sure :D- 53 replies
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That skin would be the mutt's nuts for some totally fictitious late 40's Hormuz scenarios I've been thinking about, Iran having requested for Turkish COIN assistance up North... :thumbup:
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PS. Offtopic perhaps, but to land successfully I always three-point her and always keep some RPM on (1500ish or thereabouts) until she's firmly down.
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I've flown the Dora a lot lately and this method gives me consistently good results: 1) Stick fully back to lock the tailwheel 2) Stick to the right for approx. 10º to counter torque 3) Advance throttle slowly and smoothly to the max*, counter left swerve with opposite rudder 4) At 130km/h lift the tail by pushing the stick forward, keep the stick held 10º to the right 5) Just fly her off the RWY after reaching Vr * Obviously depending on your TOW though. I'm a groundpounder carrying heavy payloads and thus tend to need maximum TO power.
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Yeah. Gimme a IID can opener any day. Would pay good money for that crate.
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And oh yeah, the EA system. Just ain't my cup of tea either, let's put it that way ;) Although I could probably be persuaded if a dev with a good track record in EA released something I was really interested in, say a Sturmovik with an Ostfront map and units, or perhaps a fully modelled A-20 Havoc. One can dream :D
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Me? No, I didn't. That thing just isn't my cup of tea, though they say it was pretty complete at release.