Nick_17
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Do they appear right away or just after the first x-min period? So if the period is changed to something like 24 hours, they wouldn't disappear for a whole day?
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Map objects flicker, houses and ships popup
Nick_17 replied to z-mann's topic in View and Spotting Bugs
South Atlantic as well v1.webm -
No one was ever promted to make a new shortcut, you had to make one yourself pointing to the mt-bin folder. If you have never done that, the game still always uses the st version
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I absolutely love the update. DLAA is a game changer, looks way better than msaa and i even get a couple fps more. Also, i can't stop looking at forests with SSS enabled: Gotta have a look at the new models and heli airflow effects now
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solved Lost all modules after reinstall of DCS Open Beta
Nick_17 replied to Sixxpack's topic in Installation Problems
Well, then your only option would be to open a support ticket: https://www.digitalcombatsimulator.com/en/support/. Or you logged into a different account (happened to me once, had an old account with a different mail and no licenses) -
solved Lost all modules after reinstall of DCS Open Beta
Nick_17 replied to Sixxpack's topic in Installation Problems
Go to https://www.digitalcombatsimulator.com/en/ , log in with your account at the top of the page. Then click "profile" and click "Go" on the left in the licensing section. You should then be able to see all of your purchases and licenses: null -
Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
Seems like the extracted file would exceed the path length limit of windows. you could either extract to a location with a shorter path first and rename the file to a shorter name before moving it back to the intended folder, or enable the windows long path support (if it is not already enabled) -
Hmm...i just checked myself, i think he has a point. Most of the vertices match perfectly, the main difference in triangle count seems to be from the cockpit area. Anyway, even if they did reuse the model, it does not really bother me. Razbams F-15E looks fantastic and if it was not for this forum post i would never have noticed it. 1. Image: Just the f-15e_suite4.edm 2. Image: Both the f-15e_suite4.edm and the old f-15e.edm placed into each other 3. Image: old f-15e.edm moved to the right 4. Image: Image 3 but solid instead of wireframe
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Getting the same error once i try to load your mission. Log output: 2023-08-30 11:49:31.060 ALERT LUACOMMON (Main): Error: GUI Error: constant table overflow GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'loadstring' [string "./Scripts/dictionary.lua"]:919: in function 'getMissionDescription' [string "./MissionEditor/modules/FileDialog.lua"]:821: in function 'fillRequiredModules' [string "./MissionEditor/modules/FileDialog.lua"]:856: in function 'updateRequiredModules' [string "./MissionEditor/modules/FileDialog.lua"]:467: in function 'onSelectFile_' [string "./MissionEditor/modules/FileDialog.lua"]:486: in function 'onFileClick' [string "./MissionEditor/modules/FileGrid.lua"]:313: in function 'onRowClick' [string "./MissionEditor/modules/FileGrid.lua"]:321: in function 'onGridMouseDown' [string "./MissionEditor/modules/FileGrid.lua"]:160: in function 'onMouseDown' [string "./dxgui/bind/Grid.lua"]:26: in function 'callback' [string "./dxgui/bind/Widget.lua"]:299: in function <[string "./dxgui/bind/Widget.lua"]:298> [C]: in function 'WidgetSetVisible' [string "./dxgui/bind/Widget.lua"]:69: in function 'setVisible' [string "./MissionEditor/modules/FileDialog.lua"]:932: in function <[string "./MissionEditor/modules/FileDialog.lua"]:904> (tail call): ? [string "./MissionEditor/modules/me_toolbar.lua"]:766: in function 'openMissionFileDialog' [string "./MissionEditor/modules/me_startEditor.lua"]:61: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:368: in function <[string "./dxgui/bind/Widget.lua"]:363> 2023-08-30 11:49:34.535 WARNING LOG (19876): 3 duplicate message(s) skipped. 2023-08-30 11:49:34.535 ALERT LUACOMMON (Main): Error: GUI Error: constant table overflow GUI debug.traceback: stack traceback: [C]: ? [C]: in function 'loadstring' [string "./MissionEditor/modules/me_mission.lua"]:1816: in function 'load' [string "./MissionEditor/modules/me_toolbar.lua"]:584: in function 'func' [string "./Scripts/UI/ProgressBarDialog.lua"]:141: in function 'updater' [string "./Scripts/UpdateManager.lua"]:64: in function <[string "./Scripts/UpdateManager.lua"]:40> 2023-08-30 11:49:45.153 INFO DXGUI_WIN_ADAPTER (Main): resize main window to [0, 0]
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Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
Nope, works for me. Make sure to click the Download button at the top of the page -
Abkürzung für Cockpit i guess
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fixed Main rotorhead is flickering/sometimes not visible
Nick_17 replied to Apache 64's topic in Bugs and Problems
It happens for me every time when i select the tads video on the right mfd as the pilot. i made a short track that shows the issue, though it seems tracks do not record while the game is paused. the effect can be seen better when pausing the game and moving the external camera around the rotor which i did a couple of times while recording the track. This does not happen when viewing the track however.TEST ROTOR3.trk Short video: Rotor3.webm -
The file that you need to replace is in tech\SouthAtlanticAssets\Entries\Navy\ (ara_vdm.lua) Btw, you can also use GT_t.WS_t.ship_Oerlikon_20 instead of GT_t.WS_t.phalanx. Feels closer to the 40mm Bofors than the phalanx ^^