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Everything posted by astazou
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[RESOLVED]Fences animations of 3 boats
astazou replied to astazou's topic in Aircraft AI Bugs (Non-Combined Arms)
Fixed since this patch: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.47224/ I just tested, It's working, thank you :) -
[RESOLVED]Fences animations of 3 boats
astazou replied to astazou's topic in Aircraft AI Bugs (Non-Combined Arms)
Thank you I had a look, indeed the Moskva is fixed :thumbup: (I'm gonna update the first post) The Ticonderoga and the Oliver Hazzard Perry are not yet Thx for the feedback -
[RESOLVED]Fences animations of 3 boats
astazou replied to astazou's topic in Aircraft AI Bugs (Non-Combined Arms)
Hello, I checked in the last patch (2.5.6.45915), it's not corrected, do we know at least if this correction has been given to developers team? The line can be added here: (after the other animations) -
Hello modders, I wanted to report something As far I remember, the .edm plugin was working until the 2017 version of 3dsmax But apparently the 2017 version of 3dsmax isn't avaiblable anymore: Do we know if an update of the plugin is planned? thx for your work
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It's useless, you can't fire anything and the FM is affected (143% of the max weight, take off wasn't easy :D) More seriously, I already erased my work, and I'm not sure it's nice for ED if we create a hype of something which it's not even planned. If the mod was usable (at least shooting), I would share it as a mod, but it was just wearing pods, that's it. Believe you, you don't miss anything with the weight it had ;)
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Hey, I've found two problems with the Huey in MP, on dedicated server You will find those two bugs in one thread, because I've made a mission to show the two bugs, so I've one client log and one server log for both bugs Solo: no bug Multi: bug DCS version: 2.5.6.45317 I didn't try with other boats I didn't try with another helicopter In attachment: client log server log mission used for the logs Problem 1# In MP (not in solo), when you land the Huey on the Ticonderoga and when this one is turning, the Huey is sliding/jumping, it finally moves and sometimes you finish out of the deck Problem 2# In MP (not in solo), when the Ticonderoga is "group activated", you can't land on the deck. It's like you are getting the speed of the ground instead of the speed of the boat I hope it helped thx Asta' HueySliding.zip
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Hello, I remember long time ago, when landing on a boat, the fences were animated, but it seems to be not working anymore I had a look and I found why it's not working anymore, there is a missing line in the .lua file of the vehicule For each of those boats, you need to add the line => Ticonderoga: C:Program FilesEagle DynamicsDCS World OpenBetaScriptsDatabase avylue iconderoga.lua GT.animation_arguments.flight_deck_fences = 312; Oliver Hazzard Perry: C:Program FilesEagle DynamicsDCS World OpenBetaScriptsDatabase avylueoliver_hazard_perry.lua GT.animation_arguments.flight_deck_fences = 150; CG 1164 Moskva: C:Program FilesEagle DynamicsDCS World OpenBetaScriptsDatabase avy edmoskva.lua GT.animation_arguments.flight_deck_fences = 150;After this line is added, animation is working again when contacting the boat or when landing on it: Is it possible to fix it please? _______________________________ UPDATE STATUS: Ticonderoga: FIXED (since 2.5.6.47224) Oliver Hazzard Perry: FIXED (since 2.5.6.47224) CG 1164 Moskva:FIXED (since 2.5.6.45915) _______________________________ I also saw doors animations in the .edm files, but I don't know the "keyword" and/or how to use them: GT.animation_arguments."keyword_for_door"Maybe you can check this point too? Thank you for your work
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I have some plans, but for now I'm busy with other things ;)
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Do you mean... the Pandora? :music_whistling: ==> https://forums.eagle.ru/showthread.php?p=4222081#post4222081 ;)
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Hello, I faced a problem with the Huey: When an AI Huey is boarding troops on a dedicated server, the clients crash Solo: no bug Multi: bug DCS version: 2.5.6.44266 When you run the mission on your own computer, there is no problem, but when you run the mission on a dedicated server, the clients are crashing when the troops are boarding the Huey. The dedicated server seems to be not crashing I didn't try with the Mi-8 I didn't try on a no-dedicated server Just before the troop is boarding: Just after the troop try to board: (After this message, DCS asked to send a crash report, I did it) I made a mission to show the problem (in attachment) You will also find in attachment the log of my client, the track of the client and the track of the server I hope it helps Thx Asta' testHuey.miz testHuey-20200307-191422.trk dcs_log.zip server-20200307-191227.trk
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How to make a cargo mod? (for helos')
astazou replied to astazou's topic in How To Mod for DCS World
This is apparently fixed, thx Nibbylot (from DCS Modding Hub Discord) I made 4 lines (Splines) to reduce vertex and I give names as we can find here: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Scripts\Aircrafts\_Common\Damage.lua It's not falling anymore when it's touching the deck of a boat :thumbup: Now, my last problem to solve is this boucing problem when the charge is touching a ground, pretty sure it's related with this .CSV file, but I don't know how to link/declare it in the .lua. I keep you in touch if I find a solution -
How to make a cargo mod? (for helos')
astazou replied to astazou's topic in How To Mod for DCS World
There isn't so much cargo mods, so, you are talking about this one? https://forums.eagle.ru/showthread.php?t=124251 For now it doesn't work anymore with 2.5.6 apparently And even if it was working, there isn't the 3d models I'm looking for the SAR missions, so I'm learning to create the mod I'm looking for, but now, I need some help to understand how to solve my problems ;) -
Hello, I want to create a Search And Rescue mod for the Huey and the Mi-8 Disclamer: Before doing the pretty 3D models with nice textures and animations, I'm working first on a prototype to test all the technical parts, if necessary technical requirements are all green, I can spend time to make the nice version, so don't panic seeing my 3D models :music_whistling: So, my problems with my cargo proto mod: - I've boucing problems of the charge on the ground when I hook it - When I put the charge on a boat's deck, the charge seems to loose it collision when it get hooked and just fall (tested on the Tarawa, same result) Here is video to see what's happening: x8bWuxvYq4c direct link: I used on collisionsable objects TYPE="renderable|collision_shell";or TYPE="collision_shell"; and I used for Splines TYPE="collision_line"; I tried alternatives, use only one collision property, or two, etc... even tried to move them a little (sometimes the Spline a little below than the Object, or opposate, ...), but result is the same Someone here knows if we have other properties for collision please? Or what I should do? I also tried to explore the "physic" side with the .CSV files used for cargo, but I have no idea how to declare them in my .lua and how I have to edit them to get the properties I'm looking for Those files can be found here: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\DataI tried to analyzed another cargo mod, but I don't find what I need If you have any idea for that too, it would be very helpful, thank you :thumbup:
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Who to understand the placements on a carrier (mod)
astazou replied to astazou's topic in How To Mod for DCS World
Oh, and apparently this draw was wrong, it's apparently working like that: -
Who to understand the placements on a carrier (mod)
astazou replied to astazou's topic in How To Mod for DCS World
@Sirius, yep, I final thought that too, so it's usable only for the first runway you declare (because the first declared runway is the one used for landings) Just to finish, I will share what can be usefull if someone want to make a carrier mod. (all my questions here was for this mod: https://www.digitalcombatsimulator.com/fr/files/3308231/ ) I had a new question, I had a problem with spawning. I analyzed the code from other mods, but I didn't get it work My problem: when I spawn a first plane, others can't spawn (the first one being still on the deck or took off already) What I want: make 4 areas spawnable for IA/players, and when someone leave an arena, another player can spawn on this place GT.RunWays = { -- landing strip definition (first in table) -- VppStartPoint; azimuth (degree} Length_Vpp; Width_Vpp; {{-188, 10, 0}, 360.0, 108.0, 32.0, -- alsArgument, lowGlidePath, slightlyLowGlidePath, onLowerGlidePath, onUpperGlidePath, slightlyHighGlidePath, highGlidePath 0, 0, 0, 0, 0, 0, 0}, -- runways {{156, 10, -8}, 360,16,12.0,0,0,0,0,0,0,0}, {{156, 10, 8}, 360,16,12.0,0,0,0,0,0,0,0}, }; GT.RunWays.RunwaysNumber = #GT.RunWays GT.TaxiRoutes = -- x y z V_target { { -- 1 parking spot {{ 88.5, 10, -9}, 3.0}, {{ 141, 10, -8}, 2.0}, }, { -- 2 parking spot {{ 88.5, 10, 9}, 3.0}, {{ 141, 10, 8}, 2.0}, }, { {{ -27.2, 10, -9}, 3.0}, {{ 33, 10, -8}, 2.0} }, { -- 4 parking spot {{ -27.2, 10, -9}, 3.0}, {{ 33, 10, 8}, 2.0} }; } GT.TaxiRoutes.RoutesNumber = #GT.TaxiRoutes GT.TaxiForTORoutes = -- taxi routes and parking spots in LCS -- x y z V_target { { RunwayIdx = 1, Points = { {{ 88.5, 10, -9}, 1.0}, {{ 141, 10, -8}, 1.0} } }, { RunwayIdx = 2, Points = { {{ 88.5, 10, 9}, 2.0}, {{ 141, 10, 8}, 2.0} } }, { RunwayIdx = 3, Points = { -- 3 spawn spot(6pack 3) -> catapult 3 {{ -27.2, 10, -9}, 3.0}, {{ 33, 10, -8}, 3.0} } }, { RunwayIdx = 4, Points = { -- 4 spawn spot(6pack 4) -> catapult 4 {{ -27.2, 10, 9}, 4.0}, {{ 33, 10, 8}, 4.0} } }, } GT.TaxiForTORoutes.RoutesForTONumber = #GT.TaxiForTORoutesI don't understand what "V_target" means, but I finally cancelled this approach, I'm pretty sure it was the good one, but I didn't find my mistake, so I made it more simple: I deleted the TaxiForTORoutes and the TaxiRoutes parts, then I have only the RunWays spots. So now I can make spawn same number of planes than number of runways. The "only problem" is cold start planes spawn also on runway ready to be catapulted Hope it will help someone -
C'est fonctionnel ! merci pour le travail à tous les contributeurs :thumbup:
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I tried, so I can say yes :D Before any kind of hype or excitement, nothing official here. I just had 5 minutes to kill and wanted to try some stuff It's only a visual, nothing coded behind, I probably can't (technically) and it's not at me to make this kind of upgrade, only ED can if they decide to ;)
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The Pandora is available : https://www.digitalcombatsimulator.com/fr/files/3308231/ Enjoy :) @paco2002, with what you want :) I would prefer the zeppelin VS zeppelin fight ^^
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Hello all, You saw the title :music_whistling: After I made this skin Link here: https://forums.eagle.ru/showthread.php?t=258268 I hyped myself for a zeppelin in DCS World, so... I made this: Here we go for a YT video to see what you can do, or not: Technically, it's a carrier, so you can contact tower (to open doors), you can land, T/O, it can shoot, ... (must be on water also) The package contains 2 Pandora, one with the deck at 500m of alti', and a second one with the deck at 1500m of alti' :) The cruise speed of the Pandora in 84mph, so slow down in curves if you have planes in the hangar, or they will hit the wall You can play online with the Pandora, 6 players can spawn inside in the same time It appears ou can have radio problem, if you have that, full throttle and destroy the "stop panel", no collision here, so you can take off :) The I-16 looks awesome with this Pandora, can't wait her to have a radio :pilotfly: Look, someone just being dropped by the Pandora :D View of the hangar: The (animated) deck: And even a LSO view (not working with the actual 2.5.6, looking to fix it): So, how to download it? You just need to come here: https://www.digitalcombatsimulator.com/fr/files/3308231/
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It's still here with the new patch for me too
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I confirm I have my drivers up to date I didn't noticed that when I was on the 2.5.5
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Easy/simplified radio not working since 2.5.6
astazou replied to astazou's topic in Bugs and Problems
As BIGNEWY asked, the tracks In the track and the mission "easyRadioOFF", every thing is working fine, I have those parameters: But if I check them : Then it's not possible anymore to use the radio in game (I carefully checked the new commands, in simu profil and simplified profil). You will find in attachment the mission and the track "easyRadioON" having this radio problem Thx Asta easyRadioOFF.trk easyRadioON.trk easyRadioOFF.miz easyRadioON.miz -
Yup, I followed those instructions: https://forums.eagle.ru/showthread.php?t=248671 And I still have the problem: It's still appearing when the camera is close to the ground
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Hello, Since we have the 2.5.6, I tested the Yak-52 in different contexts. First, I saw we have a new command to affect for radio COM, easy, I do it in the "simu" profil of the Yak-52 and in the "simplified" one. The new radio command works well when the missions has those parameters: But if we force them like that: Then we can't use the radio anymore (the communication menu doesn't open anymore) I didn't saw this problem with other planes I tested. My DCS is in french. I hope it helped