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FS Voodoo

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  1. Thank you, but yes I'm sure, I haven't had this problem before either. How do you check the no render in the .exe file? The problem I have is that if I click on ok the game shuts down and if I restart it there are no more problems. I could leave it like that but my server starts autonomously at a fixed time and that makes me crash the whole process.
  2. Hello, My dedicated server tells me at startup that I don't have the license for the map and the super carrier! Normally the dedicated server is not supposed to need these licenses because it is in no-render mode, right? Do you have any idea how to solve this problem? Thanks in advance.
  3. Bonjour à tous, Le 4th VEAW est heureux de vous annoncer l'ouverture d’une nouvelle campagne de recrutement et le lancement de 3 nouveaux escadrons : un sur Mirage F1, un sur AH-64 Apache et le retour de notre escadron sur F-16CM. La particularité de notre escadrille est de proposer des missions et campagnes immersives dans un contexte allant du début des années 80 à la fin des années 90, tout en en s’inspirant de tactiques et procédures réelles. Cette période induit une utilisation tactique et des engagements cohérents avec l’époque, mais aussi certaines adaptations et limitations dans les systèmes et armement utilisés par certains de nos appareils (pas JDAM, pas de lantirn (et d’autres pod post 2000), pas d’aim-9X, pas de L16 en dehors des inter patrouille, etc…). Nous essayons de coller au plus près de la véracité historique avec quelques adaptations pour favoriser le gameplay ou compenser des manques de DCS. Vous pouvez jeter un œil à notre frise chronologique pour plus de détails sur les dates des équipements : https://docs.google.com/spreadsheets/d/ ... ue&sd=true Le 4th VEAW est actuellement composée des escadrons suivants : - l’AS21 sur AJS-37 Viggen : Recrutement ouvert - le 160 Sqn sur Mirage F1 : Recrutement ouvert - le 329 MIRA sur F-16CM : Recrutement ouvert - le KHR26 sur MI-24P/MI-8/UH-1H : Recrutement ouvert - le 388 Sqn sur AH-64 : Recrutement ouvert (Gunner et pilote) - le 104nd sur A-4E : Recrutement ouvert - la VFC-14 notre Escadron Agresseur (MIG-29, MIG-21, Mirage F1, F-5E, F-14) - le 101th ASOS notre Escadron de soutient (LotAtc, JTAC, combined arms, édition de mission,…) Un nouvel escadron évoluant sur MIG-29G est en cours de création et verra son recrutement ouvert en début d’année. Nous tenons également à ajouter qu’un escadron évoluant sur F-4E verra normalement le jour après la sortie de l’appareil et nous sommes ouvert à d’autres propositions d’escadrons. Si vous souhaitez en savoir plus et découvrir notre groupe, n'hésitez pas à nous rendre visite sur notre site internet http://veaw4.fr/ et sur notre Discord https://discord.gg/UXHPDtcEES. En espérant vous compter bientôt parmi nous !
  4. DCS Tactical Recon Community DCS Tactical Recon Community discord aims is to gather all virtual pilots interested in this special mission, to share dedicated scripts, multiplayer server to practice and discuss specific tactics as well as the real world of aerial reconnaissance by sharing documents, photos, stories, books, podcasts, websites, etc... We mainly use the same script as on the Enigma Cold War server (whose creator we have with us) and try to adapt it to our use by emphasizing realism. All people interested in aerial reconnaissance and its aircraft are welcome. We are open to everyone and you can take what we share back to your squadrons easily. If you are interested in aerial reconnaissance, if you already practice it on DCS or if you want to see how we do it, if you want to participate to the development of this mission in DCS or just use our work for your group, this is the place to be. See you on our discord : https://discord.gg/5tM9Djdw9C Voodoo.
  5. Hello there ! We have just created a discord dedicated to air recce, I think you might be interested! We talk about real Recon and its application in DCS, especially with the help of scripts. It's the very beginning of the server but don't hesitate to join us ! Here is the link : https://discord.gg/5tM9Djdw9C I just created a post here: https://forum.dcs.world/topic/307252-dcs-tactical-recon-community/
  6. Hello everyone ! I'm posting this to announce the creation of the DCS Tactical Recon Community discord. This discord aims to gather all virtual pilots interested in this special mission, to share dedicated scripts, multiplayer server to practice and discuss specific tactics as well as the real world of aerial reconnaissance by sharing documents, photos, stories, books, podcasts, websites, etc... All people interested in aerial reconnaissance and its aircraft are welcome. We are also looking for people who want to participate in the creation of content to improve and propose new dedicated scripts, as well as to create liveries and mods. Do not hesitate to contact us if you are interested! Here is the link to the discord: https://discord.gg/5tM9Djdw9C See you soon in flight!
  7. What do you think about having a recon variant? If HB is working on TARPS there might be some similarities?
  8. Good morning, everyone, My team and I are having a little trouble with one of our mods: We made a texture for our Wellington BH-7 mod and created a relief file but once exported the relief is not visible in game. Does this file need to have a special name or something? Do you have an idea? Thank you very much :). Voodoo. Here are images of the mod with 3DsMax then in game :
  9. With my team we are currently working on several modules. Among others we are working on a Kaiser Class but we want to add navigation and platform lights to the boat. Could someone please explain us how to do this? Does it have to be done with the 3D software or the LUA or both? Thank you in advance :). Some pictures in game :
  10. Morning, everyone. Containment is the occasion for my team and me to start trying to create mods. If we have a good 3D designer we have less talent in LUA scripting. I've been looking for documents to help but I haven't found much on boat and vehicle mods. I still have a lot of questions about the order of the headings in the LUA, the possibilities of functions, etc... We've had help from Suntsag and Dimitriov but we also want to discuss this with the community. To be able to separate my different problems I will write one post per mod and the problems associated with it. So, here is a mod from the Russian AGI Balzam. It is rather simple to code, but it will be useful to understand the coding of a simple weapon: the AK-630. It has indeed a turret at the front. How do you do that? Just copy and paste a piece of code from another ship? Which lines of code are mandatory? I suppose you also have to associate the arming with a sensor? Thank you in advance for the help. Voodoo.
  11. I confirm for me it was also the space in my user name. It's works now. Thank you very mutch for this great free aircraft ;).
  12. Same without my antivirus and multiple reinstall. I have also disable all my mod and a do a repair to try but no change. And I have check the install folder and i have the dll in the Bin folder
  13. After my install i have the module in my game but only acces on the external view. If i create a mission the slot appear but i can't chose it :/
  14. Bonjour à tous. Petit message pour signaler que nous ré ouvrons le recrutement dans notre escadron sur F-14, la VF-29. Nous cherchons des pilotes et des RIO seul ou déjà en couple ;). Si vous êtes intéressé n'hésitez pas à nous contacter via notre site internet sur lequel vous pourrez trouver le lien vers notre forum, notre charteet notre page de recrutement. A noter que notre escadron sur Viggen, l'AS-21, recrute toujours ;). A bientôt.
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