Ah, finally somebody sheds some light on this. Anything altered in the Nvidia control panel is going to be post process to the DCS engine which won't garner the same quality.:doh:
Feedback while I'm here:
Nvidia control panel settings
Anisotropic filtering 16x
AA mode Override
AA setting 8x
AA transparency 8x
In-game settings have everything set to high with exceptions to AA at 2x, tree view distance slider set to about half way, Anisotropic filtering off and Ground object shadows to flat only.
GTX 1070, 6700k, 16GB RAM and 230GB SSD
With the these settings and gear I am able to achieve a somewhat constant 60FPS with the occasional stutter and a noticeable drop after explosions and while looking at heavily populated areas.
The same can be said for multiplayer, although, I have noticed that when somebody loads in I have a 2-3 second stutter. It may just be a coincidence that it happens at the same time. Not sure though.