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HawkCZ6

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Everything posted by HawkCZ6

  1. a) Once aircraft position (either latitude, longitude or both) is corrected during INS alignment, system altitude immediately resets to 0' MSL. b) When the position is entered before the alignment (or not at all) and the ME option "Cold aircraft needs GC alignment" is enabled, system altitude has an error of several hundred feet and as of now there is no way to correct it. Corrected position entered via UFC is also ignored in this case as discussed here: Bug is only noticable without EGI, since EGI always gets correct position and altitude. Only when SH alignment is available is system altitude correct (with either SH or GC alignment), unless the position is changed during alignment, which leads to scenario A. SE-alt-error-caseB.trk SE-alt-error-caseA.trk
  2. As per title. If the INS position is changed before starting alignment, it goes back to original (wrong) coordinates when switching INS mode to NAV after completing the alignment. Since the system accepts the coordinate input even before the alignment begins, I assume this is not correct? This behaviour can only be noticed a) when flying without EGI, since with EGI it is not possible to view INS PP on the ground and EGI always gets correct coordinates with INS aligned in NAV mode. b) with the ME option "Cold aircraft needs GC alignment" enabled. (Although it is probably reproducible with any change in coordinates before starting alignment) SE-align-pp-edit.trk
  3. Yeah, this is absolutely ridiculous. When flying in a group, we have to either take-off in almost side-by-side formation or with 70+ second intervals to ensure we don't get engine flameout. And it's the same during landing, you can still get compressor stall when landing more than 50 seconds behind the preceding aircraft.
  4. You indeed raise some very good points. Unfortunately the F-14's hydraulic modelling seems pretty basic, which can already be seen after performing a few quick tests. In a cold & dark jet, try windmilling the left engine using ground air and moving the wings without right engine. Even at 20% RPM (and only on one engine), the wings move at their normal rate. Wiping the controls, changing flap settings, nothing has any effect on the hydraulic pressure, even after you stop cranking the engine and the RPM drops. Pressure in the combined system drops at the exact same rate as if you didn't touch anything. It is the same with BFCM, which produces the same control surfaces movement rate as it is with both engines operating regardless of whether it's running on Low or High. In fact they are (at least in my experience) windmilling at roughly 3-6% N2 (F110). I don't think that is sufficient to provide any hydraulic pressure, but in Heatblur's F-14, it is enough to provide normal control surface movement rates. During my tests at lower speeds, COMB hydraulic pressure fluctuated between 1200 PSI and 2100 PSI regardless of hydraulic load (after reaching 2100, it suddenly dropped back to 1200 and slowly recharged). During the peaks at 2100 PSI, it was possible to change wing sweep, flap setting and extend/retract gear. This hydraulic load in itself doesn't affect COMB pressure, as it simply continues to do its thing of going up and down. And as you mentioned - even at 3% N2, FLT pressure doesn't go below 2000 PSI. Obviously, yanking the stick doesn't affect the pressure AT ALL and the control surface movement rates are identical with normal operations. That doesn't really seem right. Regarding the BFCM activation, I agree that it does seem a little weird. From my understanding, one of the two should be true: A) When spawning a cold & dark jet, activating the ground power should automatically start the BFCM in AUTO(Low) mode, since both FLT & COMB are below 2100 PSI. B) When shutting down engines, waiting for hydraulic pressures to drop and then applying ground power, the BFCM should not activate. (and as it is now, it does) I guess it would make sense for the system not to run on ground power in Auto, thus making B correct. Maybe there's some other variable that HB knows about, but if there is, it doesn't seem to be mentioned in NATOPS. Also, little off-topic, but while we're discussing hydraulics, the wing sweep performance is not modelled correctly. As per F-14B NATOPS, page 2-81: "Failure of either the combined or flight hydraulic systems permits the wings to move at a reduced rate." Currently, it does not. The wings move at the same rate with both or only COMB system operating. They don't move at all when only FLT is operating. tl;dr on what should in my opinion be investigated / fixed: - Different hydraulic system pressures resulting in same primary / secondary flight control movement rates - 3-6% N2 windmilling RPM providing enough pressure for both FLT & COMB hydraulic systems - BFCM activating in Auto(Low) when on ground power - Wing sweep performance with only one hydraulic system operating
  5. Use HUD brightness knob left of the VDI instead of pitch ladder brightness. I don't think changing pitch ladder brightness ever worked in HB's F-14.
  6. Both the clock and the stopwatch in Tomcat cockpit run slow. Approximately 6 seconds for every 10 minutes - 35 seconds for every hour. Same in pilot and RIO pit. Mission on the screenshot started at 12:00:00, screenshot taken an hour of gametime later.
  7. I'm personally hoping HB will make more than one variant just like with the 'cat. Old Vietnam era A-6A and a TRAM/SWIP version would be awesome. Or add the A variant as a sort of DLC later on.
  8. I've been doing some tests as server host in MP. If the mission is paused on server startup, spawning in the wingman slots causes CTD. But if you spawn in the leader slot first and then change to wingman and spawn, it doesn't crash (but only if the mission is paused during this time). Additional info that might help :) dcs.log-20191218-203829.zip
  9. I'd like to add that the green backlight for the "Track Hold" button doesn't light up when the button is pressed. The red backlight goes out if the night backlighting is enabled though. This has been an issue even before the last updates.
  10. Do you have your radar set in the XMIT position? I was able to reproduce it by having it in STBY.
  11. +1 for this idea. Please give us this option in the "Special" options tab
  12. Me! :D 58 minute mark.. Gonna need to put that thing into a loop until the F-18 drops..
  13. Please read the post again. Other 3rd party aircraft didn't have assets associated with them. Only the Harrier did AFAIK with the LHA-1 Tarawa and KC-130, but these became a free part of DCS World. I'm not sure if it was confired the Forrestral carrier battlegroup will be free for all DCS players. For example, if you don't own the WW2 asset pack, you can't join servers where any part of it is included.
  14. Will people without the F-14 module be able to join a server with the Forrestral included in the mission? It'd suck if they won't.. (Just worrying about some of my squadronmates not being able to join my training mission or any other server with the Forrestral included)
  15. By the way, Blueflag admins, Tbilisi and Vaziani airfields give Blue unfair advantage. It takes maybe 20 seconds of flight time in TF-51 to get the airfields repaired, therefore it makes them uncapturable for Red, unless they have like 25 fighters + strikers in the area or they play PvE (like the Blue do to make progress *cough* *cough*). Why don't Red have something similar to make it fair? Novorossiysk + Gelendzhik or both Krasnodar airfields?
  16. Heard that Eagle Dynamics? Wake up, it's (almost) 2018. Don't keep up to date only the graphics for god's sake.
  17. Nope, the site is showing mission time 2:40:00 for good 30 minutes. The server is half dead. You can't see it in server list, but the people who joined the server beforehand can still fly there, but just don't see anyone else moving.
  18. Blueflag uses the logic of uncontrolled airports, where you only report your actions over 251 for other people to know your intentions. I understand that you want to feel like the most important person of Blue side, but, I am sorry, you are at wrong place. Try VATSIM, IVAO or PilotEdge. I have nothing against the idea of actually doing ATC on Blueflag, but don't blame people who don't follow your idea. I know my buddies don't use 251 much, so I'll let them know.
  19. Any chance of getting Caucasus blueflag back with 1.5.8?
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