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nosebruise

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Everything posted by nosebruise

  1. Is this still being supported? Seems like there hasn't been updates in a while?
  2. it's still the same on my end, no changes, still broken. usually i have to rapidly tap the comms menu on the keyboard for up to several seconds for any commands to 'unclog'. funny enough I recently picked up VAICOM after the last patch and the Huey was the first thing I tried it in, I was pretty confused and thought the problems I was experiencing it was my fault for messing up the setup somewhere.
  3. Seems like there may be an issue with the UH-1H with the latest patch. Maybe try downgrading the DCS patch before uninstalling/reinstalling VC/VA to see if that resolves it first? ( If you end up trying it, I'd be interested to know the result. )
  4. is it possible to play this coop with multicrew?
  5. Roger that. Looking forward the continued development.
  6. Ok thanks for the explanation, that makes a lot of sense. It is definitely an option. I didn't realize that simply having manually created the [plane_model] folder in advance would fix my issue. In that sense I don't think refactoring to accommodate should be a priority in any way, as that is a simple solution. But at the same time since a core principle in your approach of the project seems to be about flexibility, and people say may not know the folder structure of mods they download from a repository in advance to "make way" for it, I think it would be something to consider for a future update. -- as a tangential sidenote and some high level feedback Your software makes a lot of sense once you understand the principles and (unconventional) nomenclature, but it's not very obvious when you initially open it. There is a learning curve to it. I want to set up a repository and share some mods ( DCS main install folder ) and liveries ( Saved Games folder ) with some friends, and potentially add some of my own Saved Games folders for things like Chucks Guides. I'm just getting these friends into DCS, which already has a lot of complexity so adding the additional complexity of communicating how to set up the mod manager creates more friction for them and increases information load contributing to risks of information overload and loss of interest. What I want to do, in an attempt to reduce this overhead, is effectively give them a zip with my OpenModManager dcs structure, ie: \Mods\DCSWorld\DCSworld.omc \Mods\DCSWorld\Main Install\Main Install.oml \Mods\DCSWorld\Main Install\Backup \Mods\DCSWorld\Main Install\Library \Mods\DCSWorld\Saved Games User Folder\Saved Games User Folder.oml \Mods\DCSWorld\Saved Games User Folder\Backup \Mods\DCSWorld\Saved Games User Folder\Library I was going to keep the repository information in, but clear out the paths to the ( mod install endpoint ) locations in the xml files, so that all they would have to do is point to the correct install locations for their main folder and saved games folder locations and refresh the repository. ( IIRC there is an error box that complains that the path is invalid, but it would be nice to have a dialog box to input a new path in the case it's invalid, rather than having to go through the menus ) But it appears now I would also have to have them manually replicate the folder structure for the planes in order to install the liveries without running into overlap issues. I want to point out that I appreciate the work you are putting into this and understand that, especially at this stage in development, I shouldn't expect a perfect UX, and what I'm attempting to do is accommodate for that when I send this to friends who may not be as tolerant as I am of UX friction.
  7. I've been trying to record an avi through the mission editor, and the Briefing overlay gets stuck on screen. My mouse cursor is also being rendered into the video but I can't move it. Pressing pause also doesn't get rid of it. I've tried a variety of different things. Different resolutions, output formats, start and end times, etc. I've tried mashing the pause button repeatedly while it's loading before it gets to the recording. Nothing has worked. I've attached a short 5 second clip of one of my tests that shows what I mean. Server-20210708-184340-1.m4v
  8. I've created a location for my Saved Games\DCS.openbeta\ user folder. I also created a few packages with the structure: [livery_title] \ Liveries \ [plane_model] \ [livery_title] \ (asset files) And I keep getting overlap warnings with a yellow X icon instead of a green checkmark if I try to install 2 liveries of the same plane model, but there is no overlap of actual asset files as far as I can tell. I'm assuming it may have to do with some of the shared path. Overlap warning feels like it should only be if files are going to overwritten not just because they share a folder structure, but it doesn't appear that there are any files overwritten. If it's flagging because they share a parent folder I guess the only way to resolve it would be to have a unique location for any parent folder in Saved Games\DCS.openbeta\ but that would be a very cumbersome setup. edit: I also noticed that uninstalling the yellow X mod requires also uninstalling the green check mod.
  9. nosebruise

    M2K free trial?

    Modules are under Special Offers tab because of the sale going on now. I already have the M2k myself but was looking fwd to loading it up on a family members copy of DCS to see if they would be interested in it.
  10. I was looking around for this a while back but wasn't able to get it to work. What I ended up doing was save off 2 versions of options.lua and made 2 batch files that will switch between them. Haven't gotten around to changing the paths for 2.5 cause I've just been playing it in VR since release, but here it is for my 2.1 install: saved off a version of options.lua with my VR settings as options.vr and create a file called DCS-VR.bat in notepad @echo off title Setting DCS VR Options cd /d D:\Users\nosebruise\Saved Games\DCS.openalpha\Config\ copy options.vr options.lua cd /d E:\DCS World 2 OpenAlpha\bin DCS_updater.exe it will just overwrite options.lua with options.vr file replacing it with whatever my VR settings are and then launch the game. then do the same thing with standard mode settings in a new batch file. I called mine options.replay and DCS-Replay.bat
  11. VR is definitely the way to go imo, can't beat the immersion.
  12. Please please please fix the VR zoom speed. It seems like having a bindable axis could potentially be cool, but at the very least giving us an option to make it an instant pop to full zoom or adjust the speed would be a huge improvement to VR. The zoom animation speed can be a bit excruciating at times.
  13. Note that they don't mention PRO anywhere. It's because the pictures are of a standard MCG (base model, non-PRO). Comparison chart. EDIT: Just noticed there was a post with a picture of a PRO. You can see the thumb button is clearly different: https://forums.eagle.ru/showpost.php?p=3261845&postcount=523
  14. Where can I find the Material # for other textures? I'm trying to reskin the first-person cockpit pilot ( & kneeboard ) to match the M2K livery I made. Also do you know if it's possible to alter the RGB values of the instrument panel lighting somewhere? It would be nice to get the brightness of the IP lighting without the bleeding of the saturated red in VR. Great job on this, btw, looks & feels great. The research shows through.
  15. Obviously creating a true FFB stick would be... more than trivial. A few days ago I was entertaining the thought of what having a simple rumble motor might possibly add, though. It may be far from true FFB, but could still get some neat Jetseat style stall/weapons/etc effects out of it possibly.
  16. I kinda like them, but I wouldn't shed any tears if they were missing. Can't see them in VR anyway. User decals sounds like an interesting solution, but may not make practical sense.
  17. I'm not blaming anyone for this situation, but it's definitely a huge headache as far as customer experience goes and will almost certainly result in negative perceptions toward the product. DCS is (unfortunately, by it's nature) extremely unfriendly towards newcomers: -The game itself is extremely technical. This is absolutely THE core feature of this product, being a hardcore simulator and is simultaneously a fantastic thing and a pain point. Most users will likely consider learning modules half the fun, but then there's also stuff like mapping controls and learning to navigate the frontend/editor. It's prudent to be cognizant that it by it's very nature the high learning curve and time sink is a barrier, including for those willing and able, even excited, to cross it. -It virtually requires users to invest money in controller hardware. -The current state of DCS as a product and the relationships of all it's bifurcations is complex. Steam Version/Standalone Version/OpenAlpha/OpenBeta/Release: different modules work with different branches, the same module can have different keys to different platforms. The complexity of just understanding what you should be purchasing is overwhelming at first glance and requires a non-trivial time investment before you even open a 500 page game manual. For many potential customers seeing this spaghetti mess at first glance and realizing they have to navigate a potential minefield of purchasing non-compatible products will be enough to turn them off from investigating further. It's already a niche genre and complex by nature, so ANY reduction of barriers and unnecessary complexity to new customers is a huge plus. Especially if you want a thriving multiplayer community. Unlike the core complexity and the hardware requirements, the multifaceted versions seems like a somewhat arbitrary nightmare scenario that could have been avoided in world with more aligned incentives. I've migrated to standalone long ago, and don't really care, personally, whether I have it installed via steam or not, I've already grown accustomed to standalone. That being said I can also understand the value that steam brings to the table. As others have pointed out, steam functions to market DCS. While I vaguely recall some brief contact with knowing of the existence of some of the Lock On stuff before, I only really "found" DCS after seeing it pop up in steam a few times and finally deciding to set aside some time to check it out (glad I did, probably ED, MFG, Jetseat, & CH Products are too :D). It's also a reputable service that a huge customer base is familiar with and trusts, and not some 'one-off russian website that I have to give my credit card info.' I'd been pestering a friend to get into DCS for probably over 6 months or so, he was completely uninterested in the planes to the point of not caring about trying the demo, but showed a lot of interest in the choppers. I've briefly mentioned to him that standalone is the better route, but he ended up grabbing the Black Shark 2 module on Steam during the last sale on a whim. I would have preferred if he picked it up off ED's site, and he may come to feel the same way, but I also understand that it would have been harder to convince him to purchase from an unfamiliar website and he almost certainly wouldn't have made the purchase on a whim when seeing it on sale here vs steam (I know because I've linked it to him on sale on ED's site 2x before he purchased the steam version). The issue with the keys creating an even more confusing split between the products is almost positively going to result in a lot of frustration, regret, and loss of interest for customers and potential customers and is sad to see :(.
  18. To me it sounds more like you've got an awkward OS configuration and some bad luck. PC gaming certainly involves troubleshooting from time to time and sometimes it can get deep, like what you're currently experiencing, but typically it's not such an issue. Did you install Win10 yourself, or did it come pre-installed? Have you tried a fresh install? There's a lot of reasons DCS is niche, and hardware configuration issues is probably pretty low on the list.
  19. I wouldn't count on it. There's enough hurdles that it would be prohibitive if not impossible. It also doesn't make much business sense, as most console gaming simmers likely have PCs to play sims on. Simulation software is largely confined to PCs and there's quite a few reasons that things have developed that way. They're generally more like complex sandboxes that attempt to replicate levels of detail and complexity found in the real world than what you would traditionally find in entertainment software. Because of that they tend to be really rough around the edges in terms of user experience. I'd agree with the above poster that if your answer to your technical issues is asking for a more simplified experience DCS may not be what you're looking for. The reason I say that is because half of the experience of DCS is going to be learning how to use systems and apply technical information. I think your best bet is to just keep at the problem, seek information, ask questions, etc until you resolve it. I'm sure it's not as bad as you think it is now. You don't need to be a specialist, all you need is the resolve to see it through. Good luck!
  20. Exactly this. I was waiting for him to flick a switch the entire time. I've had a Leap Motion for a couple years now and while they've improved on the technology since I picked it up, honestly I can't imagine using it with DCS in a functional way.
  21. It was the Tacview issue. Thanks for troubleshooting, works great now!
  22. Just tried this again, and it looks like it's still not working in 2.0.4, although it works great in 1.5.5
  23. Just tried booting it up again the next day and seems to be running as intended. I think it may have been quarantined by anti-virus software. Not sure why it did so, but I got a message about it clearing a scan and it works now. BTW, thanks for the software! Really appreciate the work you guys are putting into this and SS Wheels! I'll surely be picking up the release of that at some point too :) Edit: I still haven't tested it to see if it works with 2.0.4 now, I'll have to do that later.
  24. Hi Andre, I've had a few issues with SSA. I downloaded it when it was released, and was able to get it to work with 1.5.5, but it wouldn't work with 2.0.4 I just tried to load it today and when I try to run windows gives me an error message asserting: I've tried uninstalling, rebooting and installing again, and it gives me the same error each time.
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