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Posts posted by Stratos
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Would be possible to tone down the rivets and lines in the skins please?
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I know how to work with triggers, but flags escape me. The idea of spawning random groups sound pretty good.
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Got it! Thanks, it works really well, please check your PM.
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17 hours ago, Ronin_Gaijin said:
Nice post!
I love the fact that I influenced you on the post format.
It is pretty informative.Indeed, but no idea of why Imgur links does not work!
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On 4/11/2024 at 2:20 AM, Luiz Renault said:
I have a dll that enables the Air Refuel for F-5E.
And you plan to share it or simply want to tell us?
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I like your tips, and I subscribed this post. Looking forward to see that advanced version for jets!
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Mashhad International Aiport is just to the West of the planned area, maybe one day ED can add it as they did with some airports in the PG map that were not planned in the first idea. Is a small airport, but would be a very nice addition for IRIAF flights on the region, as I will show you, it has been a very important airfield for Irani operations against insurgency/smuggling in the area.
Where Mashhad is?
Just some KM west of the planned area.
How the airport look:
And why is historically important and can allow us to fly missions with the IRIAF assets like the F-5E, the F-4E and the Tomcat...
Is still used as a base for IRIAF fighters and it regulary sees deployments in the area.
Thanks for reading.
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Thanks a lot for the pics Minsky,looks Wadi Rum is very nice.
I know about Tabuk, but adding it will bring another actor to the area, a lot of value.
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Cool pics, I do not own the map, as I will like to see If they add Tabuk air base before making my decision.
Can someone please post pics of Wadi Rum area on SW Jordania?
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I'm collapsed with such amount of answers...
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Works pretty well for jets as well. Thanks for sharing!
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The other day and thanks to NineLine I discovered some tricks to improve my COIN flights, for example I can know deactivate a ground group when I'm really close simulating supression or make them red status to simulate a not very disciplined guerrilla. But what other ME ideas can I use ti add more COIN flavour to my missions? Specially now with Afghanistan coming soon.
Thanks!
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Beautiful skin!
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Totally agree, together with his chinese slightly different cousin.
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1 hour ago, Ronin_Gaijin said:
Thank you.
I will also make another post sharing the same historical information about Mary, Turkmenistan and its unique significance, both as a base for the conflict and the as the home of Soviet Top Gun.Hope you can do the same for Peshawar AB for Pakistan AF, during the Soviet invasion the F6 were based there. I think their F-16's that mixed with soviet birds were based more east but not sure. Anyway Peshawar would add a lot to the map.
Together with Mashhad air base for Iran to represent the war against drug smugglers. Together with Mary and Termez are "just" 4 air bases but that would bring a LOT of value to the map.
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23 hours ago, Ronin_Gaijin said:
I just wanted to expand on the Soviet airbases that took part in the USSR-Afghanistan conflict.
Five Soviet air bases took part in the Afghanistan conflict.
Three of them are included in the general area of the map.
This post will focus on Kokaydi, Uzbekistan else known as Termez (40km NorthEast of it)
Kokaydi was base of the Soviet 115th Guard Fighter Regiment's Airport in 1979.
Aircraft type MiG-21bis Fishbed-L.
Attached photos for reference.
00. ED map
01-02. Actual location, current state
03. Late 70s photo of base
04. Operations
05. Special camouflage MiG-21Bis
This airbase is missing from current plans and would be important to be included in order to re-create the conflict.
Thanks for sharing these! I really hope ED reconsider to add some bases outside Afghanistan, even If is after the full map is released, Termez and Mary in the old USSR borders, Peshawar in Pakistan (base for the current JF-17, and the F-6 for Soviet-Pakistani clashes) and finally Mashhad air base for Iran to represent the war against drug smugglers. That's "just" 4 air bases but that would bring a LOT of value to the map.
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I like the idea, specially the weight one, but how can I be sure is loading properly?
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On 3/29/2024 at 4:44 PM, Harlikwin said:
Why? DCS ground units and AI are pretty bad.
Like the whole air to ground interaction systems of units under air attack is terrible.
DCS mission maker issues aside where they park a tank/infantry platoon in the middle of an empty field aside. Once attacked those vehicles/infantry should be moving as rapidly as possible to actual cover (where they would have been IRL anyway).
DCS AI gunnery for non radar guided AAA is absurd. The BMP-1 or 2 are still better than dedicated AAA platforms like the shilka, and every guy with an unstabilized 50 cal is vasiliy zaitsev.
And never mind stuff like shorads vs fast jets. Literally unless a unit is notified by radio or have their own radar running, they have almost no chance to react to a fast jet attack IRL. There is literally no time to react to something coming in at 500mph. and most infantry shorads basically need like 30 secs (it varies) to actually cool the seeker and get ready to fire, assuming they actually hear/see the jet coming in the first place. But in DCS AI spotting is perternatural levels of vision and SA, all AI units immediately know where you are and immediately begin to direct insanely accurate ground fire at you. Instead of doing what would actually do IRL which is run for cover.
Never mind the actual after effects of CBU-ing a set of units. They literally do-not care unless you actually fully destroy the unit, there is no morale, no shock of "holy cow" we almost just died. Just T1000 levels of determination to kill you.
These problems have been major issues for years as well, so I have 0 faith that ED will do anything to actually improve this systems, or things like SAM's in DCS which are also variously broken.
You'd think for a game where the critical pieces are the bombing things or getting shot at by sams that it would actually have a higher priority to make it more realistic but its just not and never really has been.
Who actually cares about animations? I mean the only thing there is so ED can post some replica "kill videos" from GWOT in some trailer, which is tacky and in poor taste at best.
Actually modeling realistic AI behavior should 10,000x more important. Same with "gunnery" effects. I can guarantee you private snuffy or mr tank commander's first priority is not having a showdown at the O.K. corral with enemy helo or ground attack jet, their first priority is getting under cover where they won't get murdered by enemy air, and let the attached ADA detachment deal with it.As for soviet units, yeah we desperately need older SAM systems that are the most commonly used ones in the world, but we have needed them for a decade and still nothing.
Neatly explained, ED should take a look at this!
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Amazing!! Thanks a lot!
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13 hours ago, draconus said:
@shagrat actually did that years ago.
Thanks for sharing this. I stand corrected.
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What an amazing look for Cold War carriers!
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I will not purchase that part of the map, when ED decides to build and populate the other half I will check it, but not now as the 90% the interesting operations for both Soviet war and US war were placed on the part ED decided to do later.
Oh, and same for Iraq map. It really makes no sense how ED chooses their map areas and module marks. And before critizing my negativeness (that is not, is just a fact), try to run a poll on the forums.
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Fulda Gap
in DLC Map Wish List
Posted
Do we have a single variant of planes used in the mid to late 80's?