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Andrew8604

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  1. I still think a Vietnam Map would be best for next. I know it would be a large area, but parts of it would just have to be at lower detail levels where the action is typically not. It's also the classic theater for the upcoming F-4E Phantom II (as well as F-4B, C, D and J.) The A-7E, F-8J, A-6E and A-4E-C would all fit well there. The MiG-21bis and MiG-19P would be okay there, too. What is needed then is the F-105D, A-1H or J and F-100D, and MiG-17 (Isn't the MiG-17 essentially a stretched MiG-15 with a more swept wing and an afterburning engine? The cockpit and gun armament are probably mostly the same). And a few AI aircraft: KC-135A, KA-3B, RA-5C (static), HH-3E and SH-3E. The HH-3E Jolly Green might be a good one to be multicrew flyable, though. Of course, more modern aircraft could be used in various scenarios. Question is, can a map be made that is about 650 NM across by 570 NM north to south (14-30' N to 23-30' N and 99-30' E to 111-00' E)? If the whole thing was detailed, I reckon not. But can parts of it be very detailed and other parts low detail? Such as the way NAS China Lake and NAS Fallon are now on the Nevada Map? Areas that will not see action can be low detail. Much of the areas of Thailand might be low detail because they will typically be overflown at high altitude. What makes it so large are the airbases in Thailand. Takhli and Khorat are way down in the southwest corner. But definitely exclude Bangkok from the map. Too much detail would have to go into that. So, no B-52 base at U Tapao...and none of the area south of Chu Lai. The other bases would be Udorn, Ubon, and Nakon Phanom, I think. Along the coast would be Da Nang and Chu Lai. Most of the detailed areas would be nearly all of North Vietnam and eastern portions of Laos. The Hanoi area circa 1968, not today...the whole map would be circa 1968...which should work for the whole period of 1964 to 1975. Offshore would be Yankee Station where the carriers and their escort ships would be stationed...something like a Forrestal and a "CVA" Essex with maybe a "CVS" Essex as escort and about 8-10 destroyers and cruisers as escorts. That might include a cruiser and destroyer up north to provide radar coverage. I think a Vietnam Map would be the best, most classic area until global scenery comes around. The jets could really stretch their legs...most missions would usually require in-flight refueling. And until an F-100 Super Sabre and A-1 Skyraider are made, the F-86F and P-47D could fill in. This map would have no desert and no snow, but lots of humidity to make the jets show vapor over the wings much of the time at low levels. And visible shock waves around bomb bursts. Also, try to include towering cumulous clouds, and associated cloud layers high and low.
  2. I did indeed mean this to be a reference to Blazing Saddles! LOL "All we have to do is build an exact replica of the town of Rock Ridge". You see, an exact replica of the town of Vegas...well, sort of. "And then they'll think it's the real Vegas, but we'll know it's the fake Vegas." I was just having fun with it all. The talk of the fake signs just hit my funny bone. BTW, the great Governor William J. Le Petomane was named after a French entertainer, Joseph Pujol (1890s), aka "Le Petomane", or "the fart maniac", who could legendarily break wind at will...apparently without crapping his pants. He was a farteur or fartiste. Look it up on Wikipedia. LOL
  3. This is the winner, right here! Wow! Outstanding, P-51D OMT!! My aim is to make a generic cockpit "tub" so I can mount flight control hardware and switch boxes and then using VR see if I can use it for multiple aircraft. It won't be a 1-to-1 location match with the VR cockpit, but as long as I know most of the switches' locations by touch, I think it will work.
  4. Maybe there could be a mod for that. To give the option of randomly, every 25-100 hours of time in the sim, one of a couple dozen strange lights or crafts might be seen in that vicinity...if you are there to see it. Or randomly placed within 30nm radius of any point you specify in a mission. Maybe spawn at 90,000' and dive to 500' AGL at Mach 8. Hover and/or do various possible maneuvers. Maybe emit beams or lights, maybe illuminate the ground, momentarily. React to you with evasive maneuvers if you get within a couple miles. Give you about 15-30 seconds and bug out, vertically, at Mach 8 again. Or bug out immediately if you launch or fire anything at it, or even just lock on to it. Subtle things, though, nothing gawdy or blatant. Although sometimes the objects might show up in multiples or formations.
  5. It's a fake! You've been suckered in! Weren't you suspicious when you paid your dime at the Le Petomane Toll Booth in the middle of the desert on your way in to town?
  6. Darkdiz, how has this worked out? I want to connect two Windows 10 PC's within my LAN so that my son and I can fly together in DCS. Can it be done without a dedicated server? I have a 3rd fairly fast PC that could be a dedicated server if needed to be. But I don't know how to get two copies of DCS playing together without using an online server. Do you know? Sounds like you might be trying to do the same thing? Does each PC need to have its own unique DCS account? If I want to fly as two crewmembers in an F-14, does each PC need its own purchased copy of the F-14?
  7. I agree. It should be considerably more forward. And they are not the correct font. And the anchors are missing. But I think it is still a 'work in progress'. Also, I don't know what the structure feature is called, but you can see a horizontal line marking different angles of the hull right below the numbers of the photo. But the model does not seem to possess that line. So, the shape may be wrong, too. If I may criticize...keeping in mind that I have contributed zero ships.
  8. Pilot: either "Topper" or "Wash Out" Guy-in-back: "Dead Meat" ...because you guys are undoubtedly going to get him killed!
  9. As to WHEN it might come out as Early Access: I would hope for a response from HB such as... They are aiming for October 2022. If they encounter difficulties with development, it could slip to as far out as April 2023 or more. If everything goes well, possibly even September 2022. And that they will TRY to give us an update the last week of every month, until then. Even if to say, "Progress continues."...with a picture of some part of the aircraft to keep us pacified. Something like that. Just my guessing/example here, I know nothing about the actual timeline!! But if they tell us something like this, then we'd know from the start what time period we're looking at and even the chance it could take significantly longer. And if it is going to be ready in July, just keep telling us October and then surprise us! Thanks, HB!
  10. A-4E - Check MiG-17 - on the way...? A-6E (close enough) - on the way A-7E (close enough) - on the way F-8J - on the way All we need then is a Thud, a Hun, and a Spad. (F-105D, F-100D, A-1H) -- and a Jolly Green (HH-3)
  11. Thanks! I did. I edited the first post. Is it good now or have I ruined it? Or should I just "hide" the whole topic? Is this of any use to anyone, or just a distraction, or garbage?
  12. True. How do I rename it? Or, I'm fine with having it removed, entirely from here. I've copied my last post of positive comments on the mod in a single post on the Community A-4E 2.0 thread. This is the last I'm going to post here.
  13. I was most definitely out of date!! Dang! I guess I kept looking at: Community A-4E Project | The Community Repo for A-4E-C and its Official Submods (heclak.github.io) ....and kept seeing version 1.4. I thought work on the A-4E-C had reached its end. I think that page needs to be updated!! I have version 2.0.0 now. Wow! This is one sweet mod, now! I've discovered a lot! Radios work. It seems, not always, but often, you need to set the correct UHF comm frequency to get a response. Good. You can program the Channels and use them, too. Flight Model: Feels much more fluid and properly limited, now. The clean A-4E is a scooter! Start hanging things under the wings and it really drags down. Even a pair of Sidewinders is a drag. I think this is realistic, though. And yet you can hang 12 Mk-82's underneath and still fly reasonably well. That's a 6,000 lb load on an ~11,000 lb aircraft! (not including internal fuel). In-flight refueling: You can refuel from the KC-130 and S-3B Tanker (probably the KC-135 with the 'basket', too). It seems like you must have the tanker's UHF frequency set on your comm radio to communicate with the tanker...which makes sense. It sure would be nice to have an (AI) A-4E-C Tanker that would carry the refueling store on the centerline and 300-gallon tanks on pylons 2 & 4 (and no pylons carried at stations 1 & 5). Would also be nice to have an (AI) KA-6D Tanker (carrying five 300-gallon tanks) and KA-3B Tanker in DCS. An (AI) A-1J Skyraider with external tanks and external refueling store would be nice, too. (And an (AI) Grumman E-1B Tracer as the AWACS). Throw in an angled-deck Essex carrier and this would be all set for Yankee Station...but those other planes are outside this mod, I know. Carrier Landings: I can make approaches to carriers now and get the FLOLS to appear and LSO to comment on my landings (not sure if that comes from having Supercarrier module). Although, the LSO's lateral guidance seems to be off-center for the Melbourne II and Clemenceau carriers. But if I ignore that, and ignore the "wave-off, wave-off", I can catch a wire practically every time on Clemenceau (but not on Melbourne). No more exploding!! I haven't found the correct version of the Hermes carrier that has arresting wires, yet. APC: The automatic power compensator (auto-throttle) works very well and makes carrier approaches much easier. I set elevator trim for 6-deg., full flaps, gear down, hook down and engage the APC. You have to hold the nose up quite high in attitude (realistic). For those like me who are addicted to HUDs with velocity vectors, if you set the A-4's bomb sight to about 164 mil, the center of the sight is a pretty good indicator of where you're going in this landing configuration. If you're high on the ball, hold the site about 5-10 mil below the end of the carrier deck and vice versa for being low. The APC will take care of the throttle, and you'll make a controlled correction. I can make nice, slow, stabilized approaches this way. Radar: Awesome! Far, far improved over the one in ver1.4!! It actually 'paints' recognizable terrain now. It paints the ships at sea and buildings on land, too. Unfortunately, it does not paint aircraft. It "should" be able to, within range. It wouldn't track or lock on any targets, but it should show those with sufficient radar cross-section...which can help in locating wingmen or tankers. However, that may be a problem to implement, I don't know. Bombing computer: I used to have a hard time getting on the right dive angle, speed and release altitude at the calculated mil-setting on the bomb sight before. Now, with the bomb computer, you set the sight at 0-mils and the Weapon Mode selector at CMPTR. And set the radar to GRND mode. Put the bombsight on the target at greater than 30-deg dive, press-and-hold the bomb release button and start a gradual pull-up. The bombs release automatically at the required time. In combination with the intervalometer, I can lay 6 Mk-82's down a row of targets pretty easily, now. I'm not sure it works on ships at sea, though. And I do all this in VR with a Rift S headset. I know it says, "No plans to make any other versions of the Skyhawk", but an A-4B (Argentina A-4P) is going to be almost needed. It should be able to use the same flight model, I think. I'm not sure what all is in a flight model. Different engine, J65-W-16, close to the same thrust (800 lbs less), but higher specific fuel consumption, I believe. Smaller engine intakes. Shorter nose and only 3 stores stations. Same wing. Same 20mm guns. Same landing gear. Same canopy and cockpit, bit with different instruments. No radar. No doppler drift/groundspeed indicator. Older navigation computer, but same functions (I think). It might not have the APC, either. No bombing computer. Much simpler weapons panel. No avionics hump. But it has a windshield wiper! ...and the US Navy used this version as a fighter in the 1960's to defend ASW carriers! It could still scoot and carry a couple Sidewinders. I think it should be a future project once the A-4E has maxed out. And as for a future mod? How about the KA-3B Skywarrior? No ejection seats! Would pretty much only use it as a tanker, but it would be cool to fly around in. Or else, the A-1J Skyraider?
  14. I was most definitely out of date!! Thanks! Cancel the wish, DCS! It's already here!! Dang! I guess I kept looking at: Community A-4E Project | The Community Repo for A-4E-C and its Official Submods (heclak.github.io) ....and kept seeing version 1.4. I thought work on the A-4E-C had reached its end. I think this page needs to be updated!! I have version 2.0.0 now. Wow! This is one sweet mod, now! I've discovered a lot! Radios work. It seems, not always, but often, you need to set the correct UHF comm frequency to get a response. Good. Flight Model: Feels much more fluid and properly limited, now. The clean A-4E is a scooter! Start hanging things under the wings and it really drags down. Even a pair of Sidewinders is a drag. I think this is realistic, though. And yet you can hang 12 Mk-82's underneath and still fly reasonably well. That's a 6,000 lb load on a 13,000 lb aircraft! (not including internal fuel). In-flight refueling: You can refuel from the KC-130 and S-3B Tanker (probably the KC-135 with the 'basket', too). It seems like you must have the tanker's UHF frequency set on your comm radio to communicate with the tanker...which makes sense. It sure would be nice to have an (AI) A-4E-C Tanker that would carry the refueling store on the centerline and 300-gallon tanks on pylons 2 & 4 (and no pylons carried at stations 1 & 5). Would also be nice to have an (AI) KA-6D Tanker (carrying five 300-gallon tanks) and KA-3B Tanker in DCS. An (AI) A-1J Skyraider with external tanks and external refueling store would be nice, too. (And an (AI) Grumman E-1B Tracer as the AWACS). Throw in an angled-deck Essex carrier and this would be all set for Yankee Station. Carrier Landings: I can make approaches to carriers now and get the FLOLS to appear and LSO to comment on my landings (not sure if that comes from having Supercarrier module). Although, the LSO's lateral guidance seems to be off-center for the Melbourne II and Clemenceau carriers. But if I ignore that, and ignore the "wave-off, wave-off", I can catch a wire practically every time on Clemenceau (but not on Melbourne). No more exploding!! I haven't found the correct version of the Hermes carrier that has arresting wires, yet. APC: The automatic power compensator (auto-throttle) works very well and makes carrier approaches much easier. I set elevator trim for 6-deg., full flaps, gear down, hook down and engage the APC. You have to hold the nose up quite a high in attitude. For those like me who are addicted to HUDs with velocity vectors, if you set the A-4's bomb sight to about 164 mil, the center of the sight is a pretty good indicator of where you're going in this landing configuration. If you're high on the ball, hold the site about 5-10 mil below the end of the carrier deck and vice versa for being low. The APC will take care of the throttle, and you'll make a controlled correction. I can make nice, slow, stabilized approaches this way. Radar: Awesome! Far, far improved over the one in ver1.4!! It actually 'paints' recognizable terrain now. It paints the ships at sea and buildings on land, too. Unfortunately, it does not paint aircraft. It "should" be able to, within range. It wouldn't track or lock on any targets, but it should show those with sufficient radar cross-section...which can help in locating wingmen or tankers. However, that may be a problem to implement, I don't know. Bombing computer: I used to have a hard time getting on the right dive angle, speed and release altitude at the calculated mil-setting on the bomb sight before. Now, with the bomb computer, you set the sight at 0-mils and the Weapon Mode selector at CMPTR. And set the radar to GRND mode. Put the bombsight on the target at greater than 30-deg dive, press-and-hold the bomb release button and start a gradual pull-up. The bombs release automatically at the required time. In combination with the intervalometer, I can lay 6 Mk-82's down a row of targets pretty easily, now. I'm not sure it works on ships at sea, though. And I do all this in VR with a Rift S headset.
  15. Then I think about those that launched off the midship or fantail of cruisers and battleships in the SOC Seagull, OS2U Kingfisher and SO3C Seamew. My dad watched several OS2U's launch from the USS Salt Lake City CA-25 in 1945. And the recoveries. The ship would turn and make a smooth patch of sea (inside of its arc) for the plane to land on. Then it would taxi alongside, onto a "sled" towed by the ship and be hoisted up by crane back aboard, with crew in it. It was launched by something like a black powder cartridge. That would be pretty cool to fly the OS2U in DCS. Cruise at 130 kts. Land on the sea at 50 kts. Carry a couple M30 100 lb GP bombs, or depth bombs. No, I don't expect to see it.
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